Blitz Brigade: Rival Tactics - a guide to every military asset
A ballroom blitz
Have you been playing the Clash Royale-esque, Blitz Brigade: Rival Tactics?
Then you're going to need to know about each military asset and what they can do - giving you the advantage over your opponent.
Below you'll find out everything you need to know about each asset, from its energy cost to its base stats (at level one), and the developer's description.
Rifle Grunts Rarity: Regular / Type: Unit | |
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Energy: 2 | |
Health: 52 | |
Damage: 24 | |
DPS: 18 | |
Attack Speed: 1.3s | |
Movement: 2.7 tiles/s | |
Range: 5.0 | |
Target: Air & Ground | |
Deploy Time: 1s | |
Unit Number: 3 | |
"Boot camp newbs armed with assault rifles. Strength in numbers, boys!". |
Grunts Rarity: Regular / Type: Unit | |
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Energy: 2 | |
Health: 80 | |
Damage: 50 | |
DPS: 45 | |
Attack Speed: 1.1s | |
Movement: 2.7 tiles/s | |
Range: Melee | |
Target: Ground | |
Deploy Time: 1s | |
Unit Number: 3 | |
"Battle-hungry rookies straight out of the academy. Have only completed CQC training". |
Pyrohem Rarity: Regular / Type: Unit | |
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Energy: 3 | |
Health: 147 | |
DPS: 65 | |
Area Effect: 123 | |
Attack Speed: 1.9s | |
Movement: 1.3 Tiles/s | |
Range: 4.5 | |
Targets: Ground | |
Deploy Time: 1s | |
"Fires explosive napalm goblets at enemies. Has never been called cool in his life". |
Slasher Satoru Rarity: Special / Type: Unit | |
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Energy: 4 | |
Health: 880 | |
DPS: 80 | |
Area Effect: 120 | |
Attack Speed: 1.5s | |
Movement: 1.3 tiles/s | |
Range: Melee | |
Targets: Ground | |
Deploy Time: 1s | |
"Decades of martial arts training have culminated into one simple strategy: Spin to win". |
Fabulous Fabio Rarity: Special / Type: Unit | |
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Energy: 4 | |
Health: 340 | |
Damage: 100 | |
Attack Speed: 1.2s | |
DPS: 91 | |
Movement Speed : 1.3 tiles/s | |
Range: 6.0 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
"The world's most eligible bachelor returns to the field, with his trusty rifle and signature stare". |
Hawk Strike Rarity: Regular / Type: Tactical Support | |
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Energy: 3 | |
Damage: 115 | |
DMG To Turrets: 46 | |
Radius: 4.0 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
"An air drone that will take care of all small enemy threats. Just make the call". |
Whistler Rarity: Special / Type: Tactical Support | |
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Energy: 4 | |
Damage: 325 | |
Damage to Turrets: 130 | |
Targets: Air & Ground | |
Radius: 2.5 | |
Deploy Time: 1s | |
"Makes a telltale sound when it's dropping. Also makes a telltale sound when it explodes". |
Siegemaster XL Rarity: Special / Type: Unit | |
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Energy: 5 | |
Health: 1900 | |
Damage: 120 | |
DPS: 70 | |
Attack Speed: 1.2s | |
Movement: 1.0 tiles/s | |
Range: Melee | |
Target: Buildings | |
Deploy Time: 1s | |
"Goes through buildings like a hot knife through butter. Cannot attack anything else". |
Engineer Rarity: Elite / Type: Unit | |
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Energy: 5 | |
Health: 500 | |
DPS: 70 | |
Area Effect: 49 | |
Attack Speed: 0.7s | |
Movement: 1.3 tiles/s | |
Range: 5.0 | |
Target: Air & Ground | |
Deploy Time: 1s | |
Deployed Troop Level: 6 | |
Rainforce Speed: 7.5s | |
"Never do for yourself what a couple of crawlers can do for you. -- Famous engineering proverb". |
