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Your guide to every game in last week's Very Big Indie Pitch

Indie game overload! All 37 games presented at PGC Helsinki

Your guide to every game in last week's Very Big Indie Pitch
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What a line up! An epic 37 games were presented in the Very Big Indie Pitch at Pocket Gamer Connects Helsinki last week. Think of the Very Big Indie Pitch like a cross between Dragons' Den and speed dating. Indie developers get to show their latest work-in-progress projects off to teams of judges, formed from industry experts, publishers and press.

The top five games that we saw were then displayed to all PGC delegates for a day, who were able to vote on their favourite. The winner and two runners-up were presented with their prizes at a ceremony right at the end of the conference. You can read about them here and here. But all the games who took part are worth following as they continue their development. Read about them all below...

Die Fish by Wave 7 Games
Read more: http://www.wave7games.com/diefish/index.html
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Winner! Control a flock of piranhas across fiendish 2D levels. Do you sacrifice one (or two or three) to complete the puzzles? Knock over pillars, avoid divers, race to the end with as many of your shoal as you can save.

Antidote by Psyon Games
Read more: http://psyongames.com/antidote/
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Second place! An innovative tower defence game where the villains are the illnesses and toxins which invade the human body. Your weapons are powerful antibodies, as you try to save the stem cells.

SkidStorm by Immobile Games
Read more: http://immobilegames.com/games/skidstorm/
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Third place! An old-school top-down racer in the Sprint or Micro Machines mould, slickly implemented and with real-time multiplayer options. Instant fun.

Disco Dave by Amused Sloth
Read more: http://press.amusedsloth.com/sheet.php?p=disco_dave
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Set in a neon nightclub, players in this game compete for high scores by twitching their way around the floor in sync with the music. Cute voxel graphics complete the retro feel.

Gravitoid by Endless Tea Studios
Read more: https://www.facebook.com/GravitoidGame/

Leap from planet to planet using gravity as your guide. A space-based physics puzzle with elements of Angry Birds and miniature golf. There are power-ups to find and new spacesuits to buy, across 30 levels.

Public Toilet Deluxe by Bits Of Beards Ltd
Read more: http://bitsofbeards.co.uk/press/
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Inspired by the likes of Theme Hospital, this is a sim management game about - of course - public toilets. Buy and place your facilities, dispatch cleaners, avoid explosions (yuck). It's a single player game with 10 levels set across three time zones.

Tick Tock by Other Tales Interactive
Read more: http://www.pocketgamer.co.uk/r/iPhone/Tick+Tock/news.asp?c=71260

From Copenhagen, Tick Tock is a two-player mystery game that's all about communication. Players have to unravel a mystery narrative together - each sees a different narrative on their screen and must call across to the other player so they solve the puzzle together.

Shadow Bug Rush by Muro Studios
Read more: http://shadowbug.com/rush/
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Tap kill rush! Shadow Bug Rush offers endless levels of slicing monsters to pieces. One-finger controls, a distinctive silhouette style, and the opportunity to unlock new monsters, traps and weapons were all praised by the judges.

Oo's Life by HiHappening

An educational game for children who have recently learned to read. The idea is to adventure with a cute creature called Oo in a series of minigames, for instance, eating melons as they fall from the sky. The plans is for 20 stories following Oo's life, each with a few basic sentences to aid reading skills.

Battle Blobs by Action-Reaction Games
Read more: http://actionreactiongames.com/
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Taking some of its cues from Vainglory, this is a mobile deathmatch games where you creep around a maze deploying weapons at your enemies. Battle Blobs hopes to become a premier title in the flourishing mobile esports multiplayer market.

Galactic Echoes by Ikoniac
Read more: http://www.ikoniac.com/landing/index.html
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The basic puzzle format sees you manipulating a grid to send a charge from one end of the playing area to the other. The developers have included an epic story that opens up as you complete levels.

