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Gamescom 2016 - A deeper look at Square Enix's Deus Ex GO

Deus Ex-pertly done

Gamescom 2016 - A deeper look at Square Enix's Deus Ex GO
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| Deus Ex GO

After meeting with Deus Ex GO's developer at Gamescom it's not hard to see why the game is another absolute must-buy for the respectable mobile gamer.

Having bagged Pocket Gamer's Gold Award in our review last week, Deus Ex GO shows off plenty of admirable features to sink our teeth into. First and foremost, all of Square Enix's titles are entirely different than their base however the games’ core values are translated to mobile.

In Deus Ex GO's case it has the design and look of a Deus Ex game, but focusses on outsmarting your enemy more than just taking them down. In fact, some enemies are un-killable so you have to lure them away from their posts rather than stealth-kill them.

Deus Ex GO's biggest feature is its hacking, and you can tell it's been meticulously thought through, designed, and tested. Hacking brings up an augmented view of the level that lets you alter unpassable paths or turn enemy turrets into allied turrets, all without crossing the lines – it's trickier than it looks, but not impossible. There's also talk of a level editor on the wind sometime in the near future.

By far the nicest feature of the lot is the continued support for those who've completed the game (a feat that takes at least a couple of days). New levels are brought to the Life Page Monday to Friday so Deus Ex GO can keep on giving.

Emily Sowden
Emily Sowden
Emily is Pocket Gamer's News Editor and writes about all kinds of game-related things. She needs coffee to function and begrudgingly loves her Switch more than she lets on.