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Feral Interactive reveal more details on how Company of Heroes for iPad will control

Some touchscreen-focused intel

Feral Interactive reveal more details on how Company of Heroes for iPad will control

Since the announcement of Feral Interactive's upcoming iPad port of Company of Heroes, they've been periodically releasing more details on how the game will handle on iPad. The most recent discusses how players will interact with the tactical map but we'll go through all of them so everyone's up-to-date.

In a recent Tweet, Feral Interactive revealed that you'll be able to access additional details through the tactical map. You'll be easily able to see information about munitions, fuel and manpower. Furthermore, a simple tap on any unit will let you know their current health, type and squad numbers.

 

They've also revealed a Command Wheel that you'll be able to make use of alongside the standard button UI. You'll access the wheel simply by tapping and holding any given unit, this will then open it up and give you a circular list of the actions that the unit can perform. There will be a slight slowdown in the gameplay whilst you're perusing the wheel to give you a few extra seconds to plan your next move.

Finally, they've also provided details on how squad management will work. This one isn't too surprising really, it's mostly how you'd expect to control troops on a touchscreen. You'll be able to drag and drop units into groups and engagements by using the icons that appear on the side of the screen.

 

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You'll also be able to use this same system to highlight groups that fit one or more criteria. This could be any vehicle or any unit that's currently engaged in combat, which could be useful for a hasty retreat or to quickly redirect your fire elsewhere.

Company of Heroes is still set to release for iPad this year according to Feral Interactive, though they've yet to give a more specific release date. We'll be sure to update you as soon as we know more.

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Stephen Gregson-Wood
Stephen Gregson-Wood
Stephen brings both a love of games and a very formal-sounding journalism qualification to the Pocket Gamer team.