Griddle by Punch Wolf Game Studio
Read more: http://www.punchwolf.com/griddle/

Featuring over 100 flat puzzles, multiplayer support and more, this one-finger puzzle game really piles on the time pressure. The basic mechanic is making tangram-style shapes against the clock.

Wasteland Siege by Kacper Weiland/Entertainment Forge
Read more: https://www.facebook.com/EntertainmentForge/

Wasteland Siege is an action-packed tower defence game, where you have to fight with more than 13 different enemies in a post-apocalyptic world, while expanding your tower using six different, upgradeable blocks. Levels are generated randomly, based on the player's experience.

Save The Penguins by Paavo Kyppa
Read more: http://risu.azurewebsites.net/p/
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This Finnish game is already in soft launch in some territories. It's a clever, inverted Tetris-style game. As the ice advances, you send blocks to the top of the screen to help penguins cross the water. The judges enjoyed the quick, addictive gameplay and the environmental message.

Pixel Disc Golf 2 by Sapeli Studio
Read more: http://www.sapelistudio.com
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Pull back, release, and sling the throwing disc towards the goal. This retro pixel-style disc golf game features actual licensed throwing discs and pro-players, plus a brilliant level editor.

Corgi Pro Skater by Alexandre Ferrero
Read more: https://corgiproskater.wordpress.com/
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The work of a single developer, this 2D endless runner features - you guessed it - a corgi dog on a skateboard. Cute graphics and endless gameplay are joined by a gacha mechanic for new dog characters.

Tiltspace by Logicnap
Read more: http://logicnap.com/

Based on a physical puzzle game, this brainteaser is a logical maze that you have to tilt the playfield to slide your pieces to their goals in each level. One of the team's specialities is semi-algorithmic level design, which enables them to include large numbers of levels quickly.

Gun Truck US by Headnought
Read more: http://guntruckgame.com/

It's Mad Max meets Micro Machines in a top-down auto-shooter where you drive around grungy arenas in your battle bus trying to survive for as long as possible.

Gears Of Steal by Arkavis
Read more: http://www.arkavis.com/gears-of-steal/
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Gears Of Steal is a multiplayer puzzle strategy game with asynchronous base looting that reminded the judges of King Of Thieves. The team believe they've built on that basic concept with a unique control scheme and polished 3D map.

Drifty Chase by Crimson Pine Games
Read more: http://www.crimsonpine.com/
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You just robbed a bank! Jump into a car and try to shake off the pursuit. This game is not about racing, it's about drifting with a trunk full of cash through an insanely crowded city. One touch controls make it all about timing.

Apestorm: Full Bananas by Snowhound Games
Read more: http://www.snowhoundgames.com/apestorm-full-bananas/
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Fugitive apes have taken to the skies to seek revenge after being subjected to the destructive nature of mankind for far too long. Command their steampunk zeppelin and gain points by carefully dropping bombs on factories and warehouses in the side-scrolling landscape (just avoid damaging the natural world!). 20 levels are promised.

Smacklings by Taphold Oy
Read more: https://twitter.com/taphold_oy

Smacklings is a simplified beat-'em-up, where two players fight each other with two button controls. Giving it distinctive visual flair is that the characters are stop-motion animated and were made from clay and cardboard.

Armadillo Adventure: Draw & Roll by Tuiske Productions
Read more: http://www.tuiskeproductions.com/armadillo-adventure-draw-roll/
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Help armadillos find their new home by rolling, Sonic-like, along the 2D landscape. The unique gameplay mechanic? You draw new ramps and drops right into the level using your finger. This brilliantly simple idea won praise from the judges.

Pocket Combat by Jumbon
Read more: http://www.jumbon.com/
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Frantic real-time multiplayer combat (four-player PvP) in a sci-fi setting, this is an arena shooter for mobile with a novel one-finger control system.

CUBE by Zaibatsu Interactive
Read more: http://zaibatsu.fi/
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CUBE is a humorous factory simulator set in an imaginary Soviet country. You move boxes from one conveyor belt to another without dropping any and without asking questions. A wry, dark humour runs throughout.

