• arrow
    LOG IN 
    • Log in using an option below.
      Forgot password?
      Login with Facebook
      Sign in with Twitter

Shop Contact Us Submit Videos Who Are We? Hall Of Fame Advertising With PG Games Archive
Best games on iPhone Best games on iPad Best games on Apple Watch Best games on Android
Best free games on iPhone Best free games on iPad Best free games on Apple Watch Best free games on Android Competitions
iPhone game sales iPad game sales Apple Watch game sales Android game sales
Latest iPhone game updates Latest iPad game updates Latest Apple Watch game updates Latest Android game updates
New iPhone games New iPad games New Apple Watch games New Android games
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects
AppSpy 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
Pocket Gamer on NewsNow
UK Mobile Pages Directory
Skinflint Price Comparison
iPad  header logo

Indie Pixel

For: iPad   Also on: iPhone

Still curious?

Product: Indie Pixel | Format: iPad | Genre: Arcade, Multiplayer, Puzzle | Players: 1 | Networking: wireless (adhoc) | Version: Europe
Indie Pixel iPad, thumbnail 1
Just because a game is simple, that doesn't mean it's casual. Indie Pixel is a game about making shapes that you control with a single finger. It never gets more complex than moving a square across a tightly spaced grid.

And yet this miniature take on the MMO is a tough nut to crack. It explains little, leaving you to work out the vagaries of your task through trial and error, and shedding light only in small bursts.

It's fun and infuriating in equal measure, but it doesn't quite have enough gameplay to keep you engaged for more than a couple of hours.

Pixel perfect

You're one square on a grid, and you move around by swiping. There are other squares too, all of them moving around, all of them customised with some of the ridiculous, Lego-style accoutrements the game allows you to add, and all of them controlled by other players.

IAPs explained
You can buy a pack of 5 power-ups and a random customisation option for 69p/99c. Or a pack of 5 dresses, and one power for the same price.
At the bottom of the screen a shape is displayed. It's made up of a series of squares and it's up to you and the other players to make that shape. There's a time limit, and if you miss out then you don't score any points, or clear any of the board underneath you.

Two other squares are superimposed over the grid. The larger one gives a 2x multiplier to your score, the smaller one a 3x. Create the right shape within their confines and you'll see your points tally racing up.

The only connection you have with other players is a wink system that makes your square pulsate. It's interesting to see how different players explore the simple mechanics, some aiming for a higher score, others trying to uncover chunks of the pattern that lies under the game's grid.

Indie-pendent thought

You earn bonuses as you play that can boost and buff your score and change the way the game plays. Again, learning what these do is very much a case of trial-and-error, and you'll find yourself wasting a few as you work out what they're for.

Indie Pixel is a tough game to give a score to. It's a social experiment in a similar vein to Curiosity, albeit with a closer focus on interaction rather than tapping, and it's unlike anything else you'll have participated in on the App Store.

Some will find its lack of hand-holding overwhelming, but if you can get past that there's an interesting marriage of gameplay and interaction here that will keep you engaged for a good couple of hours.
Indie Pixel
Reviewer photo
Harry Slater | 29 August 2013
An intriguing experiment in play and social interaction, Indie Pixel might get a little repetitive, but it's an interesting game all the same
Have Your Say