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Battle Islands: Commander cheats and tips - a guide to every card

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Battle Islands: Commander cheats and tips - a guide to every card

If you've been looking for a new mobile card game to sink your teeth into, Battle Islands: Commander might be exactly what you're looking for.

But, where does one get started? The sheer selection of cards to collect and use in battle might be daunting, but this guide will break them all down for you!

Take a look below for all of the units, base stats and descriptions!

Boot Camp
Rifleman
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 130
Damage: 25
Damage Per Second: 25
Hit Speed: 1 second
Range: 3 yards
Movement Speed: 1.5
Deploy Time: 1
Count: 6


"All-purpose infantry unit, effective in large numbers but vulnerable to units with AoE attacks and to naval and air support."
Light Tank
Rarity: Common
Targets: Anything
Armored: Yes
Attack Type: Direct
Armor Piercing: No
Health: 510
Damage: 140
Damage Per Second: 70
Hit Speed: 2 seconds
Range: 4.5 yards
Movement Speed: 1.2
Turn Speed: 60
Turret Speed: 90
Deploy Time: 1.5
Count: 1


"Light all-purpose armored vehicle, effective at quickly defending against the enemy and protecting other units."
Rocket
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Support
Armor Piercing: No
Area Damage: 140
Radius: 3 yards
Deploy Time: 1


"Naval support that has a wide AoE. Highly effective against enemy infantry and clustered emplacements. Ineffective against armored units."
Machinegun Nest
Rarity: Common
Targets: Anything
Armored: Yes
Attack Type: Direct
Armor Piercing: No
Health: 500
Damage: 10
Damage Per Second: 50
Hit Speed: 0.2 seconds
Range: 7 yards
Lifetime: 45 seconds
Deploy Time: 1


"Emplacement with high RoF. Highly effective at damaging low health infantry."
Medium Tank
Rarity: Rare
Targets: Emplacements
Armored: Yes
Attack Type: Direct
Armor Piercing: No
Health: 1,011
Damage: 169
Damage Per Second: 84.3
Hit Speed: 2 seconds
Range: 5.75 yards
Movement Speed: 1.15
Turn Speed: 30
Turret Speed: 15
Deploy Time: 2
Count: 1


"Armored vehicle that targets only enemy emplacements. Highly effective at pushing towards enemy bunkers and protecting other units."
Bazooka
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: Yes
Health: 180
Damage: 191
Damage Per Second: 95.5
Hit Speed: 2 seconds
Range: 4.5 yards
Movement Speed: 1.25
Deploy Time: 1
Count: 1


"Armor-piercing infantry unit with slow RoF but high damage, best used against Armored targets and when protected by other units."
Flamethrower
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: Area
Armor Piercing: No
Health: 253
Area Damage: 56
Damage Per Second: 70.2
Hit Speed: 0.8 seconds
Radius: 3.25 yards
Range: 2.75
Movement Speed: 1.75
Explosion Damage: 100
Explosion Range: 3 yards
Deploy Time: 1
Count: 1


"Anti-infantry unit with high DPS, fires in an AoE cone. Once killed explodes, stunning and dealing damage to enemy units caught in the AoE."
Half-Track
Rarity: Epic
Targets: Emplacements
Armored: No
Attack Type: None
Armor Piercing: No
Health: 1,004
Damage: 134
Damage Per Second: 178.4
Hit Speed: 0.75 seconds
Range: 3 yards
Movement Speed: 2
Deploy Time: 1
Count: 1


"Versatile infantry carrier that fires on emplacements with its machine gun. Once destroyed will deploy riflemen."
Naval Gun
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: Support
Armor Piercing: No
Area Damage: 202
Radius: 2 yards
Deploy Time: 1


"Naval support that deals high damage, effective against protected infantry units and weakened emplacements."
Rifleman Squad
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 174
Damage: 33
Damage Per Second: 33.5
Hit Speed: 1 second
Range: 3 yards
Movement Speed: 1.5
Deploy Time: 1
Count: 10


