Game Reviews

F1 2009 (iPhone)

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| F1 2009 (iPhone)
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F1 2009 (iPhone)
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| F1 2009 (iPhone)

Racing: whether it’s the comical tractor lawnmower variety, Earth-churning horsepower of a rally car, or neck-breaking pace of an F1 championship, a spectacle is almost certainly guaranteed.

Man has seen fit to race in just about everything for the challenge, the thrill, and for competition.

Sadly, most of us don’t have the backing of Honda’s Formula 1 division or a rally deal with a major car manufacturer, so most of us will never quite know what it is like to accelerate in an obscenely low number of seconds to 60 miles per hour.

Qualifying lap

That's precisely what F1 2009 offers, though time is more central to the experience than speed. Time trials supplant actual competition, leaving what ought to be a lesson in high velocity racing nothing more than a rush against the clock.

There's some satisfaction to be had from setting new lap times, but that’s all you will be doing - no other modes are offered.

Without other racers on the grid it's hard to check off thrill and competition. It feels empty, almost like a demo, as if Codemasters forget to add in a large chunk of the game. It’s all the more a shame when the driving mechanics are as finely-tuned as they are here.

A score of authentically rendered tracks are included, not to mention some fairly respectable graphics and two different lap time modes, but these don’t stop F1 2009 from feeling like a Lite version of itself.

There’s even a bit of slowdown on iPhone 3G and older iPod touch handsets, which doesn’t help its cause.

Pit stop

Still, F1 2009 is no annoying back-seat driver. The controls function nicely, admirably simulating the challenge of controlling these high-powered machines.

The pedals (brake, accelerator and K.E.R.S. - Kinetic Energy Recovery System) can be laid out in three different configurations and for more of a challenge driving assists like auto-braking can be turned off. In this respect, F1 2009 feels like the comprehensive driving package it tries so hard to be.

While it lacks anything more to race than a ghost car, trying to beat other players from around the world is still highly addictive. Nonetheless, it isn’t enough when so many other racers offer better graphics and more modes of play.

Consider this a qualifying lap ahead of next year's inevitable instalment. F1 2009 shows that simulation racing indeed performs well, but fine-tuned mechanics mean nothing without gameplay within which to put them to the test.

F1 2009 (iPhone)

F1 2009 offers great simulation mechanics, but the lack of actual racing makes it feel like a Lite version
Score
Ben Griffin
Ben Griffin
Having said farewell to university life, Ben decided to follow his ultimate dream of getting paid to play games. Luckily, Pocket Gamer was more than happy to help in his quest.