Walkthroughs

Blitz Brigade: Rival Tactics - a guide to every military asset

A ballroom blitz

Blitz Brigade: Rival Tactics - a guide to every military asset

Have you been playing the Clash Royale-esque, Blitz Brigade: Rival Tactics?

Then you're going to need to know about each military asset and what they can do - giving you the advantage over your opponent.

Below you'll find out everything you need to know about each asset, from its energy cost to its base stats (at level one), and the developer's description.



Rifle Grunts
Rarity: Regular / Type: Unit
Energy: 2
Health: 52
Damage: 24
DPS: 18
Attack Speed: 1.3s
Movement: 2.7 tiles/s
Range: 5.0
Target: Air & Ground
Deploy Time: 1s
Unit Number: 3


"Boot camp newbs armed with assault rifles. Strength in numbers, boys!".

Grunts
Rarity: Regular / Type: Unit
Energy: 2
Health: 80
Damage: 50
DPS: 45
Attack Speed: 1.1s
Movement: 2.7 tiles/s
Range: Melee
Target: Ground
Deploy Time: 1s
Unit Number: 3


"Battle-hungry rookies straight out of the academy. Have only completed CQC training".

Pyrohem
Rarity: Regular / Type: Unit
Energy: 3
Health: 147
DPS: 65
Area Effect: 123
Attack Speed: 1.9s
Movement: 1.3 Tiles/s
Range: 4.5
Targets: Ground
Deploy Time: 1s


"Fires explosive napalm goblets at enemies. Has never been called cool in his life".

Slasher Satoru
Rarity: Special / Type: Unit
Energy: 4
Health: 880
DPS: 80
Area Effect: 120
Attack Speed: 1.5s
Movement: 1.3 tiles/s
Range: Melee
Targets: Ground
Deploy Time: 1s


"Decades of martial arts training have culminated into one simple strategy: Spin to win".

Fabulous Fabio
Rarity: Special / Type: Unit
Energy: 4
Health: 340
Damage: 100
Attack Speed: 1.2s
DPS: 91
Movement Speed : 1.3 tiles/s
Range: 6.0
Targets: Air & Ground
Deploy Time: 1s


"The world's most eligible bachelor returns to the field, with his trusty rifle and signature stare".

Hawk Strike
Rarity: Regular / Type: Tactical Support
Energy: 3
Damage: 115
DMG To Turrets: 46
Radius: 4.0
Targets: Air & Ground
Deploy Time: 1s


"An air drone that will take care of all small enemy threats. Just make the call".

Whistler
Rarity: Special / Type: Tactical Support
Energy: 4
Damage: 325
Damage to Turrets: 130
Targets: Air & Ground
Radius: 2.5
Deploy Time: 1s


"Makes a telltale sound when it's dropping. Also makes a telltale sound when it explodes".


Siegemaster XL
Rarity: Special / Type: Unit
Energy: 5
Health: 1900
Damage: 120
DPS: 70
Attack Speed: 1.2s
Movement: 1.0 tiles/s
Range: Melee
Target: Buildings
Deploy Time: 1s


"Goes through buildings like a hot knife through butter. Cannot attack anything else".


Engineer
Rarity: Elite / Type: Unit
Energy: 5
Health: 500
DPS: 70
Area Effect: 49
Attack Speed: 0.7s
Movement: 1.3 tiles/s
Range: 5.0
Target: Air & Ground
Deploy Time: 1s
Deployed Troop Level: 6
Rainforce Speed: 7.5s


"Never do for yourself what a couple of crawlers can do for you. -- Famous engineering proverb".


Buzzards
Rarity: Regular / Type: Unit
Energy: 3
Health: 90
Damage: 40
DPS: 40
Movement: 2.0 tiles/s
Range: 2.0
Target: Air & Ground
Deploy Time: 1s
Unit Number: 3


"Cheap-to-build drones armed with tiny guns. Ordered in bulk and deployed willy-nilly".


Crawler Bots
Rarity: Regular / Type: Unit
Energy: 1
Health: 32
Damage: 32
DPS: 32
Attack Speed: 1s
Movement: 2.0 tiles/s
Range: Melee
Target: Ground
Deploy Time: 1s
Unit Number: 3


"Bomb-disposal drones equipped with a pokey stick. Very annoying when napping".


