• arrow
    LOG IN 
    • Log in using an option below.
      Forgot password?
      Login with Facebook
      Sign in with Twitter

Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
Competitions Free iOS Games iOS Price Drops
Pocket Gamer on NewsNow
UK Mobile Pages Directory
Skinflint Price Comparison
iPhone  header logo

21 Days

For: iPhone

Stealth service

Product: 21 Days | Developer: Superfunco | Publisher: Superfunco | Format: iPhone | Genre: Action, Line- drawing | Players: 1 | Version: Europe | App version: 1.0
21 Days iPhone, thumbnail 1
If being stealthy in real life were anything like it is in video games, only spectacularly short-sighted people would be employed in the guarding-things industry. A compulsion for treading the same path over and over would be required too.

Stealth games are all about smoke and mirrors, giving us the illusion of being silent ninjas when all we're really doing is outmanoeuvring idiots. What developers need to do is hide this fact from us.

Unfortunately21 Days doesn't quite manage it.

Hide and no seek

The game mainly takes place in a prison, where your character has been thrown after a bank job gone wrong. Once inside you befriend a flamboyant mustachioed fellow who has a plan to get out, but inevitably he needs your help.

And so you work through the titular 21 days, at the end of which a helicopter is going to arrive that you need to hijack and fly to freedom. Each of the days is a level, and requires you to sneak past some guards to perform a task.

You move your jailbird by drawing a line, but it can be a slightly clumsy experience. If your finger doesn't start dead on the character, you'll end up just moving the top-down view, which isn't particularly handy if you're trying to dart back into cover to avoid the attentions of a guard.

Luckily the guards are so monumentally stupid that it doesn't really matter. You can stand close enough to one that your fingertips would touch if you stretched out your arms, but they still won't see you and your bright orange jump suit.

Stealth bomber

That, and some odd checkpoints, really break the spell that the game is trying to weave. And it's a shame, because the premise is a solid and interesting one, and the gameplay often does rise above the problems and achieve some real tension.

Too often, though, that tension is broken by a stumbled move or a bumbling guard. There's fun to be had with 21 Days, and moments where the stealth approach really clicks, but be prepared for the occasional disappointment too.
21 Days
Reviewer photo
Harry Slater | 4 December 2012
There are a few problems with 21 Days, but if you can get past them, you'll find a decent, if frustrating, stealth game
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter