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iPhone  header logo

Battleheart Legacy

For: iPhone   Also on: Android, iPad

Casual to the (hard)core

Product: Battleheart Legacy | Developer: Mika Mobile | Format: iPhone | Genre: Action, RPG | Players: 1 | Version: Europe | App version: 1.1.1
 
Battleheart Legacy iPhone, thumbnail 1
Battleheart Legacy is cheerful and pretty, it's bursting with ideas, and its copious grinding is never a chore.

But what I love most about it is how accessible Mika Mobile has made the hardcore RPG.

In transposing unwieldy and unyielding JRPG tropes into a more direct action-oriented setting, and including a light narrative free of teenage melodrama, it's managed to make a sometimes esoteric genre utterly welcoming.

You start out on your adventure in a tiny village, learn the basics of movement and combat, and from there you're left to tackle quests in whatever order you like, so long as you meet the minimum level requirements.

There are mystical items to find, animal hides to collect, and bad guys to vanquish, and the plot is light enough that it doesn't intrude.

From small beginning

As with most RPGs, the three things you'll be doing most are fighting baddies, exploring environments, and building your character.

Character-building is simplified, but it's still as satisfying as in more complex RPGs. As you level-up you'll assign points to Strength, Charisma, Dexterity, and so on.

Each point added shows immediate improvement in battle, upping your chances of dodging a blow, or increasing how hard you hit an opponent.

More interestingly, when you talk with some characters they'll be able to teach you new skills to wield in combat.

This lets you grow your character into a magic user, bard, ranger, or straight up warrior, without limiting yourself to a single path.

The combat is flexible enough that it's easy to play the way you want to.

If you like to hang back and fire a volley of arrows then you can. Just tap the ground where you'd like to stand, target the creature you want to attack, and if you own a bow you'll start firing.

If you prefer to get up close and personal you can offset any damage you receive through armour, and tap the healing potion icon to restore health points.

If it all gets too much you can change the difficulty level to give you more potions, or if it's too easy you can do with away them completely.

Nailing the point home

While a lot of the skills you unlock are passive, others offer new offensive options.

Aimed Shot is a powerful ranged attack that knocks enemies back, Divine Hammer is an immensely strong close combat attack, and Charm will make a targeted enemy fight alongside you.

These powers recharge over time, and clever use of them will get you out of many a scrap unscathed.

You might still doing typical RPG things like opening chests, going on adventures, and exchanging blows with goblins, but the guff is gone.

You're not poring over stats or passively watching a fight play out - you're being an adventurer and buckling swash.

The game engine is lean and loads quickly, so it's perfect for quick bouts of experience grinding, something you'll need to do a lot of on standard difficulty.

There are a few complaints to be made, but most of them are minor.

There's little energy in the dialogue, few genuinely funny moments, and when you're given a choice of how to respond to a statement a lot of the options just sound plain dumb.

There are bugs in the game too, again mostly minor, but they're there nonetheless.

With its engaging combat, fast pace, and flexibility Battleheart Legacy is a simple, rewarding RPG that pretty much anyone will thoroughly enjoy.
 
Battleheart Legacy
Reviewer photo
Peter Willington | 2 June 2014
An exciting, accessible role-playing game that does away with most of the fluff that bogs down the genre while retaining the depth that fans adore
 
Have Your Say
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Joined:
Apr 2010
Post count:
202
jeffyg3 | 11:42 - 5 June 2014
" The only reason in my book its not a 10 is that it can be a bit hard to complete a dungeon when its about your comparative level. IE I'm a level 9 and a level 9 can be hard to complete. "

I think games should be challenging and this game is pretty good on giving the right amounts. But the difficulty level also depends on which classes you mixed and matched. My first character which was a Rogue Hunter Knight and some others mixed in, a level 9 would be difficult when I'm a level 9...deaths were well deserved however, so the difficulty isn't cheap. On the other hand my new character which is a Necromancer Wizard & Bard, I just beat a level 23 map and I'm only a level 18 character. Using the bards charm ability along with the Necromancers mummy & summoning & health stealing and some of the Wizards abilities provides a crazy mix that can clean up enemies really easy. So it all depends on the character you make as well which also makes it more or less fun depending on each. Game is great on versatility, loving it
Joined:
Aug 2012
Post count:
154
@xeroxeroxero | 11:05 - 5 June 2014
@arosbooks - "Just tap the ground where you'd like to stand, target the creature you want to attack, and if you own a bow you'll start firing. If you prefer to get up close and personal you can offset any damage you receive through armour, and tap the healing potion icon to restore health points"
Joined:
Oct 2012
Post count:
254
@arosbooks | 09:57 - 5 June 2014
@Funem - if you are the correct level for a dungeon in any game it should be challenging. The original Battleheart was designed like a proper game rather than mobile rubbish where the correct level dungeon is easy as hell until you hit a wall and they try to force you to pay2play with IAP.

Aces - BL2 is a 9 for me too after playing 12 hours of the game, it's amazing that such a full, massive game is on a handheld. So much fun.
Joined:
Oct 2012
Post count:
254
@arosbooks | 09:53 - 5 June 2014
Are the battles like the original Battleheart? I loved that game - this is the kind of information that should be in the review guys.
Joined:
Oct 2012
Post count:
254
@arosbooks | 09:52 - 5 June 2014
Poor review - it's not clear how the battles are set up. I still know nothing about the mechanics after reading the whole thing.
Joined:
Aug 2012
Post count:
154
@xeroxeroxero | 16:46 - 3 June 2014
@Curtis Thanks. Agreed, if you like RPGs it's a no-brainer.
Joined:
Jan 2010
Post count:
519
curtisrshideler | 15:45 - 3 June 2014
Definitely gets a gold award for me. But then again, RPG-like games usually get higher scores for me. That's just because these are my kind of games. For everyone, though, I can see this 8 hitting the average mark. Great review!
Joined:
Aug 2013
Post count:
418
Mothreja Jay | 14:59 - 3 June 2014
A well mix of genres and famous game mechanics from Final Fantasy to Baldur's Gate, all presented in a casual fashion - this RPG is meant to be played by all - casual or dedicated gamers, heck, even ones who don't.

Amazing follow up to Battleheart.
Joined:
Nov 2013
Post count:
31
Lochheart | 14:09 - 3 June 2014
I also think Battleheart deserve a 9.
He is really above what's availlable on the store.
Joined:
Nov 2012
Post count:
55
Karma Tiranitu | 13:58 - 3 June 2014
kk, nevermind, dropped the ninja abilities :)

oh and i think this games textures is just fine, gives it a nice clean look. also the app says recommended hardware is iPhone 4s and up, but it works just fine on my iPhone 4. idk if increased textures would make this game run slow on the old 2010 device.
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