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The Amazing Spider-Man

For: iPad   Also on: Android, DS, iPhone, Mobile, 3DS, PS Vita

Does more than a spider can

Product: The Amazing Spider-Man | Developer: Gameloft | Publisher: Gameloft | Publisher: Activision Blizzard | Format: iPad | Genre: Action, Fighting, Film/ TV tie- in | Players: 1 | Version: Europe
The Amazing Spider-Man iPad, thumbnail 1
If a superhero game doesn't make you feel like a superhero then it may as well not exist.

There's no point dawdling through an origins story or trying to incorporate some boring real-life trauma. We already have boring real lives, and we already know they're full of trauma. We just want to sneak around and hurt people.

Batman: Arkham Asylum understood all of this, and it's fair to say that Gameloft's The Amazing Spider-Man owes a heavy debt to the caped crusader's recent console outings.

While the web-slinger's mobile return isn't quite of the same calibre, it's still an awful lot of fun.

Swinging party

The game throws you straight into the action with costume donned, mask on, and web fluid ready to squirt from shooters attached to your wrists. You control Spider-Man's movements with a stick on the left of the screen, and his actions with a set of context-sensitive buttons on the right.

What comes next is very much a game of two halves. On the one hand you have the exploration, which entails swinging through the canyon-like streets of a good chunk of New York, clambering along the side of buildings, playing chicken with taxis, and generally having the time of your life.

On the other hand there's the combat, which requires you to be quick and precise, with a simple button layout that lets you dodge, attack, and fire out gobs of web quickly and easily. Unfortunately, a clunky camera and a tough learning curve make combat a clumsy, frustrating experience.

Violence is wrong

Fighting a couple of opponents is a breeze, but when you're beset by a larger group, who are trying to shoot you or throw flaming sticks of dynamite into the fray, you'll need superhuman reaction speeds of your own to get out of the way of attacks.

It's worth sticking with the violence, though, simply to experience the rush as you swing from skyscraper to skyscraper, plummeting down to street level before firing out a web at the last second to launch yourself into another glorious arc.

The Amazing Spider-Man succeeds in making you feel like a superhero, and while the combat isn't as impressive as the titles it tries to ape the freedom afforded to you to explore and play just about makes up for it.

iOS version reviewed.
The Amazing Spider-Man
Reviewer photo
Harry Slater | 2 July 2012
In spite of the frustrating combat, The Amazing Spider-Man still has more than enough going for it to recommend
Have Your Say
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Show: Latest | Oldest
Feb 2011
Post count:
RazJUK | 21:41 - 6 July 2012
Once again I have to disagree with a PG review of a Gameloft game, this time for the opposite reasons.
I was sorely dissapointed in this game and beleive this was rushed in put due to the film release date.
Combat is frustrating, boring and more a case of bashing the hit button and hitting the dodge button when it flashes. Missions feel tedious and gave me know impetus beyond level 13 to progress.
Rooftop gardens are devoid of NPC's totally ruining the immersion. And the often very close by are ugly low res textures on buildings. The clipping is terrible often leaving half of Spider-man in buildings. And also you can jump from the highest buildung and land in the street unscathed.
I think this game was a couple of months of completion. Shame. It could have been good.
Apr 2012
Post count:
jn2002dk | 15:08 - 2 July 2012
Completely agree with this review

For all it's flaws swinging around New York is worth the price of admission