Game Reviews

Crow

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iOS
| Crow
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Crow
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iOS
| Crow

We can at least agree on this: Crow is an absolutely gorgeous beast. It might be harder to reach a consensus on the actual game beneath all that gloss.

Crow is a weird hotchpotch of dreary exploration-based adventuring, staid on-rails combat, and baffling narrative ticks.

Sift through the game's wilfully oblique exposition and you'll find the tale of you - the Crow - and your quest to do something-or-other at the behest of some mysterious who-knows-what.

It's all told through abstract cinematics and ponderous narration - neither offering much in the way of context. It's a game that strives to be enigmatic but whose vagaries are more often than not annoying.

As the crow flies

Still, with a little persistence you can start to make sense of Crow's disparate elements. Each stage features a free-roaming over world where you're free to flap around, take in the scenery, gather some skill-upgrading trinkets, and seek out a handful of combat-focused sub-missions.

It's pretty pedestrian stuff - and the game's ill-conceived control setup means your hands will spend most of their time obscuring those beautiful visuals.

Thankfully, combat missions fare better, offering a combination of side-quests and boss battles. These consist of third-person on-rails segments that see you gathering gems to fill your magic gauge then using gesture-based commands to unleash attacks when you're close enough to your target.

Flipping the bird

There's a small strategic element as you hunt out enemy weak spots - but, again, it's all rather abstract. And the endlessly looping on-rails setup means that it's back to the start for another uneventful circuit if you fluff up your attack plan - reach the game's poorly-balanced later levels and Crow becomes a patience-shredding circus of pain.

But for all its frankly rubbish malarkey there's something about Crow that's hard to resist. There's a definite magic to its artful pretensions and brooding ambience - even the simple act of gliding over those fantastical landscapes has its own unique appeal.

'Unique' is a word that serves Crow well - it's a delightfully single-minded experience that works its little socks off to create intrigue with narrative tricks and dazzle with graphical ones.

It's just a shame that the end result of this obvious effort isn't more successful.

yt
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Crow

A strangely lovable if utterly shambolic mix of gorgeous visuals and tedious game mechanics
Score
Matt Wales
Matt Wales
Following a lifetime of adventure on the high seas, swabbing the editorial decks of the good ship IGN and singing freelance shanties across far-flung corners of the gaming press, Matt hung up his pirate hat and turned his surf-seared gaze toward the murky mysteries of the handheld gaming world. He lives to sound the siren on the best mobile games out there, and he can't wait to get kraken.