Walkthroughs

Shadowverse cheats and tips - A guide to every Gold and Legendary Wonderland Dreams Follower card

Decked out again

Shadowverse cheats and tips - A guide to every Gold and Legendary Wonderland Dreams Follower card
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| Shadowverse

The fifth and newest expansion to the Shadowverse CCG world, Wonderland Dreams, released this week.

It contains over 100 new cards with a distinct fairy tale team, focusing on Alice in Wonderland but sharing the spotlight with recognizable characters ranging from Red Riding Hood to Beauty and the Beast.

While all of the classes are strongly represented, players looking to expand their Neutral deck will now have a few extra options to choose from.

Below we've collected all of the Wonderland Dreams Gold and Legendary Follower cards. See [part one] of this guide for the Bronze and Silver Followers and [part three] for the Amulets and Spells.

Followers
Ded Moroz
Type: Follower
Rarity: Gold
Class: Shadowcraft
Cost: 5
Attack: 5
Defense: 7
Ability (Unevolved): Fanfare: Destroy all other allied Shadowcraft followers. Restore X defense to your leader. X equals the number of followers destroyed by this effect.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 7
Defense (Evolved): 9
Odile, Black Swan
Type: Follower
Rarity: Gold
Class: Shadowcraft
Cost: 6
Attack: 5
Defense: 4
Ability (Unevolved): Fanfare: Summon an enemy Odette, White Swan. Then evolve this follower.
Ability (Evolved): At the end of your turn, deal 2 damage to all enemies.
Trait: N/A
Attack (Evolved): 6
Defense (Evolved): 5
Odette, White Swan
Type: Follower
Rarity: Gold
Class: Havencraft
Cost: 6
Attack: 4
Defense: 5
Ability (Unevolved): Fanfare: Summon an enemy Odile, Black Swan. Then evolve this follower.
Ability (Evolved): At the end of your turn, restore 2 defense to all allies.
Trait: N/A
Attack (Evolved): 5
Defense (Evolved): 6
Red Ragewyrm
Type: Follower
Rarity: Gold
Class: Dragoncraft
Cost: 3
Attack: 0
Defense: 5
Ability (Unevolved): Can't attack.
Ability (Evolved): (Can attack.) Destroy this follower at the end of your turn.
Trait: N/A
Attack (Evolved): 10
Defense (Evolved): 10
Maisy, Red Riding Hood
Type: Follower
Rarity: Gold
Class: Swordcraft
Cost: 2
Attack: 2
Defense: 2
Ability (Unevolved): N/A
Ability (Evolved): Evolve: Destroy an enemy follower if an allied Neutral follower is in play.
Trait: Officer
Attack (Evolved): 4
Defense (Evolved): 4
Magical Fairy, Lilac
Type: Follower
Rarity: Gold
Class: Forestcraft
Cost: 3
Attack: 1
Defense: 4
Ability (Unevolved): Clash: Destroy the enemy follower. Then remove this follower's Clash ability.
Ability (Evolved): Clash: Destroy the enemy follower. Then remove this follower's Clash ability.
Trait: N/A
Attack (Evolved): 3
Defense (Evolved): 6
Rapunzel
Type: Follower
Rarity: Gold
Class: Neutral
Cost: 3
Attack: 2
Defense: 5
Ability (Unevolved): Can't attack when played or at the start of your turn. Whenever another allied follower has attacked this turn, this follower can attack until the end of the turn.
Ability (Evolved): Can't attack when played or at the start of your turn. Whenever another allied follower has attacked this turn, this follower can attack until the end of the turn.
Trait: N/A
Attack (Evolved): 4
Defense (Evolved): 7
Fairy Driver
Type: Follower
Rarity: Gold
Class: Forestcraft
Cost: 4
Attack: 3
Defense: 3
Ability (Unevolved): Whenever an allied Fairy comes into play, give it +1/+0 and Storm until the end of the turn.
Ability (Evolved): Whenever an allied Fairy comes into play, give it +1/+0 and Storm until the end of the turn.
Trait: N/A
Attack (Evolved): 5
Defense (Evolved): 5
Emeralda, Demonic Officer
Type: Follower
Rarity: Gold
Class: Bloodcraft
Cost: 7
Attack: 4
Defense: 5
Ability (Unevolved): Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 6
Defense (Evolved): 7
White Ridge Swordsman
Type: Follower
Rarity: Gold
Class: Swordcraft
Cost: 5
Attack: 3
Defense: 4
Ability (Unevolved): Bane. Ward.
Ability (Evolved): Bane. Ward. Whenever this follower attacks an enemy follower, destroy the enemy follower before it can deal any damage in return.
Trait: Officer
Attack (Evolved): 4
Defense (Evolved): 5
Naoise, Red Branch Knight
Type: Follower
Rarity: Gold
Class: Havencraft
Cost: 2
Attack: 2
Defense: 2
