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Sine Mora

For: iPad   Also on: Android, iPhone, PS Vita

Say no more

Product: Sine Mora | Developer: Grasshopper | Publisher: Digital Reality | Format: iPad | Genre: Shooter | Players: 1 | Version: Europe
Sine Mora iPad, thumbnail 1
There's something incongruous about playing a bullet-hell shooter on an iPad. It doesn't matter how many you play, or how good they are - discovering touchscreen controls that work in a genre that demands precision is always a pleasant surprise.

Sine Mora is no different, although it uses a slightly more complex floating-stick and button combination than the usual single-fire, auto-fire setup. The end result is a game that takes place in a thick stripe down the middle of the screen so your fingers never obscure the action.

Bullet to the head

You play as a number of different pilots, each performing his own role in a convoluted plot that's never very well explained and never particularly important. Whatever your motivation, the aim of the game is the same - shoot stuff.

You weave your way through waves of enemies and globs of plasma fire, blasting anything that moves. Killing an enemy tops up your time bar, giving you a little longer to get to the next checkpoint.

Time is very much of the essence, and there's a button that lets you slow down the tick of the clock, giving you a better chance to navigate your way through the maze of exploding shells and attack craft.

Everything feels slick, from the punked-up World War II aesthetic to the clever 2.5D graphics that shift and twist as you play. There's a level of spectacle expected in bullet-hell games and Sine Mora is all too happy to provide it.

There are power-ups to collect that increase the spread of your auto-firing bullets, and each character has a unique special move that unleashes its own particular unholy destruction.

Hell of a game

The violence is slick and clever, and challenging enough that even the most seasoned bullet-hell player is going to lose a couple of continues here and there. Boss training and a hardcore Arcade mode provide even more content to blast through.

For fans of the genre, Sine Mora adds enough of a twist to feel fresh and exciting. It won't appeal to everyone, but if you've a hankering for a bullet-hell blaster for iPad that's full of ideas and innovation, then you're going to find an awful lot to like here.
Sine Mora
Reviewer photo
Harry Slater | 18 July 2013
Slick, polished, and an awful lot of fun, Sine Mora is a must-play for iPad shooter fans
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Show: Latest | Oldest
Jul 2013
Post count:
EvaniaM | 06:57 - 19 July 2013
If you are not familiar with Sine Mora, it is a side-scrolling shooter co-developed by Digital Reality and Grasshopper Manufacture, combining the old school shoot ‘em up gameplay with contemporary presentation.
AppsGoer has the best insight on this game, as far as I see.
Aug 2010
Post count:
Funem | 23:02 - 18 July 2013
It the reduced screen size that puts me off. It will look small on the iPhone/Ipod 5, don't like the fact the screen shots on the iTunes store make it look like it runs full screen.

No taking away from the fact that it looks good, I am a bit on the fence as to buy it though.
Jun 2013
Post count:
Gordon Carnduff | 18:33 - 18 July 2013
Having played and completed this on the Vita its a damn hard game even with physical controls.
I have just, this very day played it on my nephews IPad mini and I can assure you its an absolute nightmare to control, and cant imagine anyone finishing the game.
Jul 2012
Post count:
Contest Chris | 17:38 - 18 July 2013
Dude, people are all complaining over the controls...and here you are giving it a solver.

DID YOU WIN THE GAME OR NOT!? Cause if you didn't, you wouldn't know how difficult the patters get, and hence you would be unqualified to review this.