Disco Flip by ALL CAPS
Read more: http://allcapsgames.com/Press/sheet.php?p=disco_flip
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Hailing from Denmark, Disco Flip is a blend of music and action. It's an isometric puzzle game with a pulsing beat, in which the player has to navigate obstacles and enemies in a procedurally-generated endless runner world.

Lethe by Lethe Studio
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Less a game and more a meditative artistic experience, this Chinese project merges painting and music. You tap and swipe at the correct time to witness the story unfold. Big name musicians such as Onoken were invited to create the music for the game.

Silent Streets by Fun Bakers Studio
Read more: http://www.silent-streets.com/

A detective game with a dark atmosphere and step counter mechanics. You travel from location to location within the adventure game either by cab (spending in-game currency) or on foot… which means you have to walk in real life!

Crashing Season by Koukoi Games
Read more: http://crashingseason.com/
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Animals get their revenge as you charge around as, say, a bear bringing havoc to the lives of hunters. It features low-poly 3D visuals, 15 levels with 15 different animal characters, three boss levels and multiplayer options.

Trippy Viking by Firetail Games
Read more: http://trippyviking.firetailgames.com/
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One for fans of Flappy Bird and, erm, magic mushrooms. This trippy arcade runner features Vikings fighting aliens with rainbow lasers.

Sticky Rolls by LabLike
Read more: http://lablike.net/
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Inspired by the likes of Katamari but in an endless runner format, this is a one tap game where you're a ball-shaped avatar rolling down the street picking up trash as you go (while avoiding bigger obstacles).

Deluxe Cart Jumping by Leandercorp
Read more: http://leandercorp.net/

How many stunts and flips can you do in your shopping cart as it rolls down a slope? Loads, if you strap on a rocket and other upgrades! Inspired by the antics of the Jackass TV show, this is a 3D physics puzzle game at heart.

Fly, Glowfly! by Black Snowflake Games
Read more: https://black-snowflake.org/
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A 90-level puzzle game in which you bounce a firefly around a maze using reflectors and other physics tools.

Aegis by Frozen Vision
Read more: http://frozenvision.net/

With unusual Indian-themed visuals, this puzzle game takes its inspiration from match-three games but is different in format. A goddess waits at the top of the screen, battling with demons who appear in the grid beneath. There are 10 levels available now with hundreds more to come.

World Of Fashion by Appstar
Read more: http://www.worldoffashiongame.com/
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World Of Fashion is a fun take on fashion and dress-up games. Players shop the latest trends, dress their avatar and do celebrity stylings, all with an engaging storyline.

Galaxy Rangers by Ragcat Games
Read more: http://www.ragcat-games.com/
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An online strategy game with a sci-fi setting, you grow, manage and upgrade your troops before sending them into battle. One judge described it as an "army manager" (like a football manager game but for killer robots).

Mad Art Millionaire by Halflike Games
Read more: https://www.facebook.com/madartmillionaire/

Think of this one as a virtual talent show, where painting pictures from random objects. Can you make a masterpiece on a particular theme out of tomatoes and other fruit? A party game to play with friends, the best images can also be shared online.

And there you have it, 37 brand new games from independent developers. The winning game, Die Fish, walked away with an Amazon Fire TV stick and a Kindle Fire Tablet, courtesy of our sponsors, as well as advertising credit on our sites and the traditional Very Big Indie Pitch baseball bat. There were prizes for all the top five developers too.

We also conducted our first ever VR Indie Pitch and our first ever Pocket Jam game jam this week! If you're a developer, your next opportunity to get involved is at Apps World London in October so register your interest here now.

Dave Bradley
Dave Bradley
Dave is "management", but he's also been writing about games and films for over 25 years, so we suppose he's earned it. He claims to prefer big-budget RPGs with epic storylines but is commonly discovered tapping away at hypercasual indies. Currently obsessing over Marvel Snap.