If you’re enjoying Dragon Quest Builders, then you’ll already know that one of the best aspects is being able to build a thriving town and having the game recognise you for doing so.
Here we’re gonna lay down the ground rules for building a big bustling community, and some sneaky ways you can perform some quick home improvements.
Read on for everything you’ll need to know about building rooms and improving your town in Dragon Quest Builders!
Walls and furnishings
Alright so let’s get the basics out of the way. To construct a room you need a flat floorspace, and walls that measure two blocks high from the floor. Use L or R to aim up or down one block.
Of course, you need to make ample space inside that room for furnishings and other essentials. It’s an imprecise art, but in general a bigger room is better.
All rooms need a light source too, and a chest is a good measure, we’ll mention why later. Particular rooms need specific furnishings, like somewhere to cook for a kitchen, or a crafting bench for a workshop.
Once your room is built and you’ve got your essentials in, you can begin to decorate to raise the room’s level. Chests, pots, and pretty much anything else you can craft will all increase the overall level of the room.
The level of the room going up will, in turn, increase the level of your town, encouraging more people to settle down and allowing you to expand further.
Turn your town into the kind of place you want to revisit, and upgrade it as you play the game and get access to new materials. Upgrade the doors, put in windows, fortify the town’s walls, and generally make it a good hub to return to.
While you’re away villagers will use the workshops, kitchens, forge and more in order to automatically make you select items to continue to furnish your town, or help you on your journey.
You’ll need a chest in the room - told you we’d mention them again! - that’s where the villagers will be placing anything they make.
You can expect the chests in the specific rooms will have, well, what you would expect. Food in the chest in the kitchen, tools and furniture in the chest in the workshop, etc.
You can easily see the perimeter of your town - if you trace around your town’s outskirts, you’ll see your home turf is a slightly lighter colour, and the music changes when tracking between the two. You should expand to you’re town’s maximum border limit, to ensure you fit as much in as possible.
Once you run out of ground space though, you can start building rooms on top of one another. In this case, remember to make the rooms spacious so you don’t get claustrophobic.
In general though, building larger structures isn’t necessary, unless you want to build something interesting.
Blueprints are pretty straightforward - they’re the plans for a specific type of room. Certain quests will only complete if you build the exact room a character desires, as on the blueprint.
You can lay the blueprint down on the floor, and you usually need plenty of floor space for this. Then trace around the edges by placing down the walls on top of the blueprint, followed by door and any furnishings it specifies.
The first time you make a room from blueprint you must make it precisely as it shows, but after it’s built you can make small alterations, like changing the walls or furnishing positions as you please.