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9 Innings: Pro Baseball 2011

For: iPhone   Also on: Android, iPad

Caught out

Product: 9 innings: Pro Baseball 2011 | Publisher: Com2uS | Format: iPhone | Genre: Sports | Players: 1 | Networking: wireless (network) | Version: US | App version: 1.0.0
9 innings: Pro Baseball 2011 iPhone, thumbnail 1
In baseball you've got powerhouse teams like the Yankees that dominate the game.

Then there are the good, but inconsistent franchises like San Diego that vary from year to year. 2008 wasn't so hot for the Padres, but 2010 is shaping up much better.

The same can be said of the baseball line up on iPhone and iPod touch. There are the powerhouses like Baseball Superstars 2010 and the less impressive efforts such as Flick Baseball Pro.

9 Innings: Pro Baseball 2011 sits closer to the latter than the former. It has some neat ideas spoiled by unforgivable flubs.

Great American pastime

Developer Com2uS makes a concerted effort to replicate the spirit of the game and 9 Innings: Pro Baseball 2011 at least delivers on the core pitching and batting elements.

Batting is purely based on timing, instead of tilt accuracy as with most other games. While this neglects the oft-employed accelerometer for a less interactive tap control scheme, it has the impact of making batting more precise.

Similarly, pitching involves selecting a throw, setting the pitch zone, and then tapping to stop an accuracy circle that determines the precision of your throw.

Where the game gets iffy is in its new RPG-esque card collection mechanic. Points earned from games can spent on new players - all 780-odd player profiles licensed from the MLBPA - via randomised card packs or to level up your current roster.

Unfortunately, it's not clear how this system works upon your arrival to the scene. The whole thing is confusing. Only after hours of experimentation did I figure out how it all worked. The only tutorial to be found is an external video viewed via a web browser.

Comeback kid

Of greater concern is opponent behaviour. Whenever you're handily beating the computer, it miraculously makes a come back.

It's as though 9 Innings has been programmed so as to keep games dramatically close. It seems harder to get hits when you're ahead but when you're down home runs flow like water. At times it can feel a bit like nothing you do actually matters.

Also, at times, the computer team appears destined to win. There were games where outfielders didn't complete basic plays. Whereas my players couldn't track down a single fly ball, the computer's players were making diving grabs. Given the automated fielding, there's no excuse for such lackadaisical performances.

Switch hitter

You can always ignore these flaws by skipping the League and Exhibition modes in favour of just hitting homers. While not as fully featured as Com2uS's excellent Homerun Battle 3D, there's some pleasure to be had in knocking a few out of the park.

The official license granted by the Major League Baseball Players Association also lends 9 Innings an authenticity that's been lacking from other games. Of course, this obviously doesn't automatically make it a superior title but it does give it an edge.

Ultimately though, the gameplay has to stand on its own and there's not enough quality baseball to be had here to warrant a recommendation. You can squeeze some pleasure from the batting and pitching mechanics, yet it's hard escape the feeling that these games have been rigged.
9 Innings: Pro Baseball 2011
Reviewer photo
Andrew Groen | 16 July 2010
An honest, though underwhelming effort, 9 Innings: Pro Baseball 2011 toys too much with game balancing in an effort to deliver high drama
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Show: Latest | Oldest
Jul 2011
Post count:
Rmisports | 13:03 - 12 July 2011
Ive played over 20games so far, im in first place, but cant hit a homerun to save my lifw. The team has five all together

Jul 2011
Post count:
Greg Maddox wannabe | 01:27 - 10 July 2011

I agree with Alex Pope. I just finished my second season (yes, I have a lot of travel down time). I lost 44 games in the first season (including 0 losses in play-offs) and only 20 games in the second season (including 0 losses in play-offs).

The way the game flows is very much like real baseball. Some games are 1-0 and others are 23-9. If you pay attention to when and whom to use to steal, you can do it regularly, however even the fastest guys get thrown out like in real life.

You have to look for the pitch down the middle for the home run. It is not always a fastball. You may not always get it. I have Platinum Coach Power and Platinum Cheerleader Contact. Mark Texeira and Albert Pujols have 50 home runs. Carl Crawford had 308 hits! The team had over 2,000 hits, over 1,000 runs, .387 BA and a .265 ERA.

The only things that I don't like are:
Getting the same crappy cards all the time,
Loosing the level up regularly,
Paying 8000 to get a "Rare" card,
The tie I had once in the first season (the game simply ends after 12 innings. WTH?!?)
and most importantly...I would be thoroughly p.o.’d if I were some of these real life players and see that I am slow, can't make contact, or have no power!

Apr 2011
Post count:
AlexPope1668 | 21:26 - 11 April 2011
Well, they must have "turned off" the "catch up mode" - which have been in sports games for a long time (though I've never liked it) - because I'm not a very good player of these types of games, and yet, during my first season with this game, I'm sitting at W75-T3-L26 - 1st in the league. I win many games by more than 5 runs, and have won several with more than 10.

Here's why: once you figure out the leveling/card buying system, your team quickly improves over those you're playing, and eventually you've got a distinct advantage going into almost any game. I'm not saying you never lose, but I think I've only lost about 5 games in my last 30.

So is it too easy then? No. It's a game that you HAVE to pay attention to when you're playing and apply baseball common sense, e.g., hit the cut-off man, mix up your pitching speeds and locations, always pitch for the corners, walk strong batters intentionally when you need to, etc. If you don't the CPU can and will jump all over you.

So, imho, it's a lot like real baseball: Learn the game and pay attention to every pitch and you'll do fine; fail to do so, and you'll fail.
Anonymous | 14:45 - 9 February 2011
No fun at all. Computer always plays better than you and is destined to win or perform unrealistic comebacks. Just a wate of time & money.
Anonymous | 13:09 - 16 July 2010
Has the heat been getting to all the PG reviewers and making them grumpy? There seems to have been some very low scores for games recently. Or is it just that the latest iPhone releases are a bit crap?