Walkthroughs

World Zombination unit guide - Zombie Side

From the Infector to the Dreadnought

World Zombination unit guide - Zombie Side
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World Zombination

Need to know what every zombie unit does in World Zombination? Look no further. In this guide we'll share tips and base stats for every undead character in the game.

Common

Infector
WZ A doctor in a previous life, the Infector continues to "help" injured Humans by turning them into Drones.
  • Raises fallen Humans as Drones
  • A single Human can be made into multiple Drones
  • Has no attack of his own, so protect him
Deployment Cooldown 35
Base HP 30
Base Attack -
Base Heal -
Special 4 drones spawned

Runner
WZ Runners were once great athletes. They are speedy and powerful, but weak of both body and ego (and mind).
  • Very high damage melee attack and run speed
  • Set him loose on unprotected Humans
  • Low health but can dodge attacks
Deployment Cooldown 20
Base HP 12
Base Attack 12
Base Heal -
Special -

Deliveryman
WZ Deliverymen are insane. They're strapped with volatile explosives and charge through the Horde to the target.
  • Explodes and greatly damages everything nearby
  • The explosion hurts Humans and Zombies alike
  • Don't let him die or attack near your Horde!
Deployment Cooldown 25
Base HP 10
Base Attack 60
Base Heal -
Special -

Spitter
WZ Spitters launch their toxic saliva over distances and somehow they know not to spit it into the wind.
  • Long-range, medium damage unit
  • Destroys Human melee units
  • Use the Horde to protect them
Deployment Cooldown 30
Base HP 10
Base Attack 6
Base Heal -
Special -

Brute
WZ A sunny disposition is offset by the Brute's need for smashing. Use him to sow destruction and soak up damage.
  • High health, medium damage unit
  • A great damage sponge for your front line
  • Ranged units will tear him up
Deployment Cooldown 25
Base HP 100
Base Attack 6
Base Heal -
Special -

Uncommon

Stuntman
WZ Stuntmen stand-in to perform daring wall leaps. Barricades are no match for their acrobatics.
  • Can jump walls to get to hard to reach Humans
  • Medium damage and high speed
  • Low health but can dodge attacks
Deployment Cooldown 25
Base HP 25
Base Attack 8
Base Heal -
Special -

Sprayer
WZ No jaw? No problem! Sprayers are short-range terrors that spew a gloomy mist at all enemies.
  • Short-range area of effect spray
  • Affects multiple Humans at once
  • Short-range makes him vulnerable
Deployment Cooldown 25
Base HP 50
Base Attack 10
Base Heal -
Special -

Puddler
WZ Puddlers put out a pungent puddle of putrid poison that promptly pollutes people.
  • Creates a toxic puddle at range
  • Puddle damages all Humans standing in it
  • The puddle won't work well against moving targets
Deployment Cooldown 40
Base HP 20
Base Attack -
Base Heal -
Special 4 damage per second

Colossus
WZ Easily distracted, the Colossus attacks weakly but his massive body shields the Horde from lots of damage.
  • Very high health, but low damage
  • Soaks up a lot of damage
  • Unable to deal much damage on his own
Deployment Cooldown 40
Base HP 200
Base Attack 4
Base Heal -
Special -

Foreman
WZ Those kids who loved to destroy things more than build them? They grew up, died, and came back as Foremen.
  • Deals massive damage to buildings
  • Use him to quickly dispatch target buildings
  • Weak damage versus Humans
Deployment Cooldown 20
Base HP 60
Base Attack 3
Base Heal -
Special 15 building damage

Rare

Reanimator
WZ Reanimators are even more effective at turning Human remains into new Zombie "life."
  • Raises fallen Humans as Drones
  • A single Human can be made into multiple Drones
  • Has no attack of his own, so protect him
Deployment Cooldown 35
Base HP 36
Base Attack -
Base Heal -
Special 5 drones spawned

Mortician
WZ Retirement is never certain. Morticians can inspire defeated Zombies to perform one more world tour.
  • Brings back "dead" Mutated Zombies to fight again
  • Resurrecting can take time, be sure you have it!
  • Has no attack of his own, so protect him
Deployment Cooldown 45
Base HP 20
Base Attack -
Base Heal 4
Special -

Biohazard
WZ No amount of disease prevention protects Survivors from the Biohazard's slow moving, highly infectious cloud.
  • Has a diseased cloud which damages nearby enemies
  • The cloud affects multiple targets simultaneously
  • Low health; keep him safe in the Horde
Deployment Cooldown 45
Base HP 20
Base Attack 1
Base Heal -
Special -

Sprinter
WZ Sprinters are the kings of the Zombie-jock domain. What they may lack in stamina is made up for with their speed.
  • Very high damage melee attack and run speed
  • Set him loose on unprotected Humans
  • Low health but can dodge attacks
Deployment Cooldown 20
Base HP 15
Base Attack 15
Base Heal -
Special -

