Resource gathering. Town building. Moonlit combat. Skillful combos. Super Gridland's match-3 formula encompasses surprising gameplay variety and a compelling drive to progress towards new unlocks and upgrades, even if the overall journey may feel too short for some.
Lumber, stone, and dirtSuper Gridland is simultaneously two things of note: the new game from the creator of A Dark Room and a new version of a popular browser game. And much like A Dark Room gradually revealed greater complexity, Super Gridland may come across quite simple at the start.
Your goal is simple. By day, match resource tiles to gather and construct buildings. By night, fight against waves of various monsters, of which there is a diverse and deadly selection, from rats to archers and quadruped warriors.
Night terrorsAt first, you might just make matches without much thought, aiming for the biggest combos. But slowly, you learn the rules. You learn which are the best resources to gather to prepare for night. That you can control the rate enemies appear, facing a slow measured wave or riskily flooding the screen with beasts to destroy with a bomb.
And most importantly, you realize that Super Gridland is essentially turn-based, not progressing until you make a match. Suddenly Super Grid invites you to match with care and foresight, maximizing each one. It's a refreshing pace for the genre, which often opts for more faster matches and
Super Gridland's unique style and structure may result in many deaths in your early attempts, but once past its learning curve, the game's match-3 mechanics feel robust and tactical. However, once mastered, those skills can take you to the end battles in just a few hours of attempts. A harder New Game Plus awaits you then, but if you're looking for a long-term match-3 addiction, Super Gridland might not be the game to sate that need.