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Kamibox's pricing experiment saw two percent of players willing to pay for Okay?

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Kamibox's pricing experiment saw two percent of players willing to pay for Okay?
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iOS
| Okay?

Kamibox has revealed that about two percent of players were willing to pay for Okay? in the results of studio's pricing experiment.

The minimalist action-puzzler Okay? was released on iOS last month. It was free to download, but players were encouraged to play what they wanted or, rather, what they felt the game deserved.

This worked by having a number of IAPs available at various prices. If people enjoyed Okay?, and wanted to pay money towards Kamibox for the game, they could do so through an IAP.

It should be noted that buying into one of these IAPs didn't give the player anything. It worked more like a virtual tip jar than anything.

The stats

Kamibox tells us that Okay? was featured by Apple in 60 countries. The result of this being that it was downloaded over 2,000,000 times in its first two weeks.

Out of these, around two percent were willing to donate money towards the game, apparently. Half of this two percent paid 79p / 99c.

And, for every 1,500 downloads, one person paid the highest price possible, which is £6.99 / $8.99. Or, to cut it a different way, three percent of the people who donated paid the highest price for the game.

Kamibox is delighted with the results, especially with the high number of downloads, and plenty of five star reviews.

"I believe that people who don't have the chance to pay write a nice review instead, which I think is a great thing. So all in all, I am very satisfied with lots of downloads and lots of happy users," Kamibox told us.

Chris Priestman
Chris Priestman
Anything eccentric, macabre, or just plain weird, is what Chris is all about. He turns the spotlight on the games that fly under the radar.