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iPad  header logo

Hell Yeah! Pocket Inferno

For: iPad   Also on: Android, iPhone

Hell meh

Product: Hell Yeah! Pocket Inferno | Developer: Pohlm Studio | Publisher: Sega | Format: iPad | Genre: Action, Platform, Shooter | Players: 1 | Version: Europe
 
Hell Yeah! Pocket Inferno iPad, thumbnail 1
There's a trend at the moment for turning already established IPs into endless-runners of one sort or another. Some, like Rayman Jungle Run, work exceptionally. Others, like Die Hard, are less successful.

Hell Yeah! Pocket Inferno sits much closer to the second of those camps. It takes Rayman's level structure and lush looks, but fails to polish the final product to a high enough sheen, leaving you with an occasionally entertaining diversion that's too often spoilt by poor design and strange decisions.

Rabbit stew

The game casts you as a hellbound rabbit intent on revenge. You have a jet-powered motorcycle and a large calibre pistol to aid you in your quest for blood. Pushing on the left of the screen engages your bike's hover engines, and tapping on the right blasts out a bullet.

IAPs explained
The main thrust of Hell Yeah! Pocket Inferno's IAPs is the in game currency. These range in price from 69p for 5000 to £5.99 for 100,000.

These can be spent on new costumes, which are only cosmetic, and gun upgrades, which are necessary if you want to complete all the challenges and kill all the bosses.

You can also splash out on unlocking all the levels in the game for £2.99, or all the levels on the world you're currently playing for £1.99. There's even a 69p IAP for unlocking all the monster biographies in the game, if that's your cup of tea.
You're always moving forwards, so it's up to you to weave through the simple mazes the game presents you with, shooting demons, grabbing floating coins, and completing the three challenges each level sets you.

Each level is a simple case of getting from A to B. If anything sharp or explosive touches you you'll die, and have to go back to the start, but the levels are small enough that that's never really a concern.

Completing all the challenges is another matter. Some are simple enough, like collecting a set number of coins or killing a set number of monsters. Others are a little trickier, and you'll need multiple play-throughs with different weapons to get them all.

Seventh circle

The different weapons are bought with the coins you pick up. They don't come cheap, though, and after the first couple of upgrades you need to either backtrack or spend some real-life cash if you want to make progress.

In all honesty, though, it's likely that by that time you'll have had enough of the game's somewhat limited charm. It's a frustrating affair, and while dying is expected in this sort of game, many of your untimely demises seem unfair and unjust here.

There's nothing original about Hell Yeah! Pocket Inferno, either - a fact compounded by a series of boss battles against different characters who all repeat the same attack patterns.

Throw in a strange aura of incompleteness and you're left with a game that's average at best. Fans of the series might get more out of it than the rest of the world, but even they're going to find a surprisingly flat experience.
 
Hell Yeah! Pocket Inferno
Reviewer photo
Harry Slater | 21 February 2013
A poor relation of its bombastic console kin, Hell Yeah! Pocket Inferno is worthy of a minute or two of attention, but nothing more
 
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