Walkthroughs

Trick Shot 2 cheats and tips - Everything you need to blast through levels

Bouncy balls

Trick Shot 2 cheats and tips - Everything you need to blast through levels
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| Trick Shot 2

Balls. Ya bounce 'em, you throw 'em… I mean, that's basically all you do in this game. But that's not to say it can't be a deep and nuanced experience.

Yes, Trick Shot 2 is out now and we have to say that it's a pretty good ride. The bouncy puzzle game can be played in short bursts, though you're likely to get stuck in for a long time.

We've amassed a few simple tips that'll help you get started with the game, and they'll prove useful right through to the end.

Trick Shot 2

Speed and weight

The physics in Trick Shot 2 are pretty straightforward, and are heavily influenced by both the speed and weight of the ball you're throwing about. Obvious, right?

What you'll need to learn though is that each of the balls has a different weight. You can see that they are a variety of colours, but their weights - and therefore the speed at which they will travel and bounce - vary heavily.

You'll learn quickly which are heavier, and the arc of wherever you're aiming is a good indicator of the weight. The length of the arc indicates speed, which the thickness indicates how heavy/bouncy it will be.

Trick Shot 2

Bounce, duh

Well, yeah, a lot of things in this game are solved by bouncing. Am I getting condescending here?

I hope not, because the arcs and angles at which you can bounce in this game are actually incredibly nuanced. Skimming the edge of an obstacle to change your trajectory can mean the difference between failure and success.

Likewise, while shooting and bouncing off things at speed can be the solution to a puzzle, a slower, more gentle arc where you gently bounce off an obstacle and into the goal can sometimes be much more useful.

Trick Shot 2

No failures, only lessons

So you missed. Big deal. This wasn't a failure, it was a lesson. You can still see the trajectory and arc that your last shot left behind, and you saw how that ended up. Using that knowledge, you can try again with a slight adjustment.

Sure, the weight of the ball can change, altering the shot slightly, but your last shot is almost always a good indicator of where you should aiming next.

If you get close, line up your shots almost identically to before, but perhaps with the ball slightly higher or lower, and with a little bit more speed - or less, of course, depending on your shot.

Trick Shot 2

Boundary limits

It's not obvious at first, but the boxed boundary where you shoot your ball from actually factors into the puzzles themselves quite heavily.

The size and angle of the box influences what kind of shots you can do - you can only pull back as far as the box will let you, limiting the speed of your shots.

As you go you'll find boxes which are oddly shaped. Some will indicate the kind of shot you should do - long angled boxes often indicate a long shot in that direction - though others will be small just to hamper you, or even move as you try to aim.

The starting box can either work as a hint or as a distraction, but if it is a distraction, the rest of the puzzle should be pretty straightforward.

Trick Shot 2

The old switcheroo

See a button, hit a button. That's the rule you'll be following for the vast majority of the game. Buttons often make goals more accessible, by moving them, spawning them or spawning helpful obstacles.

You'll be trained to aim for buttons whenever possible before long, but on the odd puzzle, this can be detrimental.

If you can already see the goal and think you can make it without the button, give it a shot. It might be the solution you were looking for.

Trick Shot 2
Dave Aubrey
Dave Aubrey
Dave served as a contributor, and then Guides Editor at Pocket Gamer from 2015 through to 2019. He specialised in Nintendo, complaining about them for a living.