Harbinger
WZ No enclave of Survivors is safe. The Harbinger signals explosive doom!
  • Explodes and greatly damages everything nearby
  • The explosion hurts Humans and Zombies alike
  • Don't let him die or attack near your Horde!
Deployment Cooldown 25
Base HP 12
Base Attack 72
Base Heal -
Special -

Defiler
WZ Hypersalivation in life, Defiler in death. Spitting their acidic globs far and wide.
  • Long-range, medium damage unit
  • Destroys Human melee units
  • Use the Horde to protect them
Deployment Cooldown 30
Base HP 12
Base Attack 8
Base Heal -
Special -

Goliath
WZ Butterfly-collector, damage-sponge, fun-loving blueberry. The Goliath is a many-sided beast.
  • High health, medium damage unit
  • A great damage sponge for your front line
  • Ranged units will tear him up
Deployment Cooldown 25
Base HP 120
Base Attack 8
Base Heal -
Special -

Titan
WZ Titans are hoarders. They take any scrap and make it into armor, allowing them to ignore some damage.
  • Armor allows him to ignore low damage units
  • Great front-line against weaker units
  • Low health; beware high damage units!
Deployment Cooldown 30
Base HP 40
Base Attack 4
Base Heal -
Special 6 armor

Epic

Daredevil
WZ The Daredevil risks it all for the glory and effortlessly leaps over blockades and obstacles.
  • Can jump walls to get to hard to reach Humans
  • Medium damage and high speed
  • Low health but can dodge attacks
Deployment Cooldown 25
Base HP 30
Base Attack 10
Base Heal -
Special -

Assassin
WZ Powerful and elusive Assassins remain hidden until striking. Out in the open, they become vulnerable.
  • Cannot be seen until he attacks
  • Very high damage but low health
  • Vulnerable once he attacks
Deployment Cooldown 60
Base HP 20
Base Attack 24
Base Heal -
Special -

Foulmouth
WZ Survivors curse the existence of the Foulmouth's misty, short range toxic event.
  • Short-range area of effect spray
  • Affects multiple Humans at once
  • Short-range makes him vulnerable
Deployment Cooldown 25
Base HP 60
Base Attack 12
Base Heal -
Special -

Cesspool
WZ The Cesspool dispatches Survivors with churning quagmires of toxic venom.
  • Creates a toxic puddle at range
  • Puddle damages all Humans standing in it
  • The puddle won't work well against moving targets
Deployment Cooldown 40
Base HP 24
Base Attack -
Base Heal -
Special 5 damage per second

Behemoth
WZ Emotionally stunted, the Behemoth's giant bloated body can take more blows than other any Zombie.
  • Very high health, but low damage
  • Soaks up a lot of damage
  • Unable to deal much damage on his own
Deployment Cooldown 40
Base HP 240
Base Attack 5
Base Heal -
Special -

Pit Boss
WZ Buildings cower when facing the Pit Bosses. You wouldn't think a building could cower, but there you go.
  • Deals massive damage to buildings
  • Use him to quickly dispatch target buildings
  • Weak damage versus Humans
Deployment Cooldown 20
Base HP 72
Base Attack 4
Base Heal -
Special 18 building damage

Legendary

Undertaker
WZ With an Undertaker in the Horde, there's always an encore for defeated Zombies.
  • Brings back "dead" Mutated Zombies to fight again
  • Resurrecting can take time, be sure you have it!
  • Has no attack of his own, so protect him
Deployment Cooldown 45
Base HP 24
Base Attack -
Base Heal 5
Special -

Patient Zero
WZ Patient Zero may have started the Zombie infection. Patient Zero most definitely hinders groups of Survivors.
  • Has a diseased cloud which damages nearby enemies
  • The cloud affects multiple targets simultaneously
  • Low health; keep him safe in the Horde
Deployment Cooldown 45
Base HP 24
Base Attack 2
Base Heal -
Special -

Shade
WZ Though silent, the Shade's first strike is extremely deadly.
  • Cannot be seen until he attacks
  • Very high damage but low health
  • Vulnerable once he attacks
Deployment Cooldown 60
Base HP 24
Base Attack 29
Base Heal -
Special -

Dreadnought
WZ Dreadnoughts' armor is incredibly strong but their flesh is weak.
  • Armor allows him to ignore low damage units
  • Great front-line against weaker units
  • Low health; beware high damage units!
Deployment Cooldown 30
Base HP 48
Base Attack 5
Base Heal -
Special 8 armor

Hero

Dr. Zombiwitz
WZ With the power of science, the Doctor is in!
  • Powerful melee attacks
  • High health and armor
  • Go forth and destroy!
Deployment Cooldown -
Base HP 200
Base Attack 12
Base Heal -
Special -
Mark Brown
Mark Brown
Mark Brown spent several years slaving away at the Steel Media furnace, finally serving as editor at large of Pocket Gamer before moving on to doing some sort of youtube thing.