Ability (Unevolved): Fanfare: Until the start of your next turn, your leader cannot receive more than 3 damage at a time.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 4
Defense (Evolved): 4
Hector
Type: Follower
Rarity: Gold
Class: Neutral
Cost: 5
Attack: 4
Defense: 4
Ability (Unevolved): Ward. Fanfare: Deal 3 damage to an enemy if you have at least 3 Neutral cards in your hand.
Ability (Evolved): Ward.
Trait: N/A
Attack (Evolved): 6
Defense (Evolved): 6
Falise, Leonardian Mage
Type: Follower
Rarity: Gold
Class: Runecraft
Cost: 5
Attack: 3
Defense: 6
Ability (Unevolved): Fanfare: Deal X damage to an enemy follower. X equals the number of Neutral cards in your hand. Enhance (7): Then evolve this follower.
Ability (Evolved): Storm.
Trait: N/A
Attack (Evolved): 4
Defense (Evolved): 7
Snow, Whitecat Sage
Type: Follower
Rarity: Gold
Class: Neutral
Cost: 5
Attack: 3
Defense: 4
Ability (Unevolved): Fanfare: Draw a card. Give +1/+1 to another allied follower.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 5
Defense (Evolved): 6
Master Mage Levi
Type: Follower
Rarity: Gold
Class: Runecraft
Cost: 6
Attack: 4
Defense: 4
Ability (Unevolved): Fanfare: Deal 3 damage to an enemy. Earth Rite: Deal 3 damage to all enemies instead.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 6
Defense (Evolved): 6
Dramatic Dragonblader
Type: Follower
Rarity: Gold
Class: Dragoncraft
Cost: 3
Attack: 5
Defense: 6
Ability (Unevolved): Ward. Fanfare: Summon an enemy Dragon.
Ability (Evolved): Ward. Evolve: Banish an enemy Dragon.
Trait: N/A
Attack (Evolved): 5
Defense (Evolved): 6
Phantom Cat
Type: Follower
Rarity: Gold
Class: Bloodcraft
Cost: 6
Attack: 5
Defense: 5
Ability (Unevolved): Fanfare: Draw 2 cards. Deal 2 damage to the enemy leader for each Neautral card drawn.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 7
Defense (Evolved): 7
Alice, Wonderland Explorer
Type: Follower
Rarity: Legendary
Class: Neutral
Cost: 4
Attack: 3
Defense: 4
Ability (Unevolved): Fanfare: Give +1/+1 to all other allied Neutral followers in your hand and in play.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 5
Defense (Evolved): 6
Hero of Antiquity
Type: Follower
Rarity: Legendary
Class: Swordcraft
Cost: 8
Attack: 6
Defense: 10
Ability (Unevolved): Rush. Can't be destroyed by spells and effects. (Can be destroyed by damage from effects or attacks.)
Ability (Evolved): Rush. Can't be destroyed by spells and effects. (Can be destroyed by damage from effects or attacks.)
Trait: Officer
Attack (Evolved): 8
Defense (Evolved): 12
Fairy Dragon
Type: Follower
Rarity: Legendary
Class: Forestcraft
Cost: 2
Attack: 0
Defense: 4
Ability (Unevolved): Ward. Fanfare: Add X to this follower's attack. This value equals the number of allied Fairies that have been destroyed during this match.
Ability (Evolved): Ward.
Trait: N/A
Attack (Evolved): 2
Defense (Evolved): 6
Wizardess of Oz
Type: Follower
Rarity: Legendary
Class: Runecraft
Cost: 5
Attack: 4
Defense: 5
Ability (Unevolved): Fanfare: Draw cards until there are 5 cards in your hand. Change the cost of the spells without Spellboost in your hand to 1. Last Words: At the start of your next turn, banish all spells in your hand.
Ability (Evolved): Last Words: At the start of your next turn, banish all spells in your hand.
Trait: N/A
Attack (Evolved): 6
Defense (Evolved): 7
Lion of the Golden City
Type: Follower
Rarity: Legendary
Class: Havencraft
Cost: 7
Attack: 5
Defense: 5
Ability (Unevolved): Fanfare: Put an amulet that costs 5 play points or less from your hand into play. Then destroy that amulet. Whenever an allied Neutral follower comes into play, subtract 1 from this card's cost.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 7
Defense (Evolved): 7
Dark Alice
Type: Follower
Rarity: Legendary
Class: Shadowcraft
Cost: 7
Attack: 5
Defense: 5
Ability (Unevolved): Last Words: Banish all allied Shadowcraft cards in play and summon a Dark Alice. At the start of your next turn, banish all Shadowcraft cards in your hand and your deck.
Ability (Evolved): Last Words: Banish all allied Shadowcraft cards in play and summon a Dark Alice. At the start of your next turn, banish all Shadowcraft cards in your hand and your deck.
Trait: N/A
Attack (Evolved): 7
Defense (Evolved): 7
Carabosse, Wicked Fairy
Type: Follower
Rarity: Legendary
Class: Bloodcraft
Cost: 6
Attack: 6
Defense: 6
