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Decapitation with household objects is the name of the game in Zombie Flick

Chucking the kitchen sink at the problem

Decapitation with household objects is the name of the game in Zombie Flick

Such is our malaise it even sounds tired to say that like the undead themselves, our appetite for zombies seems unquenchable, hence the arrival of another zombie game - Full Fat's Zombie Flick onto the App Store.

But don't run away screaming.

Despite its adherence to the shambling canon - in terms of its tongue in cheek Shaun of the Dead zeigest and 1970s setting - Zombie Flick is nicely put together.

Heads means points

In part, taking its gameplay from the crowd of penalty games released during the World Cup - Full Fat had a go with Deadball Specialist - Zombie Flick has you flicking all manner of household objects at the steadily encroaching hordes.

You need to flick accurately to gain top marks with a headshot, while curved and ricocheting multi-hits are also available if your finger can pull off the right lateral motions. Obviously chaining combos provides you with the most points.

As well as points, kills fill up your slow-mo meter, which is useful for pulling off tricky shots or just when things become too frantic. Using it also enables you to repair your barriers, which provide you with defences when the zombies get too close.

All around

This is all important as the zombies attack from four directions, with you having to quickly rotate between views to stay alive. There's a 180 degree quick turn option to help out.

Modes include Last Stand and Survival. There's also a tutorial to get you into the swing of things.

But it's the gory graphics, including the usual array of zombie types - disco, YMCA, cheerleader, American Footballer etc - plus the skill-based gameplay that will have you competing on the leaderboards.

High scores and achievements are supported via OpenFeint.

Zombie Flick is out now, priced $1.99, €1.59 or £1.19. You can see how the game plays in the following video.

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Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.