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 IPHONE NEWS

Chillingo: 'We've got a Rolando killer with a 3D twist'

And it'll be out for iPhone AND WiiWare

Product: Chillingo news | Manufacturer: Chillingo
iPhone games publisher Chillingo says it plans to make the most of the upcoming iPhone 3.0 software, and has revealed details of some truly exciting-sounding games.

"We have several titles in the works that will use iPhone 3.0 in-app purchasing, including several multiplayer games where you'll be able to purchase new characters and equipment," director Chris Byatte tells Pocket Gamer.

"Plus we have a simultaneous release lined up for WiiWare and iPhone - a true Rolando killer with a 3D twist - it will include the ability to purchase new worlds. We also have several multiplayer games in the pipeline that will make full use of the excellent push notification 3.0 technology."

We can't wait, and it's interesting to see a company like Chillingo spreading its wings beyond iPhone. However, in the shorter term, Byatte is as excited about upcoming iPhone releases Knights Onrush and Circuit Strike.One.

"We're having a blast with the iPhone - at last a genuinely exciting game platform has risen from the mobile industry ashes," he says.

"We're working with a large number of studios to bring truly innovative titles to iPhone. Circuit Strike.One is just a few weeks away from release. It's an incredible title, built from the ground up by the very talented H.Grenade studios. Get ready for some eye-splitting bullet-time vector based fun. There's nothing like it so far - it's a genre-defining project."

Byatte admits that the App Store is a hugely competitive environment right now for publishers, and is only going to become more so in the months ahead.

However, he's confident that Chillingo can ensure its games aren't buried beneath the crowd. "The job of the publisher is to cut through the clutter through well managed pre-launch, launch and post-launch plans," he says.

"As an example, WiiWare game Toki Tori is coming to iPhone in a deluxe version which is already getting rave previews. We're about to launch a competition to give away figurines of Toki Tori."

As an iPhone publisher, Chillingo is talent-spotting developers constantly, and Byatte says submissions are "coming thick and fast", with polish and innovation the key factors he's looking for before signing a deal.

He cites another upcoming title, Underground, as an example. "It's a unique blend of formats: a horror/graffiti/shooter interwoven with surreal cut-scenes, all packaged up into a stunning game with its own unique identity."

However, as that WiiWare/iPhone game mentioned earlier in this interview shows, Chillingo isn't just focused on iPhone and the App Store. How about other mobile platforms like Android, N-Gage and BlackBerry?

"We have titles lined up for all the new app stores," says Byatte. "That said it's clear that Apple has the lead right now - the other players will need to run fast in order to catch up."

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Reviewer photo
Stuart Dredge 1/5/2009
Have your say! Related stories  
Ryan | 1 May 2009
No one wants to py for more levels, so why are you so excited about it? Rolando has so many new levels and all are FREE.
PGTracy | 2 May 2009
Yeah, that sorta gives Rolando an edge, doesn't it?
Joined:
Dec 2008
Post count:
944
klouud | 2 May 2009
To add onto the micro-transactions debate:

This micro-transaction thing could be good guys (although I can definitely see the downside). Since the AppStore is being with $0.99 games which are driving prices and production value down - micro-transactions just may save the platform.

Work with me here - So all the cheap-skates that think that games should be $0.99 no matter how much production time lasted or how high the budget was for a game can get in on the action. For those of us that want a premium experience (and already buy the better games for $4.99-$9.99 anyways) can pay the extra money and get more content.

So instead of dev's having to make a whole new game - which is more costly and time consuming - they can just charge $0.99-$2.99 for added features. This will keep OVERALL costs down and profits up.

You guys also have to remember that WE are the consumers - WE are the ones that determine the direction of the AppStore. If we don't buy games that rape us through micro-transactions then dev's will stop making them.

tim
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