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 IPHONE NEWS

David Braben 'thinking about' bringing crowd-funded Elite sequel to mobile

The future of mobile piracy

Summary News Review Screens Videos Articles Tips  
Product: Elite: Dangerous | Developer: Frontier Developments | Publisher: Frontier Developments
For: iPhone   Also on: Android, iPad
 
Elite: Dangerous iPhone, thumbnail 1
A sequel to beloved space trading sim Elite could find its way onto mobile devices - provided Frontier Developments hits its £1,250,000 Kickstarter target.

Originally released on the BBC Micro back in 1984, Elite was a revolutionary blend of 3D wireframe graphics and vast procedurally generated galaxies.

Once inside this brave new digital world, players would attempt to reach the rank of 'Elite' by trading, upgrading their ship, and occasionally indulging in a spot of space piracy.

"It's a game I've wanted to come back to for a very, very long time," Frontier Developments founder David Braben told the BBC.



Obviously, we think a mobile version of Elite would be the best thing to happen to us since we 'stumbled across' that 'abandoned' cargo freighter crammed with textiles and gemstones.

With that in mind, Pocket Gamer contacted Braben to ask whether Elite: Dangerous might appear on mobile devices in the future if the ongoing Kickstarter campaign is successful.

"Yes - we will look at other platforms in the future, but the Kickstarter campaign is for PC," Braben replied.

"If / when we hit the £1.25m level, we will then consider other elements - including other platforms, including console, mobile, and tablets. We are certainly thinking about it."

So, there you have it. If you want the chance to play the next Elite on your iPad, head over to the Elite: Dangerous Kickstarter page and give generously.
 

Reviewer photo
James Gilmour 6 November 2012
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Joined:
Apr 2011
Post count:
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NotSpam | 23:10 - 6 November 2012
If he was able to fit Elite onto:

>"The original “Elite” fitted into around 22K of memory, out of a total of 32K on the BBC Micro Model B computer on which it was launched (8K was needed for the screen, 2K for the system). This is less than a single typical email today. In it were eight galaxies each with 256 star systems. Each planet in those systems had its own legal system, economy and so on. Clearly some magic had to happen to fit it into 22K, and that magic was procedural generation."

Then maybe he'll be able to fit Elite: Dangerous onto a smart device. :)
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