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Brothers in Arms 2: Global Front

For: iPhone   Also on: Android, Xperia Play

Fraternal rush

Product: Brothers in Arms 2: Global Front | Developer: Gameloft | Publisher: Gameloft | Format: iPhone | Genre: Action | Players: 1 | Version: US | App version: 1.0.9
Brothers in Arms 2: Global Front iPhone, thumbnail 1
Hey, World War II, it's been awhile. How's it going, buddy?

It looks like you're touting new graphics and some multiplayer - man, that's great. There's a campaign set in the Pacific against Imperial Japanese forces, which sounds like a nice change of pace after all those years dogging on the Germans.

Oh, and you've got Nazis. Well, that's okay because with all these new features the action must be pretty fresh, right?


Brothers in Arms 2: Global Front chronicles the story of US Corporal David Wilson across four campaigns - Africa, Sicily, Europe (which follows the Allied push from Normandy to Berlin), and the Pacific - as he searches for the truth behind his little brother's untimely death. It's World War II gun-slinging with a heartfelt twist.

The storytelling could stand improvement - the voice acting sounds like a bunch of fraternity pledges recorded between swigs - but the action is familiar and satisfying. Nonetheless, there are issues with the controls and game design that prevent it from being a hero of the genre.

Get a grip

A virtual analogue stick controls movement by default, while swiping anywhere on the screen adjusts your view. It's the same straightforward, intuitive scheme used in other well-to-do shooters: however, the addition of extra buttons clogs the screen and cramps the controls.

Joining the 'fire' button on the right is a 'dash' key and iron sights toggle. This seemingly small addition has a profound impact on the amount of available screen space.

Your right thumb has to start swiping much farther in from the centre of the screen when adjusting the camera due to the placement of these buttons. This results in your fingers covering up much of the screen and the controls feeling very crowded.

An option to re-situate the 'dash' button or eliminate it entirely would help minimise the problem. Alternative control configurations are provided that do just that, though at a cost.

A twin-stick scheme, for instance, feels less crowded because you trade intuitive swipe-anywhere camera controls for a more restrictive analogue stick.

Hard knocks

Aim assist and forgiving level design counterbalance control deficiencies. While frustration is avoided, these elements render Brothers in Arms 2 hollow at times. You don't even have to put much effort into aiming - as long as you're in the general vicinity of enemy flesh, the bullets will hit the mark.

Playing through the campaign on Hard does away with aim assist for a greater challenge, but it only becomes available after you're completed the campaign once.

Scripted missions ensure thrilling moments, though they come with an equal share of groan-worthy scenarios. Checkpoints with endlessly spawning enemies that only disappear once you hit the next checkpoint are lame and the result of lazy game design. In some levels, you can literally watch the enemies pop into view as they spawn.

Rank and file

Multiplayer provides a limited escape from such inane sequences. Deathmatch, Team Battle, and Domination modes are available on five maps for up to six players via local wi-fi or online.

Some maps are much better than others (Sicily is great, Bridges is horrible). The inability to customise rules creates friction since grenade spamming is possible and rocket launchers make for aggravating one-hit kills. Rank promotions based on experience and dog tags collected for each unique kill are nice ideas.

Despite so many shortcomings, Brothers in Arms 2 remains enjoyable by virtue of its non-stop, varied action. There's a lot of gameplay here, and while it's not always of the highest quality, it's good enough to get the job done.
Brothers in Arms 2: Global Front
Reviewer photo
Tracy Erickson | 22 February 2010
Fun and familiar - Brothers in Arms 2 opts for variety over freshness and largely succeeds in spite of its many minor shortcomings
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Show: Latest | Oldest
May 2012
Post count:
askfal | 15:02 - 16 May 2012
This gy called 'Hypnotic warrior' and 'mounteverest' looks like crackers to me. They seem to cheat throughout.
Jan 2012
Post count:
Master1206 | 15:38 - 2 January 2012
Ya know what the invisible thing is making me go insane!!! How to kill those guys I tried throwing grenades,guns,even leaving it does not work help me guys tell me how to kill them
May 2011
Post count:
Petty | 20:48 - 25 May 2011
I love the game, I have MC, sandstorm and black pegasus also. I love them all. The only problem I have is right now I am hung up in front of a bunker in a curve in some cliffs in a tank with no way to kill these dudes or sneak past them. What's up with that. Maybe I am doing something wrong? Surfin now looking for a hint that I'm missing something or do I just suck
Anonymous | 16:24 - 15 September 2010
Yes this invisible thing is a pain in the nuts. Happened a few times now and ruins the game. They need to sort it out. Presume some b@$tards think its great to ruin it for everyone.
Anonymous | 00:12 - 24 February 2010
@Ed: Absolutly what I experienced and what was one of the things that frustrate me about BiA 2. Gameloft has shown how to deliver a great shooter experience control wise on the iPhone and now do a giant step backwards.

The other thing is, that the framerate on my 3G seems to be a bit low when driving on vehicles. I just can
Anonymous | 16:42 - 22 February 2010
Bought the game and deleted it already.Terrible controls.Sluggish game play.Multiplayer sucks.Sandstorm and NOVA remain best.Highly suggest you not buy this one.
Dec 2008
Post count:
klouud | 15:46 - 22 February 2010
I thought BIA 1 was great. The main downside was the game felt like it was put together with duct tape. What I mean is that I stopped playing the game early into the missions because during one mission the objective is to blow up some barrels while tanks advance on your position.

It was almost impossible to blow up the tanks! Then once the tanks got past the exploding barrels and advanced on your position it was impossible to destroy them.

Hence the frustration. I enjoyed everything about the game except for poor execution like this. Now this is a massive gripe mind you...

The only things I want as improvement in BIA2 are clear-cut objectives and the resources to carry out those objectives. Those two things alone killed BIA1... aside from the crappy jeep controls.

Everything else can stay the same and I will be happy.

Jun 2009
Post count:
coola55 | 15:01 - 22 February 2010
i feel this review is spot on. the game is good but the controls took a huge step back from Nova and Sandstorm which makes the game less enjoyable.
Anonymous | 13:45 - 22 February 2010
You guys can sometime be overly harsh in your scoring of games, I know we all have differing views about gameplay, graphics, originality etc, but come on surely this game should have got an 8.

We have come a long way since BIA Hour of Heroes and the level of graphics and polish gone ito this game minus a few glitches is apparent.

Pocketgamer is and always will be my first stop for a review of a new game but come on guys lighten up we are talking about a sub