Walkthroughs

The Room 3 walkthrough - complete puzzle guide for Chapter 3

The clock tower

The Room 3 walkthrough - complete puzzle guide for Chapter 3
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iOS
| The Room Three
The Room 3 - The Complete Walkthrough

Chapter 1 + 2 - The Lighthouse | Chapter 3 - The Clock Tower
Chapter 4 - The Workshop | Chapter 5 - The Observatory

Ending 1 - Imprisoned | Ending 2 - Escape
Ending 3 - Release | Ending 4 - Lost
 


The Room 3 is here. Mobile gaming's premiere box-stroking puzzle game finally has a third installment, and it's a beauty. It's big, bold, and full of keys to fondle in your fingers.

It can also be quite tricky, with complicated puzzles that require more than a few brain cells to work out. So, with that in mind, we've put together a complete walkthrough to the game to help you out.

Don't say we never do anything nice for you.

This guide will help you tackle chapter three, which takes place in a clock tower. We need to ring three bells, which will give us access to the third pyramid structure.

The Room 3

Return to the central room and place the new pyramid on the table. A weird box will rise up out of the darkness.

The Room 3

Spin the top around so the metal shapes line up.

Then spin, the top and bottom dials to make the shapes line up to show a half-completed archway. Then spin the camera so the shapes line up with the broken archway on the wall of the room.

A door will appear. So what are you waiting for? Head on through!

The Room 3

Investigate the power board on the wall. Same deal as last time (using the metal bars to transfer power from positive to negative connectors), but a good deal more complex.

The image above shows the correct layout. When you're done, follow the power cable upstairs.

The Room 3

Flick this switch, then go back downstairs and find the box on the tripod.

The Room 3

Flick all four switches and then press the button.

The Room 3

Hold the left button until the lamp in the background turns on, and the sound changes. Then hold the right button until the green waveform matches the black one. A door will open, and you'll be lead on through.

The Room 3

Take the "wheel with a handle" from on top of the fuse box.

The Room 3

Look at the top of this golden box. Flick the handle around into the holder to make one of the latches on the side open up.

The Room 3

Move both of these tiles to the outside edges at the same time, using two fingers. Flick open the glass door and take the small metal pillar from inside.

The Room 3

Place the metal pillar here, and pull it left to undo the other latch. You can now open the entire golden box.

The Room 3

Slide the golden panel at the bottom left corner of this maze. A small tower will rise up. Use your eyepiece to enter the tiny hole at the bottom of the tower.

The Room 3

Open the panel on the left side of the box. Take the crank handle from inside.

The Room 3

On the right side, spin the middle dial as shown above, so the four metal fingers can drop into the slots. You can then take the metal ring.

The Room 3

Place the metal ring on the front of this box, and spin it so a square hole is poking through the circular gap. Place the crank handle into this hole and turn it to reveal a new panel up top.

The Room 3

Move the metal plate like above, so it matches the image at the bottom of the panel. Then slide the slider across. Flick the switch and you'll be taken back out into the previous area.

The Room 3

Your job now is to use the horizontal and vertical sliders to move the four discs into the four pockets. The exact solutions can be found below.

The Room 3 The Room 3 The Room 3 The Room 3

Once all four are in, use your eyepiece to enter the small opening that appears.

The Room 3

Put the crank handle in the square slot.

Now, spin the middle dial so the lines are horizontal, and turn the handle until the cog is on the middle dial.

Spin the middle dial so the lines are vertical. Move the top piece to the far right, and turn the handle until the cog is sat on the top piece.

The Room 3

Like so. Now spin the middle dial to the horizontal position, and move the top piece to the far left. Spin the middle dial back to the vertical position and then turn the crank handle until the cog gets to the goal.

Press the button that appears.

The Room 3

Up top, move the three panels to the positions shown in the screenshot above. Slide the slider across and flick the switch. Take the gear presented and you'll be taken back out into the main room again.

The Room 3

Pop the gear into this slot. A staircase will appear on the other side of the room. Take it.

The Room 3

Pop the metal wheel onto this pulley. Spin it counter clockwise until it makes a bell ring.

The Room 3

Look at the painting through your eyepiece. The goal here is to move the glowing purple spark to the shape at the front of the painting. To do this, you'll need to move the spark along the path, and then spin the castle to make more paths appear.

Take the clock face that appears and go downstairs.

The Room 3

Pop the clock face onto the front of the golden box. A chess board will appear. The goal is to use the gold knight to defeat all the blue opponents. The correct sequence to use is shown above.

Use your eyepiece to enter the small opening.

The Room 3

Look at the left dial and spin it so the lines are horizontal. Move the handle across to the centre of the panel.

The Room 3

On the right, spin the outer dial around so the two lines point to the centre of the panel. Then, with another finger, move the tiny handle down to lock the dial in place. Spin the centre circle around so you can move the handle into the centre.

The Room 3

At the top, keep spinning these three shapes around until you are left with two clear gaps down the centre. Now, drag the handle down to the middle.

The Room 3

Pull all three handles back to reveal a square hole. Pop the crank handle in and turn it to open the lid.

The Room 3

Spin the three dials to match the screenshot above. Then slide the slider across and flick the switch. Take the handle with socket and you'll be forcibly spat back out into the main room. Take the ballerina statue from the side window.

The Room 3

Put the handle on this locked door, and turn it to gain entry. Go inside.

The Room 3

Investigate this red box. Open the latch and take the winding key.

The Room 3

Pull the gold panel back on the side of the box. Use your eyepiece to look through the magic panel. Inside, pull the shapes to the box in the centre, in the order shown above. Place the winding key in the slot that appears, and twist it.

The Room 3

Pull open the lid to reveal a dancing statue. The goal is to get the statue to the middle, by turning on and off the gold stoppers, using the button at the bottom. The correct path is shown above.

The Room 3

Pop the ballerina in the holder that appears. Now do the same thing as before, with the correct path being shown above. Take the gem from the second ballerina's back.

The Room 3 The Room 3

Pop the gem into the slot on the wall. Now, make one of the patterns above and hit the button at the top. Repeat with the other pattern.

The Room 3

Press the four buttons here to make the metal shapes spin around. You're going to make a crow, like above. Take the key with the bird emblem from the now-unlocked grate.

The Room 3

Go back to the main room, and use the bird key on the box on the wall. Pull the switch inside. Go up the spiral staircase. A crow will set the bell ringing. Go back downstairs, and to the room with the ballerina box.

The Room 3

Look at painting through your eyepiece, and do the same as before - move the spark across the line, while rotating the castle, to get it to the panel at the front. Take the clock hands from the compartment.

The Room 3

Place the hands on the clock face, on the golden box in the main room. Pop the winding key into the cross-shaped hole and spin it. The final bell will ring out, granting you access to the pyramid. Take it, to finish the chapter.

Mark Brown
Mark Brown
Mark Brown is editor at large of Pocket Gamer