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Final Fantasy II (iPhone)

For: iPhone   Also on: Android

Flagellation for the franchise faithful

Product: Final Fantasy II (iPhone) | Developer: Square Enix | Publisher: Square Enix | Format: iPhone | Genre: RPG | Players: 1 | Version: US | App version: 1.0.0
 
Final Fantasy II (iPhone) iPhone, thumbnail 1
Faith has a way of making us do funny things. Like a zealous medieval priest, franchise followers endure the pain of playing Final Fantasy II to preserve their belief in an unbroken line of great games. No matter how torturous its character development mechanics or unfair its difficulty at times, faith carries them through those tough times.

In many respects, Final Fantasy II does build upon the old-skool role-playing tradition established by its predecessor (check out our Final Fantasy iPhone review). Its story is more involved, scale larger, and gameplay more sophisticated. Yet none of these advances protect against a self-defeating character progression system and uneven difficulty.

And that's before accounting for the changes made in this impressive-looking iPhone and iPod touch remake.

If looks could kill

The charms of Final Fantasy are not lost upon this sequel. Quite the contrary, as Final Fantasy II sends you on a rousing quest to defeat the evil emperor of Palamecia whose demonic minions have scorched your home and murdered your family. Orphaned, thirsting for vengeance, and cast in cute sprite form, your ragtag band is as endearing and adventurous as any other role-playing party.

Thanks to beautifully remastered visuals and audio, they're ever more adorable on iPhone and iPod touch. Final Fantasy II looks so exquisite that it's hard to accept that such a charming game hides a cruel edge.

Character development is done not by levelling up with experience collected generally from defeated monsters. Instead, individual attributes are developed based on actions taken in battle. In short, progress is skill-based. While this approach has proved successful in countless games that followed it, serious shortcomings ruin the system here.

Hit points, for example, are tied to this system. In order to increase a character's HP, they must come under attack and take damage. This means either slogging through countless battles and slowly raising each party member's HP or opting to speed things up by bashing on your own characters. It's as though the game encourages you to beat up on yourself in hopes of beefing up for the boss battles ahead.

A gentle touch

If you don't manage to defeat yourself, no doubt a random catch of monsters will. The game is characterised by dangerously unfair fluctuations in difficulty that pit your party against overpowered foes without warning. An appetite for exploration may result in your party ending up down a fiend's gullet, the only indication you're in the wrong area being your unceremonious return to the title screen.

To complain about the slower pace of battle and trickiness of chatting up characters as a result of the new touch controls required of this iPhone translation seems trivial in comparison to the more egregious design flaws previously articulated.

Afflicted with flaws in its fundamental design, Final Fantasy II remains a laborious play despite the sheen of its touch controls and enhanced graphics acting as a neat distraction.
 
Final Fantasy II (iPhone)
Reviewer photo
Tracy Erickson | 25 February 2010
Final Fantasy II earns praise for its remastered visuals and updated gameplay, though it remains as off-putting as its original release
 
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Joined:
Jun 2012
Post count:
1
geltian | 14:23 - 12 June 2012
Clearly a reflection of reviewers gaming skill rather than game. In almost any RPG wandering into wrong area when to low has dire risks. It's why you have a save button. And as for character development it was refreshing to have skill reflected by actions rather than spending points totally unrelated to actions. I found though exploring often led to death it also led to rapid skill ups as well. Game definitely does not warrant this criticism.
Anonymous | 15:32 - 12 September 2010
Semmitt Falls B1 w/ Joseph behind blue crystal and to the right.....tap the screen
Anonymous | 05:09 - 6 June 2010
The door is behind the blue crystal slightly to the right
Anonymous | 10:55 - 27 February 2010
I´m sorry, but PocketGamer has finally lost its credebility. 6 is just ridiculous!
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