Walkthroughs

Everything you need to know to win at Meow Wars for mobile

|
| Meow Wars
Everything you need to know to win at Meow Wars for mobile

Cat trick

Left Arrow
0/5
Right Arrow

Meow Wars might look like it's a simple game of running the numbers, but scratch away the surface (possibly with your claws), and you'll find there's actually a lot more going on here than at first glance.

So we thought, since we've put plenty of time into the game, we should probably share some of our accumulated wisdom with you to make sure you're setting out on the best foot. Or paw. Because the game is filled with cats.

If you've not heard of the game, smash a click right here and you'll be able to read our review.

In summary though, we liked what we saw, and we want as many people to pick this one up as possible.

Got your own tips and tricks? Well chuck them in the comments at the bottom of the article to show everyone how wise and good at games you are then.

Click Here To View The List »

Sacrifice

Meow Wars iOS guide screenshot - A big scrap

Sacrificing lower numbered cards in order to send more powerful cards to sleep is a tactic that's going to see you through some tough battles. It means your opponent's best cards are taken out of the game, letting you protect your own.

It's also an offensive move, because it means your own powerful cards are free to concentrate on taking out minions that aren't going to do them any damage.

Stay wet

Meow Wars iOS guide screenshot - Losing some cheese

Use your boost cards wisely and you're far more likely to succeed. Nerfing your opponent with the water gun early on will make them focus on taking out the card, leaving your other units free to attack.

Remember though that cards remain changed even after the card has been destroyed. Get a card wet once and it'll stay wet throughout the rest of the game. If there's a water gun in play, get rid of it before throwing your best cards into the mix.

Your first hand

Meow Wars iOS guide screenshot - Choosing your first hand

The first three cards you stick into the fray should all be medium strength. That way you're best placed to combat anything that your foe throws at you. Try to lead with something like a 5,6,7.

Not only does that mean you've got some power on the board without chucking out your 8s and 9s, it also means that if you do take a bad hit in the first couple of rounds, you've not lost anything that could change the game later on.

Match it

yt
Subscribe to Pocket Gamer on

When you're playing a match card yourself, use it to get rid of something powerful otherwise you're wasting an opportunity. When you're attacking one, use the lowest card you can so that you're not losing anything that could be handy later on.

Knowing which cards to match, and when, is the key to success here. The basic mantra to remember is attack high and defend as low as you can without losing a card. Sometimes that's not possible, but try and ensure anything you do lose is doing as much damage as it can before it goes.

Random

Meow Wars iOS guide screenshot - Taking some damage

It's best to use your random cards as defensive measures. You don't know what the numbers are going to spew out when you play them, so let your opponent take the risks instead by attacking.

If you survive you've got a sleeping card that you probably weren't going to use anyway, and it'll slip nicely back into your deck if it lasts the next turn, ready to be used to give your opponent a difficult choice later in the game.

Left Arrow
0/5
Right Arrow
Harry Slater
Harry Slater
Harry used to be really good at Snake on the Nokia 5110. Apparently though, digital snake wrangling isn't a proper job, so now he writes words about games instead.