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Final Fantasy V gets swish new graphics in pricey iOS remake

Search the App Store for elemental crystals at midnight tonight

Product: Final Fantasy V | Publisher: Square Enix | Genre: RPG
For: iPhone   Also on: Android, iPad
Final Fantasy V iPhone, thumbnail 1
Just as the prophets (or, more specifically, Japanese website FF-Reunion) foretold, Square Enix will unleash retro role-playing game Final Fantasy V on iPhone and iPad before the month is out.

At midnight tonight, in fact.

In this Super Nintendo RPG, you follow a quartet of heroes - traveller Bartz, Princess Lenna, the mysterious Galuf, and pirate captain Faris - as they travel the land in search of four elemental crystals.

Like a greatest hits collection of FF ideas, Final Fantasy V contains the Active Time Battle system that was introduced in Final Fantasy IV, but also includes the old job mechanic from Final Fantasy III.

Final Fantasy V

This iOS remake of Final Fantasy V is largely a faithul recreation of the original game, albeit with a few new additions.

For one, Squeenix has included The Sealed Temple and super-boss Enuo from the Game Boy Advance version, which we dubbed "a highly customisable adventure for anyone seeking a role-playing challenge".

Square Enix has also ditched the classic pixel-art graphics from the 1992 game in favour of new artwork. Don't fret, though: these new character and enemy images come from the SNES game's original artist, Kazuko Shibuya.

Sound good? Final Fantasy V will cost you an eye-watering £11.99 / $16.99 when it hits international App Stores around midnight tonight. It should surface on Android a little later this year.

Reviewer photo
Mark Brown 27 March 2013
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Dec 2008
Post count:
klouud | 16:09 - 27 March 2013
I disagree that the prices have been fair - most of Square's games are very very overpriced - these are games they have released on multiple systems and we have all played multiple times - they need to include an insane level of polish and extra features along-side a decent price point for gamers to even consider purchasing them.

If these were new games... heck! If these were ports of much newer games, then the $18 a game would be more than reasonable - but we are talking about hack jobs of games that are dated so poorly that the only reason to play is for nostalgic purposes

there are far superior RPG's in the appstore for less money

No one is saying they are entitled - most are just saying that they are asking too much for what is offered.

The end of the world game by Square (or whatever its called) - yes, $15 is cool. But for FF1, 2, 3, 4, or 5 with minimal updates and content for close to $20? Games we have all played before?


Jan 2010
Post count:
curtisrshideler | 15:54 - 27 March 2013
I agree: gamers don't deserve a certain price (unless they backed a Kickstarter project that promised a certain price). However, a good point is made that SE have reported bad losses... and I can't help but feel like they might get twice as many downloads with half the price. And then they might get better reviews from those that have purchased it, resulting in more people downloading that wouldn't have given FF games a second look initially.

I don't really care that it'll cost close to $20. I love their games, and will pay to play. So far, they've all been worth it to me. But for a company that isn't doing well financially, I just think that maybe they should try to work on their pricing to maximize downloads. But, who knows? Maybe they had to fire their price/download analyst.
Aug 2011
Post count:
Kroisos | 14:07 - 27 March 2013
Why do App Store customers believe they're entitled to lower prices? If I had 99 cents (or pence; I'll take money however I can get it) for every time an iOS gamer ranted in indignation how they couldn't possibly justify more than 2.99 for a game, I'd have Apple money. There's no such thing as a price a consumer deserves; as Gaming Yoda would say: buy or buy not, there is no whine.
Aug 2012
Post count:
Mauritz Nordlund | 12:30 - 27 March 2013
They need to adjust the prices. Why cant they accept that AppStore have 500 million customers = huge volumes, no overhead (exempt the 30% Apple cut where Apple make zero profit).
Aug 2012
Post count:
s4ndm4n87 | 12:24 - 27 March 2013
i feel like theyre really out of touch with the app store. theyve reported bad results but maybe if they were more realistic about pricing on ios games they would bring in alot more money. when you look at bastion and gta vc, it makes squenix prices look ridiculous. im not saying they arent good games but vice city was a PS2 game now for
Dec 2008
Post count:
klouud | 12:04 - 27 March 2013
The pricetag might be worth it. FFV is not a game that many people have played. And if the grahics have been completely retooled, the UI reworked to run buttery smooth on a touch screen, and the game has absolutely no hiccups then its worth it.

The problem: I have so many other games back-logged that this is going to take a back-seat... and by then FFVI or later will be out...