Buzzards Rarity: Regular / Type: Unit | |
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Energy: 3 | |
Health: 90 | |
Damage: 40 | |
DPS: 40 | |
Movement: 2.0 tiles/s | |
Range: 2.0 | |
Target: Air & Ground | |
Deploy Time: 1s | |
Unit Number: 3 | |
"Cheap-to-build drones armed with tiny guns. Ordered in bulk and deployed willy-nilly". |
Crawler Bots Rarity: Regular / Type: Unit | |
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Energy: 1 | |
Health: 32 | |
Damage: 32 | |
DPS: 32 | |
Attack Speed: 1s | |
Movement: 2.0 tiles/s | |
Range: Melee | |
Target: Ground | |
Deploy Time: 1s | |
Unit Number: 3 | |
"Bomb-disposal drones equipped with a pokey stick. Very annoying when napping". |
Crawler Swarm Rarity: Elite / Type: Unit | |
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Energy: 3 | |
Health: 51 | |
Damage: 51 | |
DPS: 51 | |
Attack Speed: 1s | |
Movement: 2.0 tiles/s | |
Range: Melee | |
Target: Ground | |
Deploy Time: 1s | |
Unit Number: 16 | |
Deployed Troop Level: 6 | |
“A truckload of Crawlers thrown in the field and programmed to harass anyone in their path“. |
Breacher Buggy Rarity: Elite / Type: Unit | |
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Energy: 5 | |
Health: 1110 | |
Damage: 245 | |
DPS: 163 | |
Attack Speed: 1.5s | |
Movement: 1.3 tiles/s | |
Range: Melee | |
Target: Ground | |
Deploy Time: 1s | |
"Duncan McCracken's Breacher Buggy is legendary. His moustache is also legendary. The buggy itself is equipped with a "Rush" accelerator". |
Commandettes Rarity: Regular / Type: Unit | |
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Energy: 3 | |
Health: 125 | |
Damage: 41 | |
DPS: 34 | |
Attack Speed: 1.2s | |
Movement: 1.3 tiles/s | |
Range: 5.0 | |
Target: Air & Ground | |
Deploy Time: 1s | |
Unit Number: 2 | |
"If you ever thought war is a man's game, please allow these ladies to change your mind". |
Apostle Rarity: Regular / Type: Unit | |
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Energy: 3 | |
Health: 660 | |
Damage: 75 | |
DPS: 68 | |
Attack Speed: 1.1s | |
Movement: 1.3 tiles/s | |
Range: Melee | |
Target: Ground | |
Deploy Time: 1s | |
"Knife to a gunfight? check! Violent flashbacks? Check!". |
Buzzard Squadron Rarity: Regular / Type: Unit | |
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Energy: 5 | |
Health: 90 | |
Damage: 40 | |
DPS: 40 | |
Attack Speed: 1.0s | |
Movement: 2.0 tiles/s | |
Range: 2.0 | |
Target: Air & Ground | |
Deploy Time: 1s | |
Unit Number: 6 | |
"Buzzards bought from Drones-R-Us by the ton. Enough of them to turn the skies black.". |
Spider Saw Rarity: Special / Type: Unit | |
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Energy: 4 | |
Health: 600 | |
Damage: 325 | |
DPS: 181 | |
Attack Speed: 1.8s | |
Movement: 2.0 tiles/s | |
Range: Melee | |
Targets: Ground | |
Deploy Time: 1s | |
"A small metal body with a big laser-sharp saw. No doubt about it -- it's dangerous". |
Para-grunts Rarity: Elite / Type: Tactical Support | |
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Energy: 3 | |
Radius: 1.5 | |
Target: Ground | |
Deploy Time: 1s | |
Unit Number: 3 | |
Deployed Troop Level: 6 | |
“Is it a bird? Is it a plane?... No, it's the Para-grunts. They have the ability to land behind enemy lines, wrecking havoc or just perishing like regular grunts“. |
Crusher Rarity: Elite / Type: Unit | |
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Energy: 6 | |
Health: 2000 | |
Damage: 130 | |
DPS: 87 | |
Attack Speed: 1.5s | |
Movement: 1.3 tiles/s | |
Range: Melee | |
Target: Ground | |
Deploy Time: 1s | |
Death Blow: 720 | |
