• arrow
    LOG IN 
    • Log in using an option below.
      Forgot password?
      Login with Facebook
      Sign in with Twitter

New to Pocket Gamer? Start here!
Contact Us Who Are We? Hall Of Fame Advertising With PG Games Archive
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects 2014
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
Competitions Free iOS Games iOS Price Drops
Pocket Gamer on NewsNow
UK Mobile Pages Directory
Skinflint Price Comparison
iPad  header logo


For: iPad   Also on: iPhone

Worth infestor-gating

Product: Infestor | Developer: Ravenous Games | Publisher: Ravenous Games | Format: iPad | Genre: Platform | Players: 1 | Version: Europe
Infestor iPad, thumbnail 1
Ravenous Games has built a reputation for creating tough-as-old-boots retro platformers and then cutting them up into bite-sized chunks. At first glance, you'd be forgiven for assuming that Infestor is a sign of the developer resting on its laurels.

The game's visual style is borrowed from League of Evil 2, and it features similarly difficult platforming sections as well. The big difference, however, is that this time round you're playing as a puddle of mind-controlling goo.

Goo explore

It starts with some preamble about biological weapons, then drops you into the fray. Moving your mind parasite around is simple, with arrows on the bottom-left of the screen moving you left and right, and two buttons on the right - one for jumping and one for taking control of nearby humans.

There are different types of humans for you to latch on to, each with its own skills. Scientists can jump high, jetpack wearers can double-jump, generals can open locked doors, and soldiers wield heavy weaponry.

Each level is essentially a simple puzzle. You need to work out where the humans are and what you need to do with them in order to facilitate your escape. Grab one to push a block out of the way, then blow him up so you can leap across a gap, then creep up on a guard, use him to shoot an annoying robot, and slip out through a grate in the floor.

Most of the time the gameplay is fast and fun, and the squelchy explosion that accompanies each leap away from an infested human is always worthy of a grin. Occasionally, though, there are frustrations, with humans getting stuck against the scenery, or the controls failing you right at the end of a level.

Infestor profile

Luckily, these niggles are few and far between, and when they do crop up the miniature nature of the levels means it's never too much of a hassle to tap the 'restart' button and head back to the beginning again.

There are 60 levels to work your way through, and while that might sound like a lot you'll have polished them all off within a day or two.

Still, Infestor is an enjoyable platformer with a clever twist. There are a few areas where it lacks polish, and for some reason it keeps flashing up achievements even when you already have them, but it shows that Ravenous Games is much more than a one trick pony.
Reviewer photo
Harry Slater | 21 January 2013
There's a lot to like about Infestor, and despite a few niggles it offers an engaging, novel platform experience
Have Your Say
Post a comment - Please log in to leave a comment
Pocket Gamer Biz     PG Login
Login with Facebook Sign in with Twitter
Show: Latest | Oldest
Apr 2011
Post count:
NotSpam | 10:51 - 29 January 2013
Agree, worth a shot. These guys games are dependable. But LoE 1 is still their best/one of the best on iOS - frenetic platforming fun. Also rate mikey shorts..
Dec 2012
Post count:
Eriatarka | 19:44 - 21 January 2013
Its a fun game but much much easier than the League of Evil's. Most of the levels can be finished without dying, and a play through of the whole game will only take 2-3 hours.
Nov 2011
Post count:
mr_bez | 09:48 - 21 January 2013
I don't have a problem with a few teething problems in games occasionally, but that achievement bug was present in Random Heroes as well. Seems odd that they're having the same old bugs with a new game, especially if they're using the same engine.