We're all eagerly anticipating the release of AcroSplat, the new physics puzzler from AppStreet Games.
The game reminds us of the golden age of smartphone physics puzzlers, when all you needed was a charming protagonist, a solid control mechanism, and some freewheeling physics to create yourself a smash hit.
This time you're pinging blobs of paint past obstacles and into the welcoming paint can. Some 100 levels are promised, while a level editor should ensure plenty of additional mileage.
We know a lot of you are as excited by this game as we are. If you simply can't wait for AcroSplat, the following games should give you a similar vibe.
Angry Birds 2
Let's start with the obvious comparison straight off the bat. While AcroSplat doesn't play an awful lot like Rovio's smash hit franchise, it's core control mechanic is pure Angry Birds.
You pull back and ping your paint splats in much the same way as you would flick an irate bird at a bunch of pigs. Angry Birds wasn't the first game to do this, of course, but it's obviously the biggest. We've gone with the sequel because it's newer and prettier.
Here's another game that employs Angry Birds's pinging mechanic to do something a bit different. Skullduggery! plays like a platformer, except for the fact that you don't have a dodgy set of virtual controls to contend with.
Instead, you must send your skull careening around each twisty level in a much more precise, considered fashion.
The latest game in the To-Fu Fury is another to utilise that flick-to-move mechanic for a set of platformer-like tasks. This time you're pinging a lump of bean curd around lush 2.5D levels,
To-Fu Fury is a true beauty to look at and play, and is a great way to fill the time until AcroSplat appears.
Cut The Rope 2
AcroSplat might borrow the core mechanic from Angry Birds, but the style of the game reminds me far more of another classic smartphone physics puzzler.
The art style, physics-based contraptions, and star collecting mechanics all remind me of the Cut The Rope franchise. The key difference is that you're swinging rather than pinging your way to success.
iBlast Moki 2
We're bringing out all the golden oldies now. The iBlast Moki series is another classic of the physics puzzler sub-genre. Again, it's about using physics to send your character to the level exit.
This time, though, you need to use powerful explosives to do so. What really ties this in with AcroSplat, though, is the in-built level editor, so you can go wild with your own creations.
There's just something about Hopiko's frantically flicky platforming premise that reminds us of AcroSplat. It's probably in the way you need to precisely ping your character between multiple points en route to the level exit.
Of course, Hopiko looks very different indeed, and is a whole lot more frenetic. But the game's DNA isn't so different.