"All-purpose infantry unit, effective in large numbers but vulnerable to units with AoE attacks and to naval and air support."
Tank Destroyer
Rarity: Epic
Targets: Anything
Armored: Yes
Attack Type: Direct
Armor Piercing: Yes
Health: 803
Damage: 268
Damage Per Second: 119
Hit Speed: 2.25 seconds
Range: 4.5 yards
Movement Speed: 1
Turn Speed: 50
Deploy Time: 2
Count: 1


"Armored and armor-piercing vehicle with a fixed turret. Targets all enemies, has high damage but is less effective against multiple targets."
Central Pacific
Attack Dogs
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Melee
Armor Piercing: No
Health: 25
Damage: 20
Damage Per Second: 26.7
Hit Speed: 0.75 seconds
Range: 0.60 yards
Movement Speed: 1.85
Deploy Time: 0.75
Count: 3


"Fast melee units with high DPS. Highly effective against distracted units."
Mortarman
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Projectile
Armor Piercing: No
Health: 160
Area Damage: 80
Damage Per Second: 40
Hit Speed: 2 seconds
Range: 6 yards
Movement Speed: 1.25
Deploy Time: 1
Count: 1


"Anti-infantry unit that deals AoE damage. Highly effective against groups of units."
Barracks
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: None
Armor Piercing: No
Health: 337
Lifetime: 60 seconds
Spawn Count: 3
Spawn Level: 3
Spawn Time: 14 seconds
Deploy Time: 2
Deployed Units: Riflemen
Health: 146
Damage: 28
Damage Per Second: 28.1
Hit Speed: 1 second
Range: 3 yards
Count: 1


"Emplacement that deploys riflemen. Very effective when supporting armored units."
Barbed Wire
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Area
Armor Piercing: No
Health: 100/td>
Area Damage: 15
Hit Speed: 0.25 seconds
Lifetime: 90 seconds
Debuff Amount: -60%
Debuff Range: 0.5 yards
Deploy Time: 1
Count: 1


"Defensive trap that damages and slows infantry. Instantly destroyed by vehicles."
Fortify
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: None
Armor Piercing: No
Health: 180
Lifetime: 30 seconds
Deploy Time: 0.75


"Defensive addition to emplacements, extremely effective at absorbing high damage strikes."
Officer
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 120
Damage: 27
Damage Per Second: 19.1
Hit Speed: 1.4 seconds
Range: 3.1 yards
Movement Speed: 1.5
Buff Range: 6
Buff Amount: 30%
Deploy Time: 0.75
Count: 1


"Support infantry unit that provides a RoF and movement speed buff to all allies in its AoE."
APC
Rarity: Epic
Targets: Emplacements
Armored: Yes
Attack Type: None
Armor Piercing: No
Health: 803
Range: 6 yards
Movement Speed: 1
Spawn Count: 2
Spawn Level: 6
Spawn Time: 4 seconds
Turn Speed: 60
Deploy Time: 2
Count: 1
Deployed Units: Riflemen
Health: 174
Damage: 33
Damage Per Second: 33.5
Hit Speed: 1 second
Range: 3 yards
Count: 1


"Armored infantry carrier, targeting enemy emplacements. Deploys riflemen when in range of target."
Medium Bomber
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: Area
Armor Piercing: No
Area Damage: 660
Radius: 2.4 yards
Payload Count: 3 per unit
Deploy Time: 1
Count: 1


"Air support that deals very high AoE damage across the battlefield. Extremely effective against enemy emplacements."
North Africa
Rebels
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 60
Damage: 25
Damage Per Second: 20.8
Hit Speed: 1.2 second
Range: 4 yards
Movement Speed: 1.75
Deploy Time: 1
Count: 3


"Fast infantry units, highly effective at defending and counterattacking."
Fighter
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Area
Armor Piercing: No
Area Damage: 260
Radius: 1 yard
Payload Count: 6 per unit
Deploy Time: 1
Count: 1


"Air support that deals damage in a column."
Gun Turret
Rarity: Rare
Targets: Anything
Armored: Yes
Attack Type: Direct
Armor Piercing: Yes
Health: 562
Damage: 393
Damage Per Second: 143
Hit Speed: 2.75 seconds
Range: 7 yards
Lifetime: 45 seconds
Turret Speed: 90
Deploy Time: 1


