by Damien McFerran 23/7/2013
Publisher: Jeffrey Fal
Roguelikes - games that ape the core gameplay of the 1980 title Rogue - are characterised by random levels, turn-based combat, and permanent death, which means you effectively have to start over completely when you fail.
Dungeonism is an attempt to make this often hostile genre a little more welcoming to casual players. It's a roguelike in that it features levels which are generated randomly, with item and enemy placement being different each time you play. But it dispenses with permadeath, allowing you to retain stats to make further playthroughs that little bit easier to stomach.
It can become repetitive and roguelike fans may find it too easy going, but Dungeonism is a refreshingly accessible take on a familiar genre
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