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 IPHONE NEWS

Video footage of iPhone RPG Across Age released

Action and adventure await

Product: Across Age (iPhone) | Developer: Exe Create | Publisher: FDG Entertainment | Genre: RPG
A joint development between Japanese studio Exe Create and German developer/publisher FDG Entertainment, Across Age is shaping up to be one of the more ambitious iPhone games due in December.

A role-playing game with over 15 hours of promised exploration and levelling up, the games sees you taking control of two characters, swordsman Ales and time-travelling mage Ceska. You toggle control between these two depending on the situation and which skills you need to use.

Another key feature is the requirement to travel through time and revisit places, so you can complete certain events and solve riddles.

The first video footage of the game gives you more of an idea what it's all about.



Across Age is due out in later in December, with a rumoured price tag of $9.99 or £5.99.

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Reviewer photo
Jon Jordan 25/11/2009
Have your say! Related stories  
Joined:
Dec 2008
Post count:
947
klouud | 25 November 2009
Still do not like the poorly done ripped off artwork.

Redo the character drawings and make them more original

tim
Johnson | 25 November 2009
How the hell is that ripped off? And from what? ALL 2D rpgs kinda sorta look like that.
If they made it anymore "original" it wouldn't even appeal to the intended audience anymore.
Joined:
Dec 2008
Post count:
947
klouud | 26 November 2009
They obviously ripped (not the sprites) off the hand draw artwork from Square Enix games. And they did a piss poor job!

I don't go on many rants - especially about originality - but this is ridiculous!

At least make some character designs with a little originality... and get a better artist.

tim
chris | 26 November 2009
nothing wrong with the artworks....I like them.
Eric | 6 December 2009
The artwork looks great and the game looks fun. I've been waiting for a game like this so can't wait to play it.
Joined:
Dec 2008
Post count:
947
klouud | 6 December 2009
They need to take notes from Inotia 2. Good character design and enough variation from the generic character formulas.

Its the little things, the finishing touches that really excite me or turn me off.

tim
JOIN THE DISCUSSION: 6 comments >>
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