Here's a quick bit of tasty iPhone news to start our week. According to TouchArcade, id Software's John Carmack has announced that his long awaited iPhone adaptation of Doom Classic is now in Apple's submissions queue for the App Store.
"Wolfenstein 3D Classic was a quickie project to satisfy my curiosity and test the iPhone waters, but Doom is a more serious effort," Carmack previously stated, when work on the iPhone's Doom first began.
"Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."
Although Doom Classic promises to remain a faithful adaptation of, well, the classic Doom, the id team has put a lot of contemporary code into the development to bring it up to full iPhone spec.
"With the speed (a solid 30 fps, even in the more aggressive later levels), the audio, the resolution, and the rendering quality, it is Doom as you remember it, which is quite a bit better than it actually was." Carmack concludes.
Watch this space (where no one can hear you scream).