• arrow
    LOG IN 
    • Log in using an option below.
         
      Forgot password?
      Login with Facebook
      Sign in with Twitter

  • REGISTER
ABOUT US
Shop Contact Us Submit Videos Who Are We? Hall Of Fame Advertising With PG Games Archive
BEST GAMES
Best games on iPhone Best games on iPad Best games on Apple Watch Best games on Android
FREE STUFF
Best free games on iPhone Best free games on iPad Best free games on Apple Watch Best free games on Android Competitions
GAME SALES
iPhone game sales iPad game sales Apple Watch game sales Android game sales
UPDATED GAMES
Latest iPhone game updates Latest iPad game updates Latest Apple Watch game updates Latest Android game updates
NEW RELEASES
New iPhone games New iPad games New Apple Watch games New Android games
MORE PG SITES
PG.biz PG FRANCE PG GERMANY PG Game Guides PG GameHubs PG Connects
MORE SM SITES
AppSpy Free App Alliance 148 Apps Android Rundown iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine Best App Ever Awards
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
Skinflint Price Comparison
iPad  header logo

Fahrenheit: Indigo Prophecy Remastered


For: iPad   Also on: Android, iPhone

Blowing hot and cold

Product: Fahrenheit | Publisher: Aspyr | Format: iPad | Players: 1 | Version: Europe
 
Fahrenheit iPad, thumbnail 1
There's no doubt that Aspyr has done a good job of remastering Quantic Dream's sophomore adventure game Fahrenheit for smartphones.

The models and textures look far sharper than their old PS2 counterparts, the controls work nicely on the touchscreen, and handy extras like iCloud saving and MFi controller support are welcome.

But you have to ask yourself, was it worth the hassle? Sure, Fahrenheit was ambitious and innovative at the time, but it was also deeply flawed. Do gamers in 2015 even want to go back to it?

The Day The Snow Turned To Rain

I'm going to say no. This is a muddled story, full of clumsy plotting, awkward pacing, and groan-worthy dialogue. The sort of cruddy crime-thriller b-movie that would be found in Poundland and still wouldn't be worth the asking price.

At the beginning, the game shows promise. We open with Lucas Kane stabbing a guy in the grungy bathroom of a New York diner that's trapped in a blizzard. You now have to figure out how to hide the body and leave the diner.

It's atmospheric and cinematic. A tense scene, and a bold opening. And Angelo Badalamenti's sweeping score sets us up for something special.

And then we change to a new character and realise that we'll play as both the criminal and the crimestoppers in the murder case, which lends itself to a fascinating dynamic where you're trying to cover your tracks in one chapter, and then uncover them in the next.

Director's cut

But a few hours in it starts to go all bonkers. You're attacked by giant green bugs, and you have to fight your fridge. There are Matrix-like acrobatics, and showdowns with Mayan gods, and, the internet is a person I guess?

And if you can stomach the sharp turn into disastrous paranormal nonsense, can you put up with the uncomfortable racial stereotypes, the unnecessary nudity, and the dumb-as-dirt dialogue?

As a game, Fahrenheit is similar to The Walking Dead. You wander around limited environments, and choose what to do and who to talk to in order to advance the story.

You even have a short time to choose your dialogue responses, and you have to play little reaction tests during the action scenes. It almost feels like a prototype for Telltale's games.

The gameplay is never particularly interesting, and it often feels quite tedious.

Dead cold

Scenes like a stealth section at a military base, a bit where you have to control a character's breathing, and an incredibly long fight scene against some giant bugs all outstay their welcome and overwhelm you with boredom.

The game also promises that every action has consequences, and all that, but it has only the faintest semblance of branching paths. Many lead to dead ends and the only thing your choices really effect is which of the three endings you see.

Put simply, Fahrenheit is not a good game. Maybe it felt like one in 2005 when this was all novel and revolutionary, but today it just feels camp, cumbersome, and embarrassing.

If you (think) you have fond memories for the game and feel like revisiting it, Aspyr has done a commendable job of remastering it for a modern age. But otherwise, I'd recommend you steer clear.
 
Fahrenheit: Indigo Prophecy Remastered
Reviewer photo
Mark Brown | 29 January 2015
Fahrenheit was ambitious and innovative in 2005, but ten years later it's just clunky and tedious
 
Rate this game >> Average reader score: 
Have Your Say
POPULAR REVIEWS RECENT COMMENTS LATEST NEWS
LATEST VIDEOS
VIDEO REVIEWS