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iPad  header logo

Madmonster

For: iPad   Also on: iPhone

Monster cash

Product: Madmonster | Developer: CGMatic | Publisher: Chillingo | Format: iPad | Genre: Arcade | Players: 1 | Version: Europe
 
Madmonster iPad, thumbnail 1
The darkest trick a video game developer ever pulled was making slaughter and mayhem a joke.

In games like Rampage, the producers ratcheted up the body count and the repair bill. It didn't matter too much, though, because it was a cartoon gorilla doing all the smashing.

CGMatic continues that theme here in Madmonster, inviting you to squash soldiers, tear down buildings, and throw spaceships out of the sky.

It's an orgy of destruction and fun that is, however, pulled back down to earth by the direst enemy of anarchy and chaos. Yes, capitalism.

Tear it down

In Madmonster, you are essentially a fuzzy ball of rage and teeth who's being attacked from all sides by an army. It's up to you to squish the armed forces to pieces, taking advantage of their exploding equipment to bounce around the screen and reach ever-greater heights of terminal mischief.

IAPs explained
There are two things in this game you can use real cash to purchase: coins and elixirs. Coins let you upgrade; elixirs are basically continues.

A pack of 50,000 coins will set you back 69p / 99c, while the most expensive pack nets you 2 million and costs £13.99 / $19.99. Five elixirs go for 69p / 99c, while 1500 will cost £27.99 / $39.99.

It's a shame the IAPs are so bland, but you're going to have to fork out if you want to keep having fun. The 69p / 99c bundles aren't too expensive, though.
By tapping on the right of the screen, you move right. By tapping on the left of the screen, you go left. If you prefer, you can switch to tilt controls, but the tapping mechanism works perfectly well.

You're on the floor to start with, but stomp on a tank and you're flung into the air. Once there, you can smash a helicopter to propel you higher, where fighter planes, stealth bombers, and satellites await your furry justice. You can pick up coins and bonuses during your travels, too, and take up the three increasingly tough challenges on each level.

These challenges range from smashing up a set number of different vehicles to collecting a bunch of coins. The in-game combo system provides you with an added incentive to smash quickly. And while the destruction is brief, it's frantic enough to make you want more.

After a while, though, you'll get stuck and need to spend some of your coins to toughen up. Unfortunately, the money you accrue in the normal course of events is never enough, so you'll have to splash out some real-life cash or grind away miserably for a while to get back up to speed.

Monstrous behaviour

That's a genuine shame, because there's real promise here for an unfettered and ridiculous smash-and-grab game. As it stands, mind, the Madmonster experience is blighted by a monetisation system that doesn't jibe with the gameplay.

Put simply, you shouldn't be compelled to spend cash to keep the playing field level. Instead, you should just be gently encouraged to fork out (if you so wish) to tip the scales in your fuzzball-with-fangs' favour.

As it is, you only get to experience fun in fits and starts, which exposes the simple play underneath. This monster might be mad, then, but it's for all the wrong reasons.
 
Madmonster
Reviewer photo
Harry Slater | 25 April 2013
An occasionally engaging smash-'em-up, Madmonster loses its way when it's time to pay
 
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