"The Crusher crushes everything small enough to be crushed. If the Crusher is crushed, it detonates a self-destruct bomb that crushes the Crusher's crushers". |
Double Banger Rarity: Regular / Type: Building | |
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Energy: 3 | |
Health: 350 | |
Damage: 30 | |
DPS: 75 | |
Attack Speed: 0.8s | |
Range: 5.5 | |
Target: Ground | |
Deploy Time: 1s | |
Lifespan: 30s | |
"Despite its appearance, this cannon fires surprisingly slowly, but it does fire twice. Still packs a mean punch, though". |
Riot Boys Rarity: Regular / Type: Unit | |
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Energy: 5 | |
Health: 300 | |
Damage: 75 | |
DPS: 50 | |
Attack Speed: 1.5s | |
Movement: 1.3 tiles/s | |
Range: Melee | |
Target: Ground | |
Deploy Time: 1s | |
Unit Number: 4 | |
“Heavily armoured crowd suppression crew, eager to get out there and bash some skulls“. |
Crawler Bay Rarity: Special / Type: Building | |
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Energy: 3 | |
Health: 240 | |
Deploy Time: 1s | |
Deployed Troop Level: 3 | |
Reinforce Speed: 3s | |
Lifespan: 40s | |
"A little underground hanger for all the tiny drones. Is it part of a bigger structure? Who knows?” |
Pocket Nuke Rarity: Special / Type: Tactical Support | |
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Energy: 6 | |
Damage: 700 | |
Damage to Turrets: 280 | |
Radius: 2.0 | |
Target: Air & Ground | |
Deploy Time: 1s | |
"All the benefits of a big, bad bomb, in a tiny package. Tiny in comparison, of course". |
DexAmph Rarity: Elite / Type: Tactical Support | |
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Energy: 2 | |
Radius: 5.0 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
Boost: +40% | |
Duration: 8s | |
"When your army feels the invigorating effects of their General's call, they shoot faster and move quicker. Unfortunately, they still perish from the same amount of bullets…” |
Big Bird Rarity: Elite / Type: Unit | |
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Energy: 4 | |
Health: 800 | |
DPS: 56 | |
Area Effect: 50 | |
Attack Speed: 1.8s | |
Movement: 2.0 tiles/s | |
Range: 3.0 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
"The Big Bird is a plane equipped with heat-seeking missiles. It shoots two of them each time... all the time". |
Biker Butch Rarity: Special / Type: Unit | |
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Energy: 4 | |
Health: 800 | |
Damage: 150 | |
DPS: 100 | |
Attack Speed: 1.5s | |
Movement: 2.7 tiles/s | |
Range: Melee | |
Targets: Buildings | |
Deploy Time: 1s | |
"Bryan "Butch" Johnson has two loves in his life -- demolishing enemy buildings and riding his favourite bike. Luckily, he has the opportunity to do both". |
Grunt Truck Rarity: Special / Type: Building | |
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Energy: 4 | |
Health: 700 | |
Deploy Time: 1s | |
Deployed Troop Level: 3 | |
Reinforce Speed: 5s | |
Lifespan: 1 minute | |
"Disguised as a cute, small truck, this vehicle is full of angry rifle grunts. Every few seconds one of them gets out to show their collective anger". |
Pyro Gun Rarity: Special / Type: Building | |
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Energy: 5 | |
Health: 950 | |
DPS: 63 | |
Area Effect: 100 | |
Attack Speed: 1.6s | |
Range: 6.0 | |
Target: Ground | |
Deploy Time: 1s | |
Lifespan: 40s | |
"Sits there, all casual-like, lazily launching small bombs at ground troops in a parabolic arc". |
Riot Testudo Rarity: Special / Type: Building | |
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Energy: 7 | |
Health: 1100 | |
Deploy Time: 1s | |
Deployed Troop Level: 3 | |
Reinforce Speed: 14.5s | |
Reinforce Num.: 2 | |
Lifespan: 1 minute | |
"A cold, hard shell with the soft, warm hearts of a dozen Riot Boys in full gear. Some of them emerge from the shell to express their warm feelings for the enemy". |
Donati-copter Rarity: Elite / Type: Unit | |
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Energy: 5 | |
Health: 1050 | |
Damage: 600 | |
Attack Speed: 3s | |
DPS: 200 | |
Movement Speed: 1.3 tiles/s | |
Range: 1.2 | |
Target: Buildings | |
Range: 1s | |
Death Blow: 205 | |
"The latest destructive invention by Albert Donati, the Donati-copter is the mad creation of a madman who loves to blow structures to tiny bits". |
ION Drop Rarity: Elite / Type: Tactical Support | |
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Energy: 6 | |
Damage: 650 | |
Damage to Turrets: 260 | |
Radius: 3.5 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
"Three precise orbital strikes that target the biggest enemy Assets in the area. If a target survives, it will be stunned". |
Big Ray Rarity: Regular / Type: Tactical Support | |
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Energy: 2 | |
Damage: 80 | |
Damage to Turrets: 32 | |
Radius: 2.5 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
Shock Duration: 0.5s | |
"Ray B. Kovalski: Your friendly neighborhood orbital cannon of death operator". |
Biker Butch Rarity: Regular / Type: Building | |
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Energy: 4 | |
Health: 450 | |
Damage: 65 | |
Attack Speed: 0.8s | |
DPS: 80 | |
Range: 5.5 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
Lifespan: 40s | |
"This smart turret will hide itself underground and only pop up to shoot at nearby enemies". |
Grenadier Rarity: Special / Type: Unit | |
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Energy: 5 | |
Health: 340 | |
Area of Effect: 130 | |
Attack Speed: 1.6s | |
DPS: 81 | |
Movement: 1.3 tiles/s | |
Range: 5.0 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
"A bad-mannered girl equipped with a bad-mannered grenade launcher". |
Microwave Array Rarity: Special / Type: Building | |
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Energy: 5 | |
Health: 800 | |
Damage: 20 | |
Attack Speed: 0.4s | |
DPS: 50 | |
Range: 6.0 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
Lifespan: 40s | |
"An experimental weapon with only three words in its vocabulary: Pain, Wound, Disintegrate". |
EMP Rarity: Elite / Type: Tactical Support | |
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Energy: 4 | |
Radius: 4.0 | |
Deploy Time: 1s | |
Shock Duration: 4s | |
"If you need enemy Assets to stop moving or stop shooting or top functioning – use the EMP. Unfortunately, it works for a limited time in a limited area". |
Spinny Gun Rarity: Elite / Type: Building | |
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Energy: 6 | |
Health: 1000 | |
Damage: 20 | |
Attack Speed: 0.3s | |
DPS: 67 | |
Range: 12.5 | |
Targets: Ground | |
Deploy Time: 4s | |
Lifespan: 40s | |
"High RPM and great range make this smart turret a must-have for all your defence needs". |
Hades D.S Rarity: Regular / Type: Building | |
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Energy: 4 | |
Health: 600 | |
Area of Effect: 108 | |
Attack Speed: 5s | |
DPS: 22 | |
Range: 12.5 | |
Targets: Ground | |
Deploy Time: 4s | |
Lifespan: 30s | |
"What’s better than a high-range rocket launcher targeted at the enemy? That’s right – multiple rocket launchers targeted at the enemy". |
Toxic Mist Rarity: Elite / Type: Tactical Support | |
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Energy: 4 | |
Damage: 42 | |
Radius: 3.5 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
Duration: 10s | |
"Designed by the sinister mind of Aldo Arzt, the Toxic Mist is just a simple deadly gas that damages all enemy units and buildings". |
Assault Breacher Rarity: Elite / Type: Unit | |
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Energy: 4 | |
Health: 700 | |
Armor: 200 | |
Area of Effect: 145 | |
Attack Speed: 1.5s | |
DPS: 97 | |
Movement: 1.3 tiles/s | |
Range: Melee | |
Targets: Ground | |
Deploy Time: 1s | |
"Completely legal factory-issued APC.. All except the “Rush” accelerator. When used, the Assault Breacher hits twice as hard". |
Goon Rarity: Elite / Type: Unit | |
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Energy: 7 | |
Health: 2600 | |
Damage: 510 | |
Attack Speed: 1.8s | |
DPS: 283 | |
Movement: 1.0 tiles/s | |
Range: Melee | |
Targets: Ground | |
Deploy Time: 3s | |
"Combine the savagery of a veteran grunt with a fortified military exo-suit and you will get the mighty Goon". |
Siege Buster Rarity: Regular / Type: Unit | |
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Energy: 6 | |
Health: 1200 | |
Damage: 75 | |
Attack Speed: 1.5s | |
DPS: 50 | |
Movement: 1.0 tiles/s | |
Range: 6.5 | |
Targets: Building | |
Deploy Time: 1s | |
"Seventy tons of Siege Buster’s special brand of diplomacy, aiming straight for those enemy buildings". |
Recall Rarity: Elite / Type: Tactical Support | |
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Energy: 1 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
Regular Asset Level: 7 | |
Special Asset Level: 5 | |
Elite Asset Level: 2 | |
Heroic Asset Level: 1 | |
"Love a unit? Like how a tactical support works? Want to deploy it again? Make a Recall!" |
Electric Aldo Rarity: Heroic / Type: Unit | |
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Energy: 3 | |
Health: 665 | |
Area of Effect: 63 | |
Attack Speed: 1.5s | |
DPS: 42 | |
Movement: 1.3 tiles/s | |
Range: 5.5 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
Electrify Duration: 1.5s | |
Electrify Rate: 35% | |
"Aldo Arzt is here! Keep away from his paddles or your attack and movement speed will suffer". |
Energy Capacitor Rarity: Special / Type: Building | |
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Energy: 5 | |
Health: 580 | |
Deploy Time: 1s | |
Lifespan: 1 minute | |
Energy Production: 9.8s | |
"Invest in Energy. Your Energy advantage is the engine of your Glory". |
Double Driller Rarity: Elite / Type: Unit | |
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Energy: 8 | |
Health: 3200 | |
Damage: 195 | |
Attack Speed: 2.5s | |
DPS: 78 | |
Movement: 1.0 tiles/s | |
Range: Melee | |
Targets: Building | |
Deploy Time: 3s | |
Death Blow: 195 | |
Deployed Troop Level: 1 | |
"Two huge drills redesigned to make huge tunnels in enemy buildings. If damaged enough, the two drills split". |
Team Fabio Rarity: Special / Type: Unit | |
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Energy: 9 | |
Health: 340 | |
Damage: 100 | |
Attack Speed: 1.1s | |
DPS: 91 | |
Movement: 1.3 tiles/s | |
Range: 6.0 | |
Targets: Building | |
Deploy Time: 1s | |
Unit Number: 3 | |
"Unofficial Fabio Fan Club members, sporting masks, rifles and hoods to look like their idol". |
Bazooka Albert Rarity: Special / Type: Unit | |
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Energy: 3 | |
Health: 216 | |
Area of Effect: 140 | |
Attack Speed: 3s | |
DPS: 47 | |
Movement: 1.3 tiles/s | |
Range: 9.5 | |
Targets: Air & Ground | |
Deploy Time: 1s | |
"Albert von Scharffenberger loves to strike fear into his enemies’ hearts with self-modified weapons. His bazooka is no exception". |