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iPad  header logo

Sonic Dash

For: iPad   Also on: Android, iPhone

Still running away

Product: Sonic Dash | Developer: Hardlight | Publisher: Sega | Format: iPad | Genre: Endless running | Players: 1 | Version: Europe
 
Sonic Dash iPad, thumbnail 1
Modern Sonic games have never been big on player agency. Sonic Adventure, often heralded as the last great escapade of the spiky speed freak, was to all intents and purposes a game about pushing 'up' on a joypad for five hours before helping a cat catch some fish.

The precision platforming of the classic 16-bit games has long since been abandoned for the illusion of speed, and Sonic Dash is the ultimate outcome of that shift. Here's a game where you don't even have to push forwards any more.

The result is an endless-runner with some of the charm of early Sonic titles and a handful of fondly remembered tunes. It won't change anyone's opinion of Sega's fading mascot, but will probably keep you entertained anyway.

Green spinning hills

Sonic Dash
eschews the tilting formula of Temple Run and opts for a three lane track which you swipe yourself across. Swiping 'down' puts Sonic in one of his trademark buzzing spins, and swiping 'up' makes him leap over obstacles.

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You'll pelt along runways made up of familiar Sonic-themed sights. The green rolling hills, crab-shaped enemies, heavenly blue skies, and massive number of gold rings are all here. There's no room for innovation in the landscape - you're sprinting across childhood memories like Sonic 4 never happened.

And as you sprint, spinning into enemies, grabbing handfuls of rings, and leaping over the various spikes and pits, you're building up your 'Dash Meter'. This sits at the bottom right of the screen and when it's full you can unleash a burst of speed.

Once you do that you don't even have to steer for a bit. Sonic will zoom off in a blur of podgy spikes, smashing through anything that gets in his way, until the bar is empty, the screen flashes, and you're back making sure he doesn't run into walls.

Ring it through

The rings you collect are no longer for extra lives, although they do still act as a barrier against death from enemies and spikes. Instead, they're used to purchase boosts and bonuses from an in-game store.

Bumpers at the end of each section of the game bounce you into the air, letting you either bank the rings you've already collected or perform a series of quick swipes to shift to a different part of the world.

IAPs explained
There are two currencies in Sonic Dash, Gold Rings and Red Rings. Red Rings are far rarer, and can be spent on new characters and super boosts. Gold Rings, which you collect as you play, are for smaller upgrades and less powerful buffs.

The smallest pack of Gold rings is 69p, and gets you 1000, with the most expensive costing £19.99 and giving you 50,000.

Red Rings start at £2.49 for 30, with the most expensive bundle, which gives you 300, costing £19.99. If you want both types of rings, then £34.99 gets you 100,000 Gold and 600 Red.
Red rings, which are collected for completing challenges or beating friends, can be spent on revival pills and new characters, but they're given out rarely in the game, so if you're desperate to play as Tails or Knuckles you'll have to spend some cash.

The monetisation is a little uncomfortable, mainly because this is a game with a £1.49 price tag already. You can play without spending anything extra, but in a game that focuses on one-upping friends on the leaderboard the purchases do feel a bit pay-to-win.

Ever moving forward

This isn't Sonic at his finest, then, but it's by no means Sonic at his most dismal either. There's fun to be had creeping up the leaderboard, and the speed the game plays at means it's a more trying test than a lot of other endless-runners out there.

While Sonic Dash might represent another nail in the coffin of the inspired platforming of the Mega Drive days, for most that isn't going to matter. Nowadays, Sonic is all about speeding forwards, even if that means leaving his best years behind.
 
Sonic Dash
Reviewer photo
Harry Slater | 7 March 2013
A perfectly playable endless-runner, Sonic Dash is entertaining enough, but highlights how far the series has come since its glory days
 
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Show: Latest | Oldest
Joined:
Aug 2012
Post count:
4
Cl Tan | 13:51 - 21 March 2013
Doodle Jump genre -> Sonic Jump
Temple Run genre -> Sonic Dash

I smell an Angry Birds-type Sonic smartphone game round the corner...
Joined:
Mar 2013
Post count:
21
Chris Rolla | 12:22 - 13 March 2013
^^^^ WAAAAAAAHHHH THINGS SHOULD BE FREE....
Joined:
Jul 2012
Post count:
93
@RaveofRavendale | 10:23 - 8 March 2013
Hey Anthony, have I ever told you what a charming person you appear to be
Joined:
Oct 2012
Post count:
216
@arosbooks | 09:58 - 8 March 2013
How can there be fun to be had creeping up the leaderboards when you can pay to have a higher score? Mobile gaming leaderboards that are about the size of your wallet not your gaming skill are ridiculous - how can anyone describe that as fun?

I suspect PG gets given free premium currency for their reviews which is why they are so wildly out of sync with normal customers feelings.
Joined:
Oct 2012
Post count:
216
@arosbooks | 09:55 - 8 March 2013
A £1.49 f2p app - what the hell is wrong with this site these days? Anything like this should be given a low mark - you complain about f2p but then contribute to it growing in every one of your mindless reviews. Think about the longer term impact praising this junk is having on the industry.
Joined:
Jul 2012
Post count:
490
Contest Chris | 19:22 - 7 March 2013
Yeah. Three categories: Freemium, Paymium or Premium
Joined:
Dec 2008
Post count:
1336
klouud | 18:11 - 7 March 2013
I watched footage of this game and have read a a couple of reviews. Honestly, I am disappointed. I liked Sonic Jump... I may actually re-download it after this post --- the format was great for mobile: Lots of levels (with end points), missions, multiple characters, AND BOSSES!! Sonic dash really had the potential to destroy the "endless runner" bullcrap and show everyone how this genre is supposed to be executed. Instead, they fell in line with everyone else only to really shine in the graphics department.

An instant DO NOT BUY if you ask me.
Man I hate endless games. What a waste.

tim
Joined:
Oct 2012
Post count:
148
@britishgaming | 16:41 - 7 March 2013
Internally, we call them Paymium.
Joined:
Nov 2011
Post count:
372
mr_bez | 16:27 - 7 March 2013
@Content Chris
There needs to be a new adjective that describes these pay-to-pay games. My vote goes to premiumium - something which combines the words premium and freemium with about as much elegance as the way most of these games cram IAPs into their paid games.
Joined:
Jul 2012
Post count:
490
Contest Chris | 15:27 - 7 March 2013
the freemium was OTT in this...should have been sold for $0
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