In Battleheart Legacy, you never need to restrict yourself to one type of RPG class.
Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet.
But there's no way of knowing what skills you can learn from each master until you dump a bunch of coins in their coffers and boost the required skills.
Which is where we come in, with a complete skill tree from each class.
For this guide, we'll run down the skill set of the knight.
These strong warriors use heavy armour and shields, and demand great strength and endurance. This one's for big unthinking brutes.
You'll find the ironclad knight in the academy in Eston at the start of the game.
Cleave |
Strength |
Endurance |
Gold |
6 |
- |
50 |
Deals 2.5x normal weapon damage to all enemies in front of you. Requires a melee weapon. (Passive) |
Shield Training |
Strength |
Endurance |
Gold |
6 |
6 |
75 |
Allows the use of shields. (Passive) |
Defend |
Strength |
Endurance |
Gold |
8 |
7 |
100 |
Ready your shield, absorbing all physical damage for four seconds. Requires a shield equipped. (15-sec cooldown) |
Armsman |
Strength |
Endurance |
Gold |
9 |
9 |
125 |
Increases damage with all bladed weapons by ten percent. (Passive) |
Intimidate |
Strength |
Endurance |
Gold |
11 |
11 |
150 |
A terrifying shout which paralyses your target in fear, and forces other nearby enemies to panic for five seconds. (24-sec cooldown) |
Shield Wall |
Strength |
Endurance |
Gold |
12 |
14 |
175 |
Reduces all damage you take by 50 percent for ten seconds. Requires a shield. (30-sec cooldown) |
Grit |
Strength |
Endurance |
Gold |
14 |
17 |
200 |
Increases weapon damage by 50 percent of your endurance, and reduces the duration of negative status effects by 50 percent. (Passive) |
Shield Rush |
Strength |
Endurance |
Gold |
16 |
21 |
225 |
Charges your target, knocking it down and dealing damage. Requires a shield, and a minimum distance from the target. (8-sec cooldown) |
Sundering Strikes |
Strength |
Endurance |
Gold |
18 |
25 |
250 |
Your attacks erode your enemies armour, causing two percent additional damage taken, stacking up to 5x. (Passive) |
Victory Banner |
Strength |
Endurance |
Gold |
21 |
29 |
275 |
Plants a battle standard on the field. While within its area of effect, your crit chance is increased by 50 percent and damage is increased by 20 percent. (45-sec cooldown) |
Chivalry |
Strength |
Endurance |
Gold |
24 |
34 |
300 |
Increases your armour by 25 percent. (Passive) |
Revenge |
Strength |
Endurance |
Gold |
28 |
38 |
325 |
For six seconds, all enemies who dare strike you instantly take damage. The damage is increased by your own strength as well as the force of the incoming blow. (30-sec cooldown) |