• arrow
    LOG IN 
    • Log in using an option below.
         
      Forgot password?
      Login with Facebook
      Sign in with Twitter

  • REGISTER
New to Pocket Gamer? Start here!
ABOUT US
Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
MORE PG SITES
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
MORE SM SITES
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
FREE STUFF
Competitions Free iOS Games iOS Price Drops
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
iPad  header logo

Nakama

For: iPad   Also on: iPhone

Ninja friends

Product: Nakama | Publisher: Crescent Moon Games | Format: iPad | Genre: Platform | Players: 1 | Version: Europe
 
Nakama iPad, thumbnail 1
Nakama trades in chunky, simple violence. There are two buttons to move, one to attack, and one to jump. With these you need to weave a path of slaughter through a cabal of stocky little enemies, each intent on chipping away your life bar.

The game is cut up into minuscule, manageable chunks of no more than a few minutes. You smack some low-level ninja, then face off against a deadly boss who's holding one of your friends hostage. Defeat the boss and your friend will help you in the rest of your quest.

Sword play

The game looks pretty good, and while its blocky graphics are never breathtaking, they give a solid sense of place to the frantic action. While the controls are simple, there's a hardcore edge to Nakama as well.

Advertisement
You'll need to be as fast with your dodges as you are with your slashes if you want to get far, and while the minion enemies dole out generous helpings of extra life when you've killed them, the bosses are much tougher propositions.

Once you're dead you're dropped back to the start of the game. You can jump on a cloud to pick up from the start of the last level you played, or start the whole thing over again. Your allies regenerate at the start of each play-through as well.

Nakama piles on the difficulty pretty quickly, but while the bosses have some interesting new ideas the tougher enemy sets are usually just tougher versions of people you've killed already. There's a lack of innovation in your moves, too, and eventually everything gets pretty repetitive.

Stabby

There's fun to be had here, but it doesn't last for very long. If you do break through the difficulty barrier, you're faced with another little slog to the next bit of the game which has any real innovation in it.

The violence in Nakama is well put-together, and there's a highscore-chasing core that makes you want to keep playing, but in the end there's just not enough variation to really keep you interested for very long.
 
Nakama
Reviewer photo
Harry Slater | 7 October 2013
There's fun to be had here, but Nakama doesn't have enough meat on its bones to really recommend
 
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter
 
POPULAR REVIEWS
LATEST COMMENTS LATEST NEWS
LATEST VIDEOS VIDEO REVIEWS