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Rayman Jungle Run

King of the jungle

Product: Rayman Jungle Run | Developer: Pastagames | Publisher: Ubisoft | Format: iPad | Genre: Endless running | Players: 1 | Version: Europe
Rayman Jungle Run iPad, thumbnail 1
Playing Rayman Jungle Run is like performing a complicated piece of music. Unlike most platformers and endless-runners it's not so much about sharp reflexes as it is about learning the rhythm and timing of the stages.

So, at first glance, it might look a bit like Canabalt. Our loose-limbed hero Rayman automatically dashes from left to right, and your only real control is to tap the screen to make him leap or to spring off walls.

But, unlike the infinite and randomly generated layouts of your typical endless-runner, Rayman's 40 levels are hand-crafted, 30-second-long stages.

Armless enough

So while your first run-through will certainly test your wits and reflexes, the next time you play - this time, on the hunt for 100 golden Lums - you'll need to learn the layout of the level. You'll need to know the timing of every trap, which jumps to make and which to avoid, and the very moment a slide is going to break off into a pit of thorny vines.

Your second (or third, or fourth, or 17th) attempt will then be a well-orchestrated, well-choreographed dance, expertly informed by every failed attempt that came before it. It's a sweaty palm, white knuckle thrill to be applying those lessons, and nailing every jump just as memorised.

Those rare successful runs are euphoric explosions of satisfaction, as retrying a level 20 times finally pays off. That's something that comes into especially sharp focus on the unlockable Land of the Livid Dead stages, where simply getting to the finish line is challenge enough.

Utterly legless

That sheen is slightly tainted by the second lot of levels, where Rayman can use his helicopter-like hair to momentarily float mid-jump.

It leads to some new challenges, sure, but it breaks that one-tap immediacy of the early levels. You get this fuzzy, imprecise safety net to fall back on, and it's not quite as satisfying.

Jungle Run looks outstanding. It uses the exact same hand-drawn art of console gameĀ Rayman Origins, with the same expressive animations, colourful backdrops, and buttery-smooth feel.

It is, quite simply, the perfect way of bringing Origins to mobile - no dodgy virtual joypad, and it's perfectly suited to short, social dabbling.

Rayman Jungle Run
Reviewer photo
Mark Brown | 18 September 2012
Rayman Jungle Run is an outstanding example of bringing a franchise to mobile. This fast, tense, beautiful game is everything you loved about Rayman Origins, now perfectly suited to touch
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Show: Latest | Oldest
Jan 2012
Post count:
JaguarWong | 11:50 - 19 September 2012
Seems to have been released a day early on iOS.

Android due tomorrow?
Sep 2012
Post count:
@ipadgamermag | 10:01 - 19 September 2012
A lot of people have been whining to me that they wanted a port of Origins. Personally, I'd much rather have a great iOS game built for touch, than a mediocre port.

It looks awesome, and I'm super-tempted to hold off playing this until my heart has convinced my brain that I need to buy an iPad 3 :-)