Ability (Unevolved): Fanfare: For the remainder of this match, you will not gain a play point at the start of your turn. For the remainder of this match, draw a card and deal 1 damage to the enemy leader at the end of your turn. (These effects will continue even if this follower leaves the area.)
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 8
Defense (Evolved): 8
Cinderella
Type: Follower
Rarity: Legendary
Class: Swordcraft
Cost: 3
Attack: 4
Defense: 4
Ability (Unevolved): Whenever another allied Swordcraft follower comes into play, return this follower to your hand.
Ability (Evolved): Whenever another allied Swordcraft follower comes into play, return this follower to your hand.
Trait: Commander
Attack (Evolved): 6
Defense (Evolved): 6
Wyrm God of the Skies
Type: Follower
Rarity: Legendary
Class: Dragoncraft
Cost: 9
Attack: 5
Defense: 6
Ability (Unevolved): Last Words: During your next turn, double the attack and defense of each allied Dragoncraft follower that comes into play.
Ability (Evolved): Last Words: During your next turn, double the attack and defense of each allied Dragoncraft follower that comes into play.
Trait: N/A
Attack (Evolved): 7
Defense (Evolved): 8
Princess Snow White
Type: Follower
Rarity: Legendary
Class: Havencraft
Cost: 2
Attack: 1
Defense: 2
Ability (Unevolved): Last Words: Summon a Princess Snow White and evolve it. Then remove all effects on this follower.
Ability (Evolved): Last Words: Summon an unevolved Princess Snow White and evolve it. Then remove all effects on this follower.
Trait: N/A
Attack (Evolved): 2
Defense (Evolved): 3
Corpselord of Woe
Type: Follower
Rarity: Legendary
Class: Shadowcraft
Cost: 4
Attack: 4
Defense: 4
Ability (Unevolved): Can't attack. At the start of your turn, use Necromancy (6): Evolve this follower.
Ability (Evolved): (Can attack.) Last Words: Summon a Corpselord of Woe.
Trait: N/A
Attack (Evolved): 4
Defense (Evolved): 4
Abomination Awakened
Type: Follower
Rarity: Legendary
Class: Runecraft
Cost: 3
Attack: 6
Defense: 6
Ability (Unevolved): Can't attack. If the number of cards in your hand increases to 9 during your turn, evolve this follower and deal 3 damage to all enemy followers.
Ability (Evolved): (Can attack.)
Trait: N/A
Attack (Evolved): 6
Defense (Evolved): 6
Nightmare Executioner
Type: Follower
Rarity: Legendary
Class: Shadowcraft
Cost: 4
Attack: 0
Defense: 3
Ability (Unevolved): Bane. Clash: Draw a card.
Ability (Evolved): Bane. Clash: Draw a card.
Trait: N/A
Attack (Evolved): 2
Defense (Evolved): 5
Queen of the Dread Sea
Type: Follower
Rarity: Legendary
Class: Neutral
Cost: 10
Attack: 7
Defense: 7
Ability (Unevolved): Fanfare: Change the cost of a Neutral card (excluding Queen of the Dread Sea) and a non-Neutral card in your hand to 0. Then discard all other cards in your hand.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 9
Defense (Evolved): 9
Beauty and the Beast
Type: Follower
Rarity: Legendary
Class: Forestcraft
Cost: 6
Attack: 5
Defense: 6
Ability (Unevolved): Fanfare: Gain +2/+2 if you have at least 5 cards in your hand. Gain resistance to damage and destruction from spells and effects if you have at least 3 Neutral cards in your hand.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 7
Defense (Evolved): 8
Spawn of the Abyss
Type: Follower
Rarity: Legendary
Class: Bloodcraft
Cost: 8
Attack: 6
Defense: 7
Ability (Unevolved): Ambush. Whenever this follower attacks, deal 6 damage to the enemy leader if Ambush is active for this follower. Last Words: Deal 6 damage to the enemy leader if Ambush is active for this follower.
Ability (Evolved): Ambush. Whenever this follower attacks, deal 8 damage to the enemy leader if Ambush is active for this follower. Last Words: Deal 8 damage to the enemy leader if Ambush is active for this follower.
Trait: N/A
Attack (Evolved): 8
Defense (Evolved): 9
Jabberwock
Type: Follower
Rarity: Legendary
Class: Dragoncraft
Cost: 8
Attack: 7
Defense: 7
Ability (Unevolved): Fanfare: Destroy all other allied followers. For each follower destroyed, put a random follower that costs more than the destroyed follower from your deck into play.
Ability (Evolved): N/A
Trait: N/A
Attack (Evolved): 9
Defense (Evolved): 9
Jillian Werner
Jillian Werner
When not hunting down food in buffet- or waffle-form, Jillian loves to play puzzle, adventure, and cat games. Yes, she insists "cat" is a legitimate genre.