Clash of Clans
Returning to the clan
By Peter Willington 18 December 2012
Game Name: Clash of Clans | Developer: Supercell | Format: Android, iPhone, iPad | Genre: Strategy, Tower defence | Players: 1 | Networking: wireless (network) | Version: Europe
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This is a freemium game review, in which we usually give our impressions immediately after booting a game up, again after three days, and finally after seven days. However, Clash of Clans has been out for months, and I've been playing for a good long while, so I'm going to be doing things a bit different this time round...

Clash of Clans hit the App Store in its full 1.7 release on June 13th 2012, after spending some time in closed beta.

I was introduced to the game by my main man Jon Jordan through the Pocket Gamer Podcast a few months later, after hearing about his love of the game, and the staggering amount of money he'd ploughed into the freemium title.
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Those looking for an opportunity to build a world, while destroying someone else's, will find Clash of Clans a very appealing package with surprisingly deep layers of strategy to dig through
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