Remedy Entertainment's CEO Matias Myllyrinne has stated in a recent interview with
GamesIndustry International that he believes Apple's iPad is "not far at all" from AAA console-quality games.
Like a lot of people, Myllyrinne wants to see a decent controller built for tablets, much like Apple's
rumoured upcoming iPhone and iPad peripheral. Still, he'd settle for games created specifically for the tablet medium.
"You still see ports of console titles being brought to iPad. While some of those are cool, I think the really powerful things would be when they're made for the medium. When you take the interface into serious consideration in your design," he said.
"But I don't think we're far away from that at all. If you talk to any of the smart kids in the class, I think all of them are looking at how do we build good IP for theses devices, and I think
Infinity Blade is now the benchmark and I think Epic and Chair have done a wonderful job there."
Waking up
Myllyrinne also talked about whether iOS gamers enjoy sitting down and playing games from the App Store for long periods of time, in a similar fashion to console gamers.
"I know that there are heavy users for our games and there are a lot of folks who play at home on an iPad for a long period of time. I don't know whether the hardcore gamers would still rather boot up a console and play
Uncharted or
Halo or what have you," he explained.
"But I don't think they necessarily take away from each other. They're just different kinds of experiences. I think, most of us, these days, we have a touch phone, we have an iPad, and we have a laptop. They're all used for similar things, but still they serve a specific function."
Joined:
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Axe99 | 22:06 - 11 April 2012
The controller's the big issue - clearly the iPad has the grunt to process PS2-era gameplay stuff, and that's things like MGS2 and 3, God of War 1 and 2, Halo 1 and 2 and so on - quality, enjoyable games. But also games and gameplay that doesn't lend itself to touchscreen gaming (and the example of Infinity Blade as the benchmark on the iPad is the best example available - Infinity Blade wouldn't qualify as anything near a AAA game on handhelds of console). If Apple can produce a controller that gets enough market penetration so that it receives widespread support, then it really will open up the iPad as a portable gaming experience that can rival the depth of what's available on handhelds.