Game Reviews

Dante's Fall

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iOS
| Dante's Fall
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Dante's Fall
|
iOS
| Dante's Fall

Dante's Fall is a twitchy game about falling down a hole. At first glance it appears to get everything right. It's super tough, super easy to pick up, and barks out scores at you every time you die.

But there's something missing. There's no compulsion loop. You'll plunge down the hole a couple of times, smash into a jutting piece of rock, and then get bored.

There's no reason to push on, save for pushing up your score, and even that feels like a hollow experience when you can extend your falls by watching a video after you've died.

Aaaaaaaaaaaaa

The game is a simple experience. You're falling down a hole. Tap the left of the screen to move left around the circular pit, tap right to move right around it.

Lumps of rock swoosh menacingly up towards your face as you fall. Hit one of them and it's game over. Eventually you will crash into something, the game will tot up how far you tumbled, then ask you to have another go.

And that's about it. It's painfully, unpleasantly tough, but singularly fails to make you want to play again after the first few plummets.

Sure it's twitchy, but it fails to make a solid case as to why you want to fall farther. The scenery changes a bit, and there are some new shaped rocks to dodge, but that's about it.

Dante's Fall never manages to get its hooks into you like the very best twitch-git games do. Instead it always feels a little flat, and a little bland.

Splat

There are moments when you get stuck in the game's rhythm, but they're too few and far between. It borrows ideas too liberally, and doesn't manage to gel them together into something interesting or unique.

Dante's Fall isn't a bad game, but it doesn't manage to do any of the things it needs to do to stand out in an already crowded genre.

Dante's Fall

A short, shallow experience, Dante's Fall doesn't do enough to make it worth more than a cursory glance
Score
Harry Slater
Harry Slater
Harry used to be really good at Snake on the Nokia 5110. Apparently though, digital snake wrangling isn't a proper job, so now he writes words about games instead.