• arrow
    LOG IN 
    • Log in using an option below.
         
      Forgot password?
      Login with Facebook
      Sign in with Twitter

  • REGISTER
New to Pocket Gamer? Start here!
ABOUT US
Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
BEST GAMES
Best games on iPhone Best games on iPad Best games on Android
FREE STUFF
Best free games on iPhone Best free games on iPad Best free games on Android Competitions
GAME SALES
iPhone game sales iPad game sales Android game sales
UPDATED GAMES
Latest iPhone game updates Latest iPad game updates Latest Android game updates
NEW RELEASES
New iPhone games New iPad games New Android games
MORE PG SITES
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
MORE SM SITES
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
iPad  header logo

Ku: Shroud of the Morrigan

For: iPad

What lies beneath

Product: Ku: Shroud of the Morrigan | Publisher: bitSmith Games | Format: iPad | Genre: Action, RPG | Players: 1 | Version: Europe
 
Ku: Shroud of the Morrigan iPad, thumbnail 1
What, you may ask, is the Shroud of Morrigan? We're still not sure. Irish developer bitSmith Games claims its action-RPG combines celtic mythology with a steampunk aesthetic, but really it's just an inscrutable exercise in the bizarre.

Don't take that as a criticism, though. The story of Ku's quest to retrieve a magical ring - the source of power to a quaint village adrift on an island in the clouds - may be a baffling wisp of a thing, but its strangeness is part of its charm.

Strange days

Certainly, Ku: Shroud of Morrigan scores big on atmosphere, proving surreal at times and downright unsettling at others as young Ku explores sprawling caverns alive with flora and fauna, both bloodthirsty and benign.

Adding to the game's uniqueness is a stiffly animated, paper cut-out-style aesthetic, and woozy, minimalist musical score that brings to mind the early glories of children's TV when Noggin the Nog and its ilk terrified as much as they entertained.

Lifting the veil

It's an odd game, then, with its curious creatures and off-kilter characters, but beneath the surface, Ku: Shroud of the Morrigan is a fairly traditional adventure game. Exploration is limited to solving basic environmental puzzles and navigating barren maps, while combat - such as it is - merely requires fevered tapping and the occasional somersault to bring beasts to task.

Certainly, in basic terms, it's a mere slip of a game, lasting only a handful of hours before its simplistic wandering draws to a close.

Trials and tribulations

There are other issues, too - almost all revolving around awkward, sometimes unresponsive touch controls. The tap-to-move setup, for instance, struggles against poor pathfinding that frequently causes Ku to become entangled in scenery, while key puzzle items and characters fail to respond at critical moments.

Elsewhere, fighting is devoid of strategy and sprawling stages are in dire need of signposting.

But despite these frustrations, there's something hypnotic about Ku: Shroud of Morrigan - its strange, claustrophobic ambience making for a distinct, idiosyncratic game. It might be brief, insubstantial, and occasionally broken, but Ku's journey is a fascinating one all the same.
 
Ku: Shroud of the Morrigan
Reviewer photo
Matt Wales | 17 January 2013
A lightweight action-RPG that makes up for its design and technical shortcomings with a weird, woozy, and strangely captivating style
 
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter
Show: Latest | Oldest
Joined:
Jan 2013
Post count:
1
@PaddyBass | 11:17 - 17 January 2013
Great little review. I absolutely love this game but yeah, there are some technical issues although from talking to the team they've assured me that they are currently working to support the game post release and work out the kinks on the technical side of things! :)
Joined:
Dec 2012
Post count:
2
Paul Conway | 11:15 - 17 January 2013
Hey, one of the devs here. We're working hard at addressing some of the technical issues mentioned, such as getting stuck in objects and more responsive controls. Check out our twitter feed for patch info - @bitSmithGames

Cheers for the review!
 
POPULAR REVIEWS
LATEST COMMENTS
LATEST NEWS
LATEST VIDEOS VIDEO REVIEWS