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Brawl Stars' latest balance update focusses mainly on characters with a little Showdown tweak

Because balance is important

Brawl Stars' latest balance update focusses mainly on characters with a little Showdown tweak
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iOS
| Brawl Stars

It's nice to see that Supercell's still making a conscious effort with Brawl Stars as the latest update changelog has been released on the game's Reddit.

After realising the fact they'd focussed a bit too much on win-rates, thus leading to other elements to be thrown off balance, the latest update shows a lot of character tweaking. Check it out below:

  • Shelly
    • Reload time increased to 1.5s (from 1.25s)
    • Main attack range decreased to 6.66 tiles (from 7.66 tiles)
    • Main attack shells are spread further apart
    • These changes to Shelly will make her less useful as a generalist who can survive all situations. The reload time increase will make sure she cannot fight endlessly. A bit less range and larger spread to her main attack will make her less effective at medium range and poking.
  • Piper
    • Main attack damage decreased to 440 (from 460)
    • Super damage decreased to 200 (from 300) per grenade
    • Decreasing her damage should make her a bit weaker and more manageable. We also felt that her Super was too devastating for an escape, and this should reign it in a bit.
  • Jessie
    • Main attack damage increased to 160 (from 140)
    • Super rate of fire improved. Scrappy (her turret) now shoots faster, time between shots to 0.25s (from 0.35s) and bullet speed increased by 33%
    • With Scrappy’s new charge up time, this boost makes Scrappy more powerful and versatile with more effective area control. Increasing Jessie's main attack damage now makes her a more viable Brawler.
  • Crow
    • Both main attack and Super damage increased to 80 (from 60) per knife.
    • Poison damage decreased to 80 (from 90)
    • We found that Crow lacked great finishing power after his targets were poisoned. This buff makes Crow’s knives more deadly each time they hit.
  • Dynamike
    • Main attack damage increased to 180 (from 160) per dynamite stick
    • Super damage increased to 540 (from 500)
    • Both main attack and Super projectiles deploy faster; explode time decreased to 1.4s (from 1.5s)
    • We think giving him more firepower and a faster deploy time will make him more fun to use.
  • Barley
    • Main attack and Super damage increased to 140 (from 120) per tick
    • Main attack bottles fly 16% faster
    • Super bottles fly 8% faster
    • Beefing up his firepower should make Barley more viable in every game mode. His bottles felt a bit too slow before and now they are much punchier.
  • Bo
    • Reload time decreased to 1.7s (from 2s)
    • Decreasing Bo's reload time gives him more area-denial ability and strengthens his role as a ranged, area-denial tank.
  • Colt
    • Main attack bullets fly 9% faster and range increased to 10.66 tiles (from 10 tiles)
    • Colt was a little bit overshadowed by Ricochet and we think these changes give his main attack a bit more punch (and his ego a little boost!)
  • Bull
    • Reload time increased to 1.6s (from 1.5s)
    • Giving Bull a slight increase in his reload speed will keep his attack a bit slower than Shelly’s.

The Showdown game mode is also getting a little love as the Power Up box damage boost is decreasing from 15% to 10%.

Emily Sowden
Emily Sowden
Emily is Pocket Gamer's News Editor and writes about all kinds of game-related things. She needs coffee to function and begrudgingly loves her Switch more than she lets on.