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Flick stones to music in the abstract landscapes of Skipping Stones upcoming this Fall

Poetry in motion

Flick stones to music in the abstract landscapes of Skipping Stones upcoming this Fall

Yesterday, KO-OP Mode released a teaser for its "generative music and exploration game", Skipping Stones.

We already knew that the indie game was slated for a release on PC, but did you know that it's coming to iPad and Android, too?

This is a unique title, based on emergent natural sounds, and comes with a colourful and minimalist aesthetic. As such, we're very keen to see the game on our tablets.

Interestingly, Skipping Stones was born out of a nature walk taken to sooth the grief of an unexpected loss. In this moment of escape, the idea for an abstract experience to capture the feelings of haunting loss within a sumptuous landscape inspired the team.

Curious, we caught up with Saleem Dabbous of KO-OP Mode to find out what's going on with the tablet versions of Skipping Stones.

"The iOS and Android version is in development but we haven't been talking about it much because we've decided to release it after the desktop version of the game comes out," Dabbous explains.

"We're planning for a fall release and we're hoping that the desktop release will help us afford Unity Pro for iOS and Android," he added.

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Dabbous assures that Skipping Stones feels very special - particularly on mobile.

"In a lot of ways, Skipping Stones is about the sense of touch in relation to the environment around you".

"Like running your hands over reeds, or feeling the bark of a tree, or finding a smooth stone to skip; there's something therapeutic about being in a space where you're not constantly worrying about washing your hands."

And that's why it will work so well on mobile.

"While you can do all these interactions with the mouse on desktop, there's something really relaxing and delightful about being able to poke a tree, or flick a stone with your finger", Dabbous informs us.

Skipping Stones will arrive on iPad (iPad 2 and up), and Android sometime this autumn.
Chris Priestman
Chris Priestman
Anything eccentric, macabre, or just plain weird, is what Chris is all about. He turns the spotlight on the games that fly under the radar.