"Armor-piercing emplacement with low RoF. Highly effective at damaging armored units."
Jeep
Rarity: Rare
Targets: Emplacements
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 674
Damage: 112
Damage Per Second: 149.8
Hit Speed: 0.75 seconds
Range: 2.4 yards
Movement Speed: 2.1
Turn Speed: 135
Deploy Time: 1
Count: 1


"Fast all-terrain vehicle targeting only enemy emplacements. Highly effective at mounting a surprise attack ont he enemy."
Paratroopers
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: None
Armor Piercing: No
Health: 174
Damage: 33
Damage Per Second: 33.5
Hit Speed: 1 second
Range: 3 yards
Movement Speed: 1.5
Deploy Time: 0.75
Count: 4


"Air support unit that drops riflemen on an enemy target. Highly effective to get behind enemy lines."
Mediterranean
AP Mine
Rarity: Common
Targets: Anything
Armored: No
Attack Type: None
Armor Piercing: No
Area Damage: 0
Radius: 4 yards
Trigger Range: 2 yards
Lifetime: 60 seconds
Deploy Time: 5
Count: 1


"Mine with a wide AoE, explodes dealing damage to surrounding units. Effective against groups of infantry."
AT Mine
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Area
Armor Piercing: Yes
Area Damage: 510
Radius: 0.75 yards
Trigger Range: 0.5 yards
Lifetime: 60 seconds
Deploy Time: 5
Count: 1


"Armor-piercing mine with a small AoE, explodes dealing damage to surrounding units. Highly effective against armored targets."
Howitzer
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: Projectile
Armor Piercing: No
Health: 449
Area Damage: 112
Damage Per Second: 37.5
Hit Speed: 3 seconds
Radius: 3 yards
Range: 13 yards
Lifetime: 45 seconds
Turret Speed: 45
Deploy Time: 5


"Extremely long range emplacement that deals AoE damage. Cannot target units within its minimum range."
Smoke
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: Support
Armor Piercing: No
Area Damage: 13
Damage Per Second: 12.1 seconds
Debuff Amount: -60%
Debuff Range: 3 yards
Deploy Time: 1


"Naval support that deals damage whilst slowing the RoF and movement speed of units in its AoE."
Minesweeper
Rarity: Epic
Targets: Emplacements
Armored: Yes
Attack Type: Area
Armor Piercing: No
Health: 1,004
Area Damage: 60
Damage Per Second: 120.4
Hit Speed: 0.5 seconds
Radius: 0.5 yards
Range: 1.8 yards
Movement Speed: 1.2
Turn Speed: 60
Deploy Time: 2
Count: 1


"Armored melee vehicle, targeting emplacements. Takes no damage from mines triggered by its flail."
Eastern Front
Tracked Mine
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Area
Armor Piercing: Yes
Health: 90
Area Damage: 180
Radius: 2 yards
Range: 0.6 yards
Movement Speed: 1.85
Deploy Time: 1.3
Count: 1


"Small vehicle that explodes on contact with the enemy. Highly effective against enemy groups."
Motorcycles
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 220
Damage: 50
Damage Per Second: 55.6
Hit Speed: 0.9 seconds
Range: 3 yards
Movement Speed: 2.2
Turn Speed: 180
Deploy Time: 1
Count: 2


"Fast all-terrain vehicle that can quickly reach its target. Highly effective at flanking enemy defenses."
Commandos
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 180
Damage: 28
Damage Per Second: 28.1
Hit Speed: 1 seconds
Range: 3 yards
Movement Speed: 1.5
Camouflage Speed: 0.8
Trigger Range: 8 yards
Deploy Time: 1
Count: 5


"Camouflaged infantry unit that sneaks towards the enemy. Once revealed starts attacking with high DPS."
War Kennel
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: None
Armor Piercing: No
Deployed Units On Death: Attack Dogs
Deployed Units Count On Death: 4
Health: 337
Lifetime: 60 seconds
Spawn Count: 2
Spawn Level: 3
Spawn Time: 9 seconds
Deploy Time: 1
Deployed Units: Attack Dogs
Health: 28
Damage: 22
Damage Per Second: 30
Hit Speed: 0.75 second
Range: 0.6 yards
Count: 1


