No plan B
by Jon Mundy 29/8/2013
Product: ControlCraft 3
Format: iPhone, iPad
When it comes to creating intuitive, well-paced real-time strategy games on iOS, I've always wondered why more iOS developers didn't pick up the gauntlet laid down by Galcon.
Here was a finely honed strategy game with a crystal-clear interface, and no clunky camera controls or fiddling around with multiple unit types on a tiny touchscreen.
Playing ControlCraft 3, you perhaps realise why this hasn't been taken further. It's a bit of a dead end.
RTS games live longer with Galcon
Like the first two games in the series, ControlCraft 3 takes that Galcon formula and applies it to a side-on, zoomed-in sci-fi world.
Though it's a reasonable take on Galcon's stripped back RTS formula, ControlCraft 3 doesn't offer a convincing case for how to take it forward
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