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7th Guest: Infection


For: iPad

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  • Jumping sounds like a really bad idea, but if you can grab a lot of enemy pieces because of it then you should consider it seriously.
  • Keep an eye on how many open squares are in your heartland, as there's nothing worse than seeing a once easily held area flip round because of a poor move.
  • Gaps three squares away can only really be considered 'safe' if there's two of them together (so that the other player can counter-attack should the enemy manage to get a piece in one of the spaces).
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