"Emplacement that deploys attack dogs. Effective in defense and distracting the enemy."
Garage
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: None
Armor Piercing: No
Health: 535
Lifetime: 60 seconds
Spawn Count: 1
Spawn Level: 6
Spawn Time: 29 seconds
Deploy Time: 3
Deployed Units: Light Tank
Health: 682
Damage: 187
Damage Per Second: 93.7
Hit Speed: 2 second
Range: 4.5 yards
Count: 1


"Emplacement that deploys light tanks. Very effective when supported by infantry."
Sniper
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: No
Health: 80
Damage: 234
Damage Per Second: 78.1
Hit Speed: 3 seconds
Range: 7.9 yards
Movement Speed: 1.25
Deploy Time: 1.75
Count: 1


"Infantry unit with a very long range but low RoF. Highly effective against high health infantry."
The Juggernaut
Rarity: Legendary
Targets: Emplacements
Armored: Yes
Attack Type: Direct
Armor Piercing: No
Health: 1,913
Damage: 319
Damage Per Second: 159.4
Hit Speed: 2 seconds
Range: 5 yards
Secondary Fire Damage: 96
Secondary Fire Damage Per Second: 95.6
Secondary Fire Hit Speed: 1 second
Secondary Fire Range: 4 yards
Movement Speed: 0.8
Deploy Time: 3
Count: 1


"Armored super-heavy tank with two armaments. A cannon to target enemy emplacements and a machine gun turret to fire on surrounding units."
East Asia
Machine Gunner
Rarity: Common
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: Yes
Health: 160
Damage: 25
Damage Per Second: 41.7
Hit Speed: 0.6 seconds
Range: 4.5 yards
Movement Speed: 1.2
Deploy Time: 1
Count: 2


"Armor-piercing infantry with high RoF, highly effective against armored units."
Comms Tower
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: None
Armor Piercing: No
Health: 337
Command Points Generated: 8.33 seconds
Lifetime: 60 seconds
Deploy Time: 3


"Support emplacement generating additional command point. Highly effective when defended for its full duration."
Fighter Squadron
Rarity: Rare
Targets: Anything
Armored: No
Attack Type: Area
Armor Piercing: No
Area Damage: 292
Radius: 1 yard
Payload Count: 6 per unit
Deploy Time: 1
Count: 3


"Air support that deals damage in multiple coulmns."
Gurkhas
Rarity: Epic
Targets: Anything
Armored: No
Attack Type: Melee
Armor Piercing: No
Health: 268
Damage: 40
Damage Per Second: 66.9
Hit Speed: 0.6 seconds
Range: 0.6 yards
Movement Speed: 1.75
Camouflage Speed: 0.0
Trigger Range: 3 yards
Deploy Time: 1
Count: 5


"Melee camouflaged infantry unit that lies in wait. Once revealed ambushes its target dealing high damage."
Flame Tank
Rarity: Epic
Targets: Anything
Armored: Yes
Attack Type: Area
Armor Piercing: No
Health: 803
Area Damage: 60
Damage Per Second: 120.4
Hit Speed: 0.5 seconds
Radius: 3.5 yards
Range: 3 yards
Movement Speed: 1
Explosion Damage: 200
Explosion Range: 3 yards
Deploy Time: 2
Count: 1


"Armored vehicle with high DPS, fires in an AoE cone. One killed it explodes, stunning and dealing damage to enemy units caught in the AoE."
The Ranger
Rarity: Legendary
Targets: Anything
Armored: No
Attack Type: Direct
Armor Piercing: Yes
Health: 478
Damage: 80
Damage Per Second: 79.7
Hit Speed: 1 second
Range: 3.5 yards
Secondary Fire Damage: 223
Secondary Fire Damage Per Second: 27.9
Secondary Fire Hit Speed: 8 second
Secondary Fire Radius: 2 yards
Secondary Fire Range: 4 yards
Movement Speed: 1.5
Deploy Time: 1
Count: 1


"Infantry veteran, fires his machine gun and periodically launches grenades dealing damage in a small AoE."
Dave Aubrey
Dave Aubrey
Dave is the Guides Editor at Pocket Gamer. Specialises in Nintendo, complains about them for a living.