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Dungeon Hunter 3

For: iPhone   Also on: Android, iPad

Dungeons and drag ons

Product: Dungeon Hunter 3 | Publisher: Gameloft | Format: iPhone | Genre: Action, RPG | Players: 1 | Version: Europe | App version: 1.0.0
 
Dungeon Hunter 3 iPhone, thumbnail 1
There's a bit of a rumpus over Gameloft's decision to turn the newest instalment of its Dungeon Hunter fantasy series into a freemium wave-based battler.

Narrative drive has been abandoned, and dungeon-crawling replaced with a micro-Horde mode that sees you fighting ever tougher waves of creatures. This, in the eyes of many, is a travesty, and has resulted in a spate of bad reviews.

It's an interesting argument, and one we're likely to see more often as the move to freemium continues unabated in the mobile world. But has the shift into a different business model actually harmed the core Dungeon Hunter experience?

No. Not really.

The hunter becomes the horder

The game casts you as a musclebound hero, out to rid the world of nefarious creatures. There's a bit of story, and then you're walked through the game mechanics.

In brief, those mechanics are: kill everything as quickly as you possibly can. You choose from one of four classes of brawler, all of which are drawn from the big bank of fantasy archetypes.

You can be a huge, brutish thug who hits things; a ranged specialist who fires out volleys of arrows; a mage who throws out spells and gets clobbered when anything gets too close; or a rogue who deals crazy amounts of damage, but is prone to getting severely beaten.

Screen mash

Combat is as screen-mashing as it ever was, and lacks any real finesse. This absence of depth is especially obvious in the boss battles that always make up the last wave of a level. They involve spamming your special attacks, swigging potions, and trying to kill the giant bad guy before you drop dead yourself.

The creatures you'll fight are just as clichéd as the avatar in whose shoes you stomp around. There are goblins, dragons, wolf people, armoured archers, and annoyingly bloodthirsty crows. All of them are dispatched with a few swings of whichever weapon you're carrying.

Killing and surviving get you XP and cash. XP unlocks different pieces of armour and hardware in the shop, and you can spend cash to buy it.

You have to have a key to get your reward at the end of each level. These regenerate every 20 minutes if you have fewer than five, or you can buy them with real cash money from your life.

Game of moans

There's a simple joy in smashing the heads of a group of creatures until they fall over and spew out gold, and Dungeon Hunter 3 captures that just as well as its forebears did.

The move to freemium was always going to upset people, and it exposes some of the frailties of the underlying game in a way a premium release wouldn't. The repetitive nature of the combat grates a little more when you're not collecting loot from every slain foe, and the arenas you fight in are often reused.

But it's not the colossal misstep that some seem to think. Dungeon Hunter 3 is a fun, sword-and-sorcery slasher that you needn't spend a single penny extra to enjoy.
 
Dungeon Hunter 3
Reviewer photo
Harry Slater | 26 December 2011
The Dungeon Hunter series has always been a bit of a blunt object, and this third instalment is no different. In spite of its controversial move to a freemium model, Dungeon Hunter 3 is still an entertaining, violent romp
 
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Joined:
Jan 2012
Post count:
1
John22333 | 16:00 - 5 January 2012
I have nothing against the game, I just hate freemium games in general. It's especially painful to see a well-established series like DH turning into freemium crap. I don't mind them crapping out arena like freemium games, just keep the DH series as it was. I am not spending another dime on Gameloft.
Joined:
Dec 2011
Post count:
1
Nyquist | 16:22 - 30 December 2011
Purely on an artistic level the game is actually really well designed! Music, menues, artstyle everything top-notch! I hope they keep it that way for the real Dungeon Hunter 2 sequel :)
Joined:
Dec 2011
Post count:
1
Nyquist25 | 16:19 - 30 December 2011
Purely on an artistic level the game is actually really well designed! Music, menues, artstyle everything top-notch! I hope they keep it that way for the real Dungeon Hunter 2 sequel :)
Joined:
Dec 2011
Post count:
3
mori70 | 17:51 - 27 December 2011
review score: 7/10
reader score: 3/10
itunes users score: 2/5

it's a shame!
it seems the reviewer doesn't understand that this game is a sequel to the "Dungeon Hunter 2" not "Dungeon Bros 2"
Joined:
Apr 2011
Post count:
36
lucks143 | 16:33 - 27 December 2011
nope. on the bandwagon...gameloft is a disaster. go ahead and spend $20 for this. have fun with that...
Dungeon hunter 2 was amazing. I was excited for this. That was atom bombed by this atrocity.
The bronze medal in this review in my book is a brown pile of steaming hot carl....just sayin'. ( so is everyone else, look at the reviews of the players )
Joined:
Dec 2011
Post count:
1
Radiowelt | 09:04 - 27 December 2011
fair review! Kudos to pocketgamer for not jumping upon the flaming bandwagon. I also think the game becomes less brainless in later levels when you have to tactically exploit the enviroment.
 
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