Walkthroughs

Broken Age - Act 2 walkthrough and puzzle guide (Vella's story)

Cereal! Star Charts! Teleporters! Boots!

Broken Age - Act 2 walkthrough and puzzle guide (Vella's story)
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The second act of Broken Age is here, and boy it's tough. While the first episode was a little too easy, this final half is perhaps a bit too difficult.

There are puzzles that require good timing, good memory, and leaps of logic that no normal human being should be required to make. Plus, you'll need knowledge from Shay's story to solve puzzles in Vella's.

With all that in mind, we've put together a walkthrough to the game. This focuses on Vella's story - if you need help with Shay's quest, click here.

Broken Age

When you stand up, Shay's talking knife will fall and try to stab you. Talk to it until you get the dialogue option "You're coming with me", to add the knife to your inventory.

Exit to the room on your right.

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Wait around in this room until the rift in the wall is largely fixed. Then grab the helmet from the wall to add it to your inventory and let the wall fix itself completley.

Use your knife on the pipe on the right to cut a small piece of pipe.

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Look at the right pressure vent, and use your short pipe on one of the tubes. When Vella says "which one?" tap the bottom tube, then use your finger to drag the other end of your pipe to the middle tube.

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This will make a hexagon jut out of the wall. Now, you can climb the pipe and use your knife to get a long pipe.

Use it to connect the middle tube on the left vent with the top tube on the right to finish this section.

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When Vella has spun around to look at the grabby arm, use the space helmet with it to get the arm. Then, when she's looking at the boot at the right - AND the giant mechanical thumb is out of the way - use the grabby hand on the boot.

Finally, when Vella has spun around to look at the palm of the hand, use the boot-grabby-hand on the palm to latch on. Then tap on the doorway at the bottom to fire yourself through it.

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Go through the ship. Move the debris out of the way in the hallway, and go through the yellow door in the main ship room. Talk to Shay's mom through the window and then go into Shay's bedroom and through the hatch like in Act 1.

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Talk to Marek until you can say "Can you open any of the locked doors on the ship?" This will let you go through to the door on your left. Inside, crawl through the gap.

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This room has lots of trivia about Shay that you will need to convince his mom that you are Shay. All about the different shoes that Shay wore at different ages in his life. Store it in your brain, you'll need it later.

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Go through the teleporter to get back to the Nexus, and make Vella's head bigger (and her voice deeper). Then walk to the first corridor from this chapter and enter the teleporter there. You'll pop out in the teleporter room with an even bigger head (and even deeper voice).

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This step may require knowledge gained in Shay's story

Now talk to Shay's Mom through the control room door. Say you're Shay. For the first question answer "Mr Huggy", for the second say "Please, can we not do this", and for the third say, "Purple, Size 4, Polka-dot".

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With the questions answered, you'll be inside the control room with mom, but locked in with her. First, grab the talking fork from the counter. And then use the computer at the top of the screen to get CCTV access to the ship.

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View Shay's bedroom, and use the grabby hand button to lift the rock off fake Shay's body.

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Go all the way right, unlocking every door in your path, until you get to the corridor with the Hexigal. Your job is to lure her all the way to the control room by causing sparks and light outs, by tapping on the lighting bolts.

Whenever she gets to the far left of a room, go to the next screen to lure her further. Unforutnately, she'll get sucked out to space before she gets to the control room.

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Go into the kitchen. Oh hey! It's Hexigal. Press the button under the screen until it says "Taco Pill Tuesday". Now press the grabby hand icon. Hexigal will go outside, so press the last lightning bolt to get her to fix the broken door control.

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Let's start with building a bomb. Go to the main room and through the blue door. Go through the door with ice cream on it (you did unlock it from the CCTV computer, right)?

Put Vella's slippers on by dragging them to her body. Then walk up the ice cream mountain and use the helmet on the ice cream to get a bowlful. Sweet!

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Go back to the teleporter room and take the newly awakened yellow door to the Fusion Orb room. Inside, go to the floating orb and use your bowl of icecream on it to keep it cool.

You now have a bomb. Let's get rid of it.

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Go through the blue door and use the debris you moved earlier. It's now back, covering the hallway, but crucially you're on the other side this time. Now go back to the control room and don the CCTV computer.

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Look at the kitchen. Press the button under the screen until the screen says "Good morning" and then press the grabby hand but then press pause before the box goes back up. Exit the CCTV and walk into the kitchen.

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Grab the fake Shay. We'll need it later.

Hit the box of cereal to make it fall on the floor. A clean up robot will sweep it up and run off. Follow it outside and into the central room. Then go into the green door and the far-right teleporter.

You'll appear next to the trash chute just as the robot is about to clean up. Tap on it to get the ceral and keep the chute open. Now use your icecream-cooled orb on the chute to drop your orb.

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Okay! Now let's get out of here. Go back through the teleporter, and then through the red teleporter to get to the junk room. Crawl through the hole to get to Marek's bedroom.

Fiddle with the panel next to the door to open the window and talk to the Maidens until you can say "I've got some cereal here. Do you want it?".

After your conversation, sprinkle the cereal on the ground and then tap on the hook to get it.

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Fiddle with the exposed wires on the panel, to make Marek come through the door. Vella will automatically exit to the junk room.

Use the teleporter to get to the nexus and then make your way to Shay's room. Go through the vent to get to Marek's control center. Press the green button on the computer to lock him in his bedroom.

Take the star chart on the left. Now go back up the chute.

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Go to the ice cream room and use the blow-up Shay on the whipped cream spouter.

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Go into the train room (which is next to the trash chute). Show the blow-up Shay to the train conductor. Then get on. At the end of the ride say "Yeah, let's do the wave".

You'll get some yarn for your trouble. Use the yarn on the fork.

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This step may require knowledge gained in Shay's story

Go back to the main hall and into the red door to find The Space Weaver. Jab the fork into the weaver's head to get a new carpet to weave. Pass the star chart to the Weaver and then quickly shoot down the ladder and use your hook on the pattern.

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This is the pattern we're going to make, so copy the stitches we have made. The pattern is based on the song that Alex plays for Shay in his storyline. (Mid, Mid, High, Low, Mid notes).

Yeah, seriously.

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Go chat to mom and you'll have done everything you can in Vella's storyline. It's all on Shay now!

Mark Brown
Mark Brown
Mark Brown is editor at large of Pocket Gamer