Crawler Swarm
Rarity: Elite / Type: Unit
Energy: 3
Health: 51
Damage: 51
DPS: 51
Attack Speed: 1s
Movement: 2.0 tiles/s
Range: Melee
Target: Ground
Deploy Time: 1s
Unit Number: 16
Deployed Troop Level: 6


“A truckload of Crawlers thrown in the field and programmed to harass anyone in their path“.

Breacher Buggy
Rarity: Elite / Type: Unit
Energy: 5
Health: 1110
Damage: 245
DPS: 163
Attack Speed: 1.5s
Movement: 1.3 tiles/s
Range: Melee
Target: Ground
Deploy Time: 1s


"Duncan McCracken's Breacher Buggy is legendary. His moustache is also legendary. The buggy itself is equipped with a "Rush" accelerator".


Commandettes
Rarity: Regular / Type: Unit
Energy: 3
Health: 125
Damage: 41
DPS: 34
Attack Speed: 1.2s
Movement: 1.3 tiles/s
Range: 5.0
Target: Air & Ground
Deploy Time: 1s
Unit Number: 2


"If you ever thought war is a man's game, please allow these ladies to change your mind".


Apostle
Rarity: Regular / Type: Unit
Energy: 3
Health: 660
Damage: 75
DPS: 68
Attack Speed: 1.1s
Movement: 1.3 tiles/s
Range: Melee
Target: Ground
Deploy Time: 1s


"Knife to a gunfight? check! Violent flashbacks? Check!".


Buzzard Squadron
Rarity: Regular / Type: Unit
Energy: 5
Health: 90
Damage: 40
DPS: 40
Attack Speed: 1.0s
Movement: 2.0 tiles/s
Range: 2.0
Target: Air & Ground
Deploy Time: 1s
Unit Number: 6


"Buzzards bought from Drones-R-Us by the ton. Enough of them to turn the skies black.".

Spider Saw
Rarity: Special / Type: Unit
Energy: 4
Health: 600
Damage: 325
DPS: 181
Attack Speed: 1.8s
Movement: 2.0 tiles/s
Range: Melee
Targets: Ground
Deploy Time: 1s


"A small metal body with a big laser-sharp saw. No doubt about it -- it's dangerous".


Para-grunts
Rarity: Elite / Type: Tactical Support
Energy: 3
Radius: 1.5
Target: Ground
Deploy Time: 1s
Unit Number: 3
Deployed Troop Level: 6


“Is it a bird? Is it a plane?... No, it's the Para-grunts. They have the ability to land behind enemy lines, wrecking havoc or just perishing like regular grunts“.


Crusher
Rarity: Elite / Type: Unit
Energy: 6
Health: 2000
Damage: 130
DPS: 87
Attack Speed: 1.5s
Movement: 1.3 tiles/s
Range: Melee
Target: Ground
Deploy Time: 1s
Death Blow: 720


"The Crusher crushes everything small enough to be crushed. If the Crusher is crushed, it detonates a self-destruct bomb that crushes the Crusher's crushers".


Double Banger
Rarity: Regular / Type: Building
Energy: 3
Health: 350
Damage: 30
DPS: 75
Attack Speed: 0.8s
Range: 5.5
Target: Ground
Deploy Time: 1s
Lifespan: 30s


"Despite its appearance, this cannon fires surprisingly slowly, but it does fire twice. Still packs a mean punch, though".

Riot Boys
Rarity: Regular / Type: Unit
Energy: 5
Health: 300
Damage: 75
DPS: 50
Attack Speed: 1.5s
Movement: 1.3 tiles/s
Range: Melee
Target: Ground
Deploy Time: 1s
Unit Number: 4


“Heavily armoured crowd suppression crew, eager to get out there and bash some skulls“.


Crawler Bay
Rarity: Special / Type: Building
Energy: 3
Health: 240
Deploy Time: 1s
Deployed Troop Level: 3
Reinforce Speed: 3s
Lifespan: 40s


"A little underground hanger for all the tiny drones. Is it part of a bigger structure? Who knows?”


Pocket Nuke
Rarity: Special / Type: Tactical Support
Energy: 6
Damage: 700
Damage to Turrets: 280
Radius: 2.0
Target: Air & Ground
Deploy Time: 1s


"All the benefits of a big, bad bomb, in a tiny package. Tiny in comparison, of course".


DexAmph
Rarity: Elite / Type: Tactical Support
Energy: 2
Radius: 5.0
Targets: Air & Ground
Deploy Time: 1s
Boost: +40%
Duration: 8s


"When your army feels the invigorating effects of their General's call, they shoot faster and move quicker. Unfortunately, they still perish from the same amount of bullets…”

Big Bird
Rarity: Elite / Type: Unit
Energy: 4
Health: 800
DPS: 56
Area Effect: 50
Attack Speed: 1.8s
Movement: 2.0 tiles/s
Range: 3.0
Targets: Air & Ground
Deploy Time: 1s


"The Big Bird is a plane equipped with heat-seeking missiles. It shoots two of them each time... all the time".

Biker Butch
Rarity: Special / Type: Unit
Energy: 4
Health: 800
Damage: 150
DPS: 100
Attack Speed: 1.5s
Movement: 2.7 tiles/s
Range: Melee
Targets: Buildings
Deploy Time: 1s


"Bryan "Butch" Johnson has two loves in his life -- demolishing enemy buildings and riding his favourite bike. Luckily, he has the opportunity to do both".


Grunt Truck
Rarity: Special / Type: Building
Energy: 4
Health: 700
Deploy Time: 1s
Deployed Troop Level: 3
Reinforce Speed: 5s
Lifespan: 1 minute


"Disguised as a cute, small truck, this vehicle is full of angry rifle grunts. Every few seconds one of them gets out to show their collective anger".


Pyro Gun
Rarity: Special / Type: Building
Energy: 5
Health: 950
DPS: 63
Area Effect: 100
Attack Speed: 1.6s
Range: 6.0
Target: Ground
Deploy Time: 1s
Lifespan: 40s


"Sits there, all casual-like, lazily launching small bombs at ground troops in a parabolic arc".


Riot Testudo
Rarity: Special / Type: Building
Energy: 7
Health: 1100
Deploy Time: 1s
Deployed Troop Level: 3
Reinforce Speed: 14.5s
Reinforce Num.: 2
Lifespan: 1 minute


"A cold, hard shell with the soft, warm hearts of a dozen Riot Boys in full gear. Some of them emerge from the shell to express their warm feelings for the enemy".


Donati-copter
Rarity: Elite / Type: Unit
Energy: 5
Health: 1050
Damage: 600
Attack Speed: 3s
DPS: 200
Movement Speed: 1.3 tiles/s
Range: 1.2
Target: Buildings
Range: 1s
Death Blow: 205


"The latest destructive invention by Albert Donati, the Donati-copter is the mad creation of a madman who loves to blow structures to tiny bits".


ION Drop
Rarity: Elite / Type: Tactical Support
Energy: 6
Damage: 650
Damage to Turrets: 260
Radius: 3.5
Targets: Air & Ground
Deploy Time: 1s


"Three precise orbital strikes that target the biggest enemy Assets in the area. If a target survives, it will be stunned".


Big Ray
Rarity: Regular / Type: Tactical Support
Energy: 2
Damage: 80
Damage to Turrets: 32
Radius: 2.5
Targets: Air & Ground
Deploy Time: 1s
Shock Duration: 0.5s


"Ray B. Kovalski: Your friendly neighborhood orbital cannon of death operator".

Biker Butch
Rarity: Regular / Type: Building
Energy: 4
Health: 450
Damage: 65
Attack Speed: 0.8s
DPS: 80
Range: 5.5
Targets: Air & Ground
Deploy Time: 1s
Lifespan: 40s


"This smart turret will hide itself underground and only pop up to shoot at nearby enemies".

Grenadier
Rarity: Special / Type: Unit
Energy: 5
Health: 340
Area of Effect: 130
Attack Speed: 1.6s
DPS: 81
Movement: 1.3 tiles/s
Range: 5.0
Targets: Air & Ground
Deploy Time: 1s


"A bad-mannered girl equipped with a bad-mannered grenade launcher".

Microwave Array
Rarity: Special / Type: Building
Energy: 5
Health: 800
Damage: 20
Attack Speed: 0.4s
DPS: 50
Range: 6.0
Targets: Air & Ground
Deploy Time: 1s
Lifespan: 40s


"An experimental weapon with only three words in its vocabulary: Pain, Wound, Disintegrate".


EMP
Rarity: Elite / Type: Tactical Support
Energy: 4
Radius: 4.0
Deploy Time: 1s
Shock Duration: 4s


"If you need enemy Assets to stop moving or stop shooting or top functioning – use the EMP. Unfortunately, it works for a limited time in a limited area".

Spinny Gun
Rarity: Elite / Type: Building
Energy: 6
Health: 1000
Damage: 20
Attack Speed: 0.3s
DPS: 67
Range: 12.5
Targets: Ground
Deploy Time: 4s
Lifespan: 40s


"High RPM and great range make this smart turret a must-have for all your defence needs".

Hades D.S
Rarity: Regular / Type: Building
Energy: 4
Health: 600
Area of Effect: 108
Attack Speed: 5s
DPS: 22
Range: 12.5
Targets: Ground
Deploy Time: 4s
Lifespan: 30s


"What’s better than a high-range rocket launcher targeted at the enemy? That’s right – multiple rocket launchers targeted at the enemy".


Toxic Mist
Rarity: Elite / Type: Tactical Support
Energy: 4
Damage: 42
Radius: 3.5
Targets: Air & Ground
Deploy Time: 1s
Duration: 10s


"Designed by the sinister mind of Aldo Arzt, the Toxic Mist is just a simple deadly gas that damages all enemy units and buildings".

Assault Breacher
Rarity: Elite / Type: Unit
Energy: 4
Health: 700
Armor: 200
Area of Effect: 145
Attack Speed: 1.5s
DPS: 97
Movement: 1.3 tiles/s
Range: Melee
Targets: Ground
Deploy Time: 1s


"Completely legal factory-issued APC.. All except the “Rush” accelerator. When used, the Assault Breacher hits twice as hard".

Goon
Rarity: Elite / Type: Unit
Energy: 7
Health: 2600
Damage: 510
Attack Speed: 1.8s
DPS: 283
Movement: 1.0 tiles/s
Range: Melee
Targets: Ground
Deploy Time: 3s


"Combine the savagery of a veteran grunt with a fortified military exo-suit and you will get the mighty Goon".

Siege Buster
Rarity: Regular / Type: Unit
Energy: 6
Health: 1200
Damage: 75
Attack Speed: 1.5s
DPS: 50
Movement: 1.0 tiles/s
Range: 6.5
Targets: Building
Deploy Time: 1s


"Seventy tons of Siege Buster’s special brand of diplomacy, aiming straight for those enemy buildings".


Recall
Rarity: Elite / Type: Tactical Support
Energy: 1
Targets: Air & Ground
Deploy Time: 1s
Regular Asset Level: 7
Special Asset Level: 5
Elite Asset Level: 2
Heroic Asset Level: 1


"Love a unit? Like how a tactical support works? Want to deploy it again? Make a Recall!"

Electric Aldo
Rarity: Heroic / Type: Unit
Energy: 3
Health: 665
Area of Effect: 63
Attack Speed: 1.5s
DPS: 42
Movement: 1.3 tiles/s
Range: 5.5
Targets: Air & Ground
Deploy Time: 1s
Electrify Duration: 1.5s
Electrify Rate: 35%


"Aldo Arzt is here! Keep away from his paddles or your attack and movement speed will suffer".


Energy Capacitor
Rarity: Special / Type: Building
Energy: 5
Health: 580
Deploy Time: 1s
Lifespan: 1 minute
Energy Production: 9.8s


"Invest in Energy. Your Energy advantage is the engine of your Glory".

Double Driller
Rarity: Elite / Type: Unit
Energy: 8
Health: 3200
Damage: 195
Attack Speed: 2.5s
DPS: 78
Movement: 1.0 tiles/s
Range: Melee
Targets: Building
Deploy Time: 3s
Death Blow: 195
Deployed Troop Level: 1


"Two huge drills redesigned to make huge tunnels in enemy buildings. If damaged enough, the two drills split".

Team Fabio
Rarity: Special / Type: Unit
Energy: 9
Health: 340
Damage: 100
Attack Speed: 1.1s
DPS: 91
Movement: 1.3 tiles/s
Range: 6.0
Targets: Building
Deploy Time: 1s
Unit Number: 3


"Unofficial Fabio Fan Club members, sporting masks, rifles and hoods to look like their idol".

Bazooka Albert
Rarity: Special / Type: Unit
Energy: 3
Health: 216
Area of Effect: 140
Attack Speed: 3s
DPS: 47
Movement: 1.3 tiles/s
Range: 9.5
Targets: Air & Ground
Deploy Time: 1s


"Albert von Scharffenberger loves to strike fear into his enemies’ hearts with self-modified weapons